Jump to content

Question

Posted

Hello guys,

 

I have an problem. It's about Inventory. For example when it gets full 80/80 I can't pick anything anymore, even the items that i already have, for example adena.
It is ok that i can't pick up new items, but i would like to know is it possible to make stacks out of it ?  For example when my Inventory is full that I still can pick up adena and the items that i already have inside.

Recommended Posts

  • 0
Posted (edited)

unless you have the source code, you won't be able to fix that...

on your next post write " if you have program for edit the code "

 

op L2j Dev "lol"

 

OnTopic

 

L2PcInstance.java

 

find

@Override
public void doPickupItem(L2Object object)

find

	sendPacket(SystemMessageId.SLOTS_FULL);
	return;

make it 

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
  • 0
Posted

Ok. Here it is this is all i've got:

https://i.imgsafe.org/48/48d8ed97be.jpeg

 

48d8ed97be.jpeg

 

 

and here are the codes from both inside:

L2PcInstanceAction.java:


package handlers.actionhandlers;

import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public class L2PcInstanceAction implements IActionHandler
{
	private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
	
	/**
	 * Manage actions when a player click on this L2PcInstance.<BR>
	 * <BR>
	 * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
	 * <BR>
	 * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
	 * <BR>
	 * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
	 * <BR>
	 * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
	 * <BR>
	 * <BR>
	 * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action, AttackRequest</li><BR>
	 * <BR>
	 * @param activeChar The player that start an action on target L2PcInstance
	 */
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		// See description in TvTEvent.java
		if (!TvTEvent.onAction(activeChar, target.getObjectId()))
		{
			return false;
		}
		
		// Check if the L2PcInstance is confused
		if (activeChar.isOutOfControl())
		{
			return false;
		}
		
		// Aggression target lock effect
		if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
		{
			activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
			return false;
		}
		
		// Check if the activeChar already target this L2PcInstance
		if (activeChar.getTarget() != target)
		{
			// Set the target of the activeChar
			activeChar.setTarget(target);
		}
		else if (interact)
		{
			final L2PcInstance player = target.getActingPlayer();
			// Check if this L2PcInstance has a Private Store
			if (player.getPrivateStoreType() != PrivateStoreType.NONE)
			{
				activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
			}
			else
			{
				// Check if this L2PcInstance is autoAttackable
				if (player.isAutoAttackable(activeChar))
				{
					if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
						|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
					{
						activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					}
					else
					{
						if (GeoData.getInstance().canSeeTarget(activeChar, player))
						{
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
						}
						else
						{
							final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
						}
						activeChar.onActionRequest();
					}
				}
				else
				{
					// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					if (GeoData.getInstance().canSeeTarget(activeChar, player))
					{
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
					}
					else
					{
						final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
					}
				}
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}

and the L2PcInstanceActionShift.java :


package handlers.actionshifthandlers;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.IActionShiftHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class L2PcInstanceActionShift implements IActionShiftHandler
{
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		if (activeChar.isGM())
		{
			// Check if the gm already target this l2pcinstance
			if (activeChar.getTarget() != target)
			{
				// Set the target of the L2PcInstance activeChar
				activeChar.setTarget(target);
			}
			
			IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler("admin_character_info");
			if (ach != null)
			{
				ach.useAdminCommand("admin_character_info " + target.getName(), activeChar);
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}
 
  • 0
Posted (edited)

Oh man go to model.actor.instance

L2PcInstance.java..read the piramas reply..

Into your eclipse not via folder search..

Edited by Reborn12
  • 0
Posted

Oh man go to model.actor.instance

L2PcInstance.java..read the piramas reply..

Into your eclipse not via folder search..

I am sorry but i don't have it here....

 

https://i.imgsafe.org/4a/4a96d57769.jpeg

 

4a96d57769.jpeg

  • 0
Posted

I am sorry but i don't have it here....

 

https://i.imgsafe.org/4a/4a96d57769.jpeg

 

4a96d57769.jpeg

 

:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

  • 0
Posted

:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

Idk.... this happens ...

 

4add6affd2.jpeg

 

is it a good sign ?

  • 0
Posted (edited)

L2jServer

 

src/main/java

 

after open the package

 

com.l2jserver.gameserver.model.actor.instance

 

find

L2PcInstance.java

@Override
public void doPickupItem(L2Object object)
{
.....

find


sendPacket(SystemMessageId.SLOTS_FULL);
return;

edit

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
  • 0
Posted (edited)

Thank you pirama but i am having problems...

 

1) Problem location

 

4df234ec22.jpeg

 

2) Problem Overview

 

4df5c4829b.jpeg

 

3) Solution from Eclipse ( EDIT: I tried all of these solutions...they all didn't fix anything...)

4df929508d.jpeg

 

 

What should i do :/ ?

Edited by milosvamp
  • 0
Posted

 

A few lines before

public void doPickupItem(L2Object object)
L2ItemInstance target = (L2ItemInstance) object;

I've found the line, but what to do with it? Where to insert this code that the guy gave me ? :X 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • We are taking new orders. DM us on Telegram! We are taking new orders. DM us on Telegram!
    • Hello guys.Im looking for a simple autoclicker that works for servers with anticheat
    • Thank you for the reply. I know that this issue is due to L2 being so old. I was just wondering if there was an external way to fix the UI scaling. Like a patch or some settings.
    • Bro the game is so old it doesn't have a native option to scale the UI like in modern MMOs
    • Dear players, From April 19 to April 27 inc., the Bonus Start event will be active. It’s designed to help new and low-level characters get started more easily.   All characters that meet one of the following conditions: — created less than 3 days ago (regardless of level), — currently level 20 or below, — created during the event period, will receive upon login: — 10 sets of buff scrolls (phys or mage, depending on class), — 10 packs of +50% Drop/Spoil runes (2 hours each), — 10 packs of +50% Exp runes (2 hours each). Characters between level 21 and 30 will receive upon login: — 6 sets of buff scrolls, — 6 packs of +50% Drop/Spoil runes (2h each), — 6 packs of +50% Exp runes (2h each).   Event items will be removed approx. 09.05.2025 Server rates will be increased to x2.25. Take this chance to start your journey with ease or bring an old hero back into the fight — it’s the perfect time to test your strength! Open Beta Test is started!  Helper cats are waiting in towns — talk to them to receive the necessary equipment and level up your character. Siege Schedule:  - April 13 at 16:00 (GMT+2) – Innadrile Castle - April 14 at 20:00 (GMT+2) – Bandit Stronghold - April 15 at 20:00 (GMT+2) – Devastated Castle 📌 During the OBT, players who report bugs will receive CoL:   - 1 CoL for each reported staticmeshes bug (e.g., walking through textures, stairs, etc.) - 2 CoL or more for server-related issues (depending on severity) You can report bugs on the forum. The Open Beta Test will run approximately until April 15 at 23:00 (GMT+2). Your activity and feedback will help us improve the game.   Download links: Download client | Download updater 
  • Topics

×
×
  • Create New...