Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
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I had already made this modification a long time ago in another pack that I used before. But now I'm using an aCis 372.
I don't remember very well how I did it, but I already modified the exp table in Experience.Java with the exp up to 91 and the hp/cp/mp table that the character receives per level, up to level 90. But even so it doesn't work in the game.
Could someone with experience help me, show me where I'm forgetting to modify? I've already looked at all the tutorials available here on the forum, but none of them have worked.
https://mega.nz/file/pZpxVIwa#vAHuvh62UUK2_0B5-b8OrN6fK6gRTfJLeL3Y2sagk0M new link
https://mega.nz/file/YRJ3GYha#N5XemNdnLzL9ZkABnrdAD7K26rdfCmjYQPgXcmPVkTA system
Hello everyone,
We're shifting our focus away from implementing as much as possible from the Essence gameplay. Instead, the server will now be Interlude, but using the Essence client.
This should be good news for everyone.
The Beta phase will most likely take place in November, with the grand opening to follow shortly after.
Cheers!
Question
Afou To Patisa
warning: CLICKBAIT title
Ok here's whats going on. player.broadcastUserInfo(); basically spreads UserInfo(), charInfo() and extraInfo() onto knownlist players.
So let's say we change title and then name color, we do broadcastTitle(); and broadcastUserInfo();
All players around get the new info BUT if a new player come in town of giran or teleport next to him, he see the old title + old name color cause simply he didn't receive
the packet (cause he wasnt in the knownlist region).
Basically using player.decay(); player.spawn(); works fine after all but i cant really use this for 100 chars every 1 second example..
Is this knownlist problem? I guess no. But how to update properlya player without respawn him or without do a World.getInstance().getAllPlayers() -> sendPacket to all individual. ?
Tryskell ps. thanks for previous one.
Edited by Afou To PatisaLink to comment
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