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Posted

I dont actually understand.. You want to make each scroll to give +10 enchants for your wep?

 

For example: db+0-> one enchant = db +10;

                      db+10-> one enchant = db +20; ??

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Posted (edited)

Answer was given on your previous topic. We don't have sunrise sources and we won't download it to find correct place. You can easily find it with searching for message for successful enchant and change + 1 to + 10.

Edited by SweeTs
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Posted

but in L2jserver how i can do that? from eclipse or direct from Config files..

You need to work this out with your source files..Eclipse and Sweets comment is your answer :)

If you need more help pm me.

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Posted

ok..i found this :

/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.EnchantItemData;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.items.enchant.EnchantResultType;
import com.l2jserver.gameserver.model.items.enchant.EnchantScroll;
import com.l2jserver.gameserver.model.items.enchant.EnchantSupportItem;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.skills.CommonSkill;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.EnchantResult;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;

public final class RequestEnchantItem extends L2GameClientPacket
{
	protected static final Logger _logEnchant = Logger.getLogger("enchant");
	
	private static final String _C__5F_REQUESTENCHANTITEM = "[C] 5F RequestEnchantItem";
	
	private int _objectId;
	private int _supportId;
	
	@Override
	protected void readImpl()
	{
		_objectId = readD();
		_supportId = readD();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if ((activeChar == null) || (_objectId == 0))
		{
			return;
		}
		
		if (!activeChar.isOnline() || getClient().isDetached())
		{
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			return;
		}
		
		if (activeChar.isProcessingTransaction() || activeChar.isInStoreMode())
		{
			activeChar.sendPacket(SystemMessageId.CANNOT_ENCHANT_WHILE_STORE);
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			return;
		}
		
		L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
		L2ItemInstance scroll = activeChar.getInventory().getItemByObjectId(activeChar.getActiveEnchantItemId());
		L2ItemInstance support = activeChar.getInventory().getItemByObjectId(activeChar.getActiveEnchantSupportItemId());
		
		if ((item == null) || (scroll == null))
		{
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			return;
		}
		
		// template for scroll
		final EnchantScroll scrollTemplate = EnchantItemData.getInstance().getEnchantScroll(scroll);
		
		// scroll not found in list
		if (scrollTemplate == null)
		{
			return;
		}
		
		// template for support item, if exist
		EnchantSupportItem supportTemplate = null;
		if (support != null)
		{
			if (support.getObjectId() != _supportId)
			{
				activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
				return;
			}
			supportTemplate = EnchantItemData.getInstance().getSupportItem(support);
		}
		
		// first validation check
		if (!scrollTemplate.isValid(item, supportTemplate))
		{
			activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// fast auto-enchant cheat check
		if ((activeChar.getActiveEnchantTimestamp() == 0) || ((System.currentTimeMillis() - activeChar.getActiveEnchantTimestamp()) < 2000))
		{
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " use autoenchant program ", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// attempting to destroy scroll
		scroll = activeChar.getInventory().destroyItem("Enchant", scroll.getObjectId(), 1, activeChar, item);
		if (scroll == null)
		{
			activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesn't have", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
			activeChar.sendPacket(new EnchantResult(2, 0, 0));
			return;
		}
		
		// attempting to destroy support if exist
		if (support != null)
		{
			support = activeChar.getInventory().destroyItem("Enchant", support.getObjectId(), 1, activeChar, item);
			if (support == null)
			{
				activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
				Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a support item he doesn't have", Config.DEFAULT_PUNISH);
				activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
				activeChar.sendPacket(new EnchantResult(2, 0, 0));
				return;
			}
		}
		
		final InventoryUpdate iu = new InventoryUpdate();
		synchronized (item)
		{
			// last validation check
			if ((item.getOwnerId() != activeChar.getObjectId()) || (item.isEnchantable() == 0))
			{
				activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
				activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
				activeChar.sendPacket(new EnchantResult(2, 0, 0));
				return;
			}
			
			final EnchantResultType resultType = scrollTemplate.calculateSuccess(activeChar, item, supportTemplate);
			switch (resultType)
			{
				case ERROR:
				{
					activeChar.sendPacket(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION);
					activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
					activeChar.sendPacket(new EnchantResult(2, 0, 0));
					break;
				}
				case SUCCESS:
				{
					Skill enchant4Skill = null;
					L2Item it = item.getItem();
					// Increase enchant level only if scroll's base template has chance, some armors can success over +20 but they shouldn't have increased.
					if (scrollTemplate.getChance(activeChar, item) > 0)
					{
						item.setEnchantLevel(item.getEnchantLevel() + 20);
						item.updateDatabase();
					}
					activeChar.sendPacket(new EnchantResult(0, 0, 0));
					
					if (Config.LOG_ITEM_ENCHANTS)
					{
						LogRecord record = new LogRecord(Level.INFO, "Success");
						record.setParameters(new Object[]
						{
							activeChar,
							item,
							scroll,
							support,
						});
						record.setLoggerName("item");
						_logEnchant.log(record);
					}
					
					// announce the success
					int minEnchantAnnounce = item.isArmor() ? 6 : 7;
					int maxEnchantAnnounce = item.isArmor() ? 0 : 15;
					if ((item.getEnchantLevel() == minEnchantAnnounce) || (item.getEnchantLevel() == maxEnchantAnnounce))
					{
						SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_SUCCESSFULY_ENCHANTED_A_S2_S3);
						sm.addCharName(activeChar);
						sm.addInt(item.getEnchantLevel());
						sm.addItemName(item);
						activeChar.broadcastPacket(sm);
						
						Skill skill = CommonSkill.FIREWORK.getSkill();
						if (skill != null)
						{
							activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, skill.getId(), skill.getLevel(), skill.getHitTime(), skill.getReuseDelay()));
						}
					}
					
					if ((item.isArmor()) && (item.getEnchantLevel() == 4) && item.isEquipped())
					{
						enchant4Skill = it.getEnchant4Skill();
						if (enchant4Skill != null)
						{
							// add skills bestowed from +4 armor
							activeChar.addSkill(enchant4Skill, false);
							activeChar.sendSkillList();
						}
					}
					break;
				}
				case FAILURE:
				{
					if (scrollTemplate.isSafe())
					{
						// safe enchant - remain old value
						activeChar.sendPacket(SystemMessageId.SAFE_ENCHANT_FAILED);
						activeChar.sendPacket(new EnchantResult(5, 0, 0));
						
						if (Config.LOG_ITEM_ENCHANTS)
						{
							LogRecord record = new LogRecord(Level.INFO, "Safe Fail");
							record.setParameters(new Object[]
							{
								activeChar,
								item,
								scroll,
								support,
							});
							record.setLoggerName("item");
							_logEnchant.log(record);
						}
					}
					else
					{
						// unequip item on enchant failure to avoid item skills stack
						if (item.isEquipped())
						{
							if (item.getEnchantLevel() > 0)
							{
								SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
								sm.addInt(item.getEnchantLevel());
								sm.addItemName(item);
								activeChar.sendPacket(sm);
							}
							else
							{
								SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
								sm.addItemName(item);
								activeChar.sendPacket(sm);
							}
							
							L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getLocationSlot());
							for (L2ItemInstance itm : unequiped)
							{
								iu.addModifiedItem(itm);
							}
							
							activeChar.sendPacket(iu);
							activeChar.broadcastUserInfo();
						}
						
						if (scrollTemplate.isBlessed())
						{
							// blessed enchant - clear enchant value
							activeChar.sendPacket(SystemMessageId.BLESSED_ENCHANT_FAILED);
							
							item.setEnchantLevel(0);
							item.updateDatabase();
							activeChar.sendPacket(new EnchantResult(3, 0, 0));
							
							if (Config.LOG_ITEM_ENCHANTS)
							{
								LogRecord record = new LogRecord(Level.INFO, "Blessed Fail");
								record.setParameters(new Object[]
								{
									activeChar,
									item,
									scroll,
									support,
								});
								record.setLoggerName("item");
								_logEnchant.log(record);
							}
						}
						else
						{
							// enchant failed, destroy item
							item = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
							if (item == null)
							{
								// unable to destroy item, cheater ?
								Util.handleIllegalPlayerAction(activeChar, "Unable to delete item on enchant failure from player " + activeChar.getName() + ", possible cheater !", Config.DEFAULT_PUNISH);
								activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
								activeChar.sendPacket(new EnchantResult(2, 0, 0));
								
								if (Config.LOG_ITEM_ENCHANTS)
								{
									LogRecord record = new LogRecord(Level.INFO, "Unable to destroy");
									record.setParameters(new Object[]
									{
										activeChar,
										item,
										scroll,
										support,
									});
									record.setLoggerName("item");
									_logEnchant.log(record);
								}
								return;
							}
							
							L2World.getInstance().removeObject(item);
							
							final int crystalId = item.getItem().getCrystalItemId();
							if ((crystalId != 0) && item.getItem().isCrystallizable())
							{
								int count = item.getCrystalCount() - ((item.getItem().getCrystalCount() + 1) / 2);
								count = count < 1 ? 1 : count;
								activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, item);
								
								final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
								sm.addItemName(crystalId);
								sm.addLong(count);
								activeChar.sendPacket(sm);
								activeChar.sendPacket(new EnchantResult(1, crystalId, count));
							}
							else
							{
								activeChar.sendPacket(new EnchantResult(4, 0, 0));
							}
							
							if (Config.LOG_ITEM_ENCHANTS)
							{
								LogRecord record = new LogRecord(Level.INFO, "Fail");
								record.setParameters(new Object[]
								{
									activeChar,
									item,
									scroll,
									support,
								});
								record.setLoggerName("item");
								_logEnchant.log(record);
							}
						}
					}
					break;
				}
			}
			
			final StatusUpdate su = new StatusUpdate(activeChar);
			su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
			activeChar.sendPacket(su);
			if (!Config.FORCE_INVENTORY_UPDATE)
			{
				if (scroll.getCount() == 0)
				{
					iu.addRemovedItem(scroll);
				}
				else
				{
					iu.addModifiedItem(scroll);
				}
				
				if (item.getCount() == 0)
				{
					iu.addRemovedItem(item);
				}
				else
				{
					iu.addModifiedItem(item);
				}
				
				if (support != null)
				{
					if (support.getCount() == 0)
					{
						iu.addRemovedItem(support);
					}
					else
					{
						iu.addModifiedItem(support);
					}
				}
				
				activeChar.sendPacket(iu);
			}
			else
			{
				activeChar.sendPacket(new ItemList(activeChar, true));
			}
			
			activeChar.broadcastUserInfo();
			activeChar.setActiveEnchantItemId(L2PcInstance.ID_NONE);
		}
	}
	
	@Override
	public String getType()
	{
		return _C__5F_REQUESTENCHANTITEM;
	}
}

 and i edit only item.setEnchantLevel(item.getEnchantLevel() + 20); how i can import to compiled server?

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    • Pero necesito ser premium :v
    • Buenas gente , Solicito si me podrían compartir archivos originales l2 off high five 
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