I wanna make one NPC not available for all classes. I want to make for example that only healers can use it. But I am very new at this... Could anybody just try to give me some advices ? (:
For now the code looks like this:
/*
* Copyright (C) 2004-2016 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package custom.pots.pots;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.enums.PlayerAction;
import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.ClassId;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
import ai.npc.AbstractNpcAI;
import village_master.KamaelChange2.KamaelChange2;
public final class pots extends AbstractNpcAI
{
/**
* @param name
* @param descr
*/
public pots(String name, String descr)
{
super(name, descr);
}
// NPC
private static int[] NPCS =
{
30165, // Ralford
};
public void showChatWindow(PlayerAction player, int val)
final int npcId = getNpcId();
if (npcId == 30165)
{
final NpcHtmlMessage html = new NpcHtmlMessage();
if (PlayerAction.getclassid == 97)
html.setFile("data/html/merchant/30165-50.htm", _descr);
else
html.setFile("data/html/merchant/30165-3.htm", _descr);
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
return;
}
}
/**
* @return
*/
private Object getObjectId()
{
return null;
}
}
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
milosvamp
Can somebody give me a little bit of help ?
I wanna make one NPC not available for all classes. I want to make for example that only healers can use it. But I am very new at this... Could anybody just try to give me some advices ? (:
For now the code looks like this:
Thanks in advance...27 answers to this question
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