Jump to content

Question

Posted

Hello guys,

 

I have an problem. It's about Inventory. For example when it gets full 80/80 I can't pick anything anymore, even the items that i already have, for example adena.
It is ok that i can't pick up new items, but i would like to know is it possible to make stacks out of it ?  For example when my Inventory is full that I still can pick up adena and the items that i already have inside.

Recommended Posts

  • 0
Posted (edited)

unless you have the source code, you won't be able to fix that...

on your next post write " if you have program for edit the code "

 

op L2j Dev "lol"

 

OnTopic

 

L2PcInstance.java

 

find

@Override
public void doPickupItem(L2Object object)

find

	sendPacket(SystemMessageId.SLOTS_FULL);
	return;

make it 

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
  • 0
Posted

Ok. Here it is this is all i've got:

https://i.imgsafe.org/48/48d8ed97be.jpeg

 

48d8ed97be.jpeg

 

 

and here are the codes from both inside:

L2PcInstanceAction.java:


package handlers.actionhandlers;

import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;

public class L2PcInstanceAction implements IActionHandler
{
	private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
	
	/**
	 * Manage actions when a player click on this L2PcInstance.<BR>
	 * <BR>
	 * <B><U> Actions on first click on the L2PcInstance (Select it)</U> :</B><BR>
	 * <BR>
	 * <li>Set the target of the player</li> <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li><BR>
	 * <BR>
	 * <B><U> Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it)</U> :</B><BR>
	 * <BR>
	 * <li>Send a Server->Client packet MyTargetSelected to the player (display the select window)</li> <li>If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT</li> <li>If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK</li>
	 * <BR>
	 * <BR>
	 * <li>If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW</li><BR>
	 * <BR>
	 * <B><U> Example of use </U> :</B><BR>
	 * <BR>
	 * <li>Client packet : Action, AttackRequest</li><BR>
	 * <BR>
	 * @param activeChar The player that start an action on target L2PcInstance
	 */
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		// See description in TvTEvent.java
		if (!TvTEvent.onAction(activeChar, target.getObjectId()))
		{
			return false;
		}
		
		// Check if the L2PcInstance is confused
		if (activeChar.isOutOfControl())
		{
			return false;
		}
		
		// Aggression target lock effect
		if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
		{
			activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
			return false;
		}
		
		// Check if the activeChar already target this L2PcInstance
		if (activeChar.getTarget() != target)
		{
			// Set the target of the activeChar
			activeChar.setTarget(target);
		}
		else if (interact)
		{
			final L2PcInstance player = target.getActingPlayer();
			// Check if this L2PcInstance has a Private Store
			if (player.getPrivateStoreType() != PrivateStoreType.NONE)
			{
				activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
			}
			else
			{
				// Check if this L2PcInstance is autoAttackable
				if (player.isAutoAttackable(activeChar))
				{
					if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
						|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
					{
						activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					}
					else
					{
						if (GeoData.getInstance().canSeeTarget(activeChar, player))
						{
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
						}
						else
						{
							final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
							activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
						}
						activeChar.onActionRequest();
					}
				}
				else
				{
					// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
					if (GeoData.getInstance().canSeeTarget(activeChar, player))
					{
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
					}
					else
					{
						final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
						activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
					}
				}
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}

and the L2PcInstanceActionShift.java :


package handlers.actionshifthandlers;

import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.IActionShiftHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

public class L2PcInstanceActionShift implements IActionShiftHandler
{
	@Override
	public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
	{
		if (activeChar.isGM())
		{
			// Check if the gm already target this l2pcinstance
			if (activeChar.getTarget() != target)
			{
				// Set the target of the L2PcInstance activeChar
				activeChar.setTarget(target);
			}
			
			IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler("admin_character_info");
			if (ach != null)
			{
				ach.useAdminCommand("admin_character_info " + target.getName(), activeChar);
			}
		}
		return true;
	}
	
	@Override
	public InstanceType getInstanceType()
	{
		return InstanceType.L2PcInstance;
	}
}
 
  • 0
Posted (edited)

Oh man go to model.actor.instance

L2PcInstance.java..read the piramas reply..

Into your eclipse not via folder search..

Edited by Reborn12
  • 0
Posted

I am sorry but i don't have it here....

 

https://i.imgsafe.org/4a/4a96d57769.jpeg

 

4a96d57769.jpeg

 

:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

  • 0
Posted

:alone:

Sad story but let's bypass your problem. Let's focus on something else.

Try build the project :-[  i want see what will happen  :-[

Idk.... this happens ...

 

4add6affd2.jpeg

 

is it a good sign ?

  • 0
Posted (edited)

L2jServer

 

src/main/java

 

after open the package

 

com.l2jserver.gameserver.model.actor.instance

 

find

L2PcInstance.java

@Override
public void doPickupItem(L2Object object)
{
.....

find


sendPacket(SystemMessageId.SLOTS_FULL);
return;

edit

if (!item.isStackable() || _inventory.getItemByItemId(item.getItemId()) == null)
{
	sendPacket(SystemMessageId.SLOTS_FULL);
	return;
}
Edited by pirama
  • 0
Posted (edited)

Thank you pirama but i am having problems...

 

1) Problem location

 

4df234ec22.jpeg

 

2) Problem Overview

 

4df5c4829b.jpeg

 

3) Solution from Eclipse ( EDIT: I tried all of these solutions...they all didn't fix anything...)

4df929508d.jpeg

 

 

What should i do :/ ?

Edited by milosvamp
  • 0
Posted

 

A few lines before

public void doPickupItem(L2Object object)
L2ItemInstance target = (L2ItemInstance) object;

I've found the line, but what to do with it? Where to insert this code that the guy gave me ? :X 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • 🚀 IronLock Shield - Closed Beta Update Hello everyone, Since our first announcement, IronLock Shield has received several major protection upgrades. IronLock Shield is a security platform developed specifically for Lineage II Interlude servers, focused on launcher integrity, runtime protection, session security, and anti-bot hardening. Current protection features: ✓ Secure Launcher Architecture ✓ HWID-Based Licensing ✓ Signed Launcher Session System ✓ Gateway Session Verification ✓ Automatic Session Revoke on Critical Detection ✓ Replay Protection with Nonce Validation ✓ Runtime Integrity Verification ✓ Secure Update System Client-side protections: ✓ Anti-Debug Protection ✓ Anti-Dump Protection ✓ DLL Injection Detection ✓ Manual Map Detection ✓ Remote Thread Detection ✓ Runtime Patch Detection ✓ Suspicious Handle Detection ✓ Memory Read / Write Guard ✓ Strict DLL Hash / Allowlist Control ✓ Launcher Self-Protection ✓ Watchdog Protection Bot and automation hardening: ✓ Adrenaline / Memory Reader Hardening ✓ Runtime Decoy Memory Regions ✓ Fake Pointer-Chain / Offset Noise ✓ Per-Build Mutation System ✓ Pointer Scan Disruption ✓ Virtual Keyboard Input Detection ✓ Hookless Virtual Mouse Click Detection ✓ Raw Input Based Mouse Verification Server and gateway security: ✓ Signed Launcher-to-Server Requests ✓ Build ID Binding ✓ HWID Binding ✓ IP / Session Binding ✓ Expired Session Blocking ✓ Revoked Session Blocking ✓ Gateway Runtime Session Checks ✓ Critical Detection Reporting Panel Recent improvements: ✓ Improved protection against memory-reading bots ✓ Added decoy pointer-chain memory traps ✓ Added per-build mutation data ✓ Added stricter process handle policy ✓ Added hookless virtual mouse click detection ✓ Improved watchdog stability to reduce false positives ✓ Improved session revoke logic for critical detections ✓ Updated website and protection feature list IronLock Shield is currently in closed beta. Selected Lineage II Interlude server owners can receive 1 month of free access in exchange for testing and feedback. Website: https://ilshield.com If you are interested, feel free to send me a private message or contact me through Discord. Thank you.
    • Contacts for communication. Telegram https://t.me/a_dvertising_man Telegram short link @a_dvertising_man   Delta Chat https://i.delta.chat/#11D46642C67CF6BDD4BD6430EB8AE99106CC54D7&v=3&i=u1npSLMZpUfcnWi5FGHNBn-1&s=GjBgI7oXKcuCXGl1acvt0tcp&a=p2norrc0e%40nine.testrun.org&n=advertisingman Hello. I participate in "forum deal" in role middleman. Paid services in graphic design,garant service(https link to profile) is provided only from buyer. Please write me in messenger for contact who are you by nationality and in which country you live.   I will not conduct deals with buyers and sellers from Ukraine. I do not cooperate with country Ukraine. If you Ukrainian by nationality or live in Ukraine,ignore this topic. If you other nationality: paid service from garant service buyer pays using own money.   Garant service(https link to profile) provided only from buyer. Buyer provides address guarantor service(https link to profile) or multiple addresses guarantors services. If seller don't like this garant service address(seller may doubt whether he will receive money from this garant service),then buyer offers another address garant service or multiple addresses guarantors services. If neither address seller doesn't like,then buyer is leaving from me.   Buyer deposits full amount to payment details guarantor service, plus my commission(my percent above amount for service in graphic design). In "forum questionnaire" buyer writes: payment details from seller,payment details seller i will send to buyer in advance via messenger.   Paid creation avatar and banner(price depends from complexity work). Paid creation visuals for music releases,for promo art(price depends from complexity work). Original posters using stock images(price depends from complexity work). Design for social media:covers,previews(price depends from complexity work). Other paid services in graphic design(price depends from complexity work).  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..