Jump to content

Recommended Posts

Posted (edited)

Your entrySet exemple is still wrong. You're funny. :D

why you who can get key and value without entryset ?

 

Mate, what's your problem, you're ridiculous. I fixed your code. Check how entrySet is used, and thank me to teach you something new.

 

https://docs.oracle.com/javase/8/docs/api/java/util/Map.Entry.html

 

It looks like more the time passes, more you become ignorant, stupid and reckless. Normally it's the versus which happen for a normal human being : you become wiser and learn from mistakes.

now i read it correct this  ... you mean the map ( Holds the line ) key 1 = 500 , key 2 = 1000

only fail on start code is this 

for (Entry<Integer, Integer> color : Config.Color_name.entrySet())

and why is not 

for (int color : Config.Color_name.keyset()) 

and i expain you why i let it

the code is correct as i have it ... color name maybe is not with ( lower -> big )

 

PvpAmount = 5000,293546;1000,00ff00;1500,0000ff;2500,ffff00;500,ff0000;100,ff0000  .....

so don't touch codes ( maybe to bug it )

 

ps : fail google translate ( and your codes is easy buged ) and fail as you show me ( if has lower -> big ), if you want to learn just reply thear

 

ps2 : if you work with stable config make better code

PvpAmount = 5000,ff0000;2500,ffff00;1500,0000ff;1000,00ff00;500,293546
		for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
		{
			if (player.getPvpKills() >= color.getKey())
                        {
				player.getAppearance().setNameColor(color.getvalue);
                                break; or return; if is boolean return true;
                        }    
		}
if is boolean return false;

so next time who you get c/p me code for rework ( rework it correct )

but this code work only with stable config ( big -> low ) so is easy buged ( and don't need safe int , or runing all map if find the big color )

Edited by pirama
Posted (edited)

If you do that it stops at the first color found on the map. Therefore if you got 2000 pvps, and you got a map entry with 500 and 1000, it will stop at 500.

 

Try again... You will maybe "find" me one day.

 

About your other gibblish, I let you learn english first.

read all message ( i have 2 tag ) and talk with stable config

big -> low and not low -> big 

and on your example before you talk about stable config ( low -> big ) and is bad

 

That changes nothing, you still were using entrySet wrong on first. And it's getValue().

 

i can't understand what you mean

why what i have write ?

Edited by pirama
Posted (edited)

read all message ( i have 2 tag ) and talk with stable config

big -> low and not low -> big 

and on your example before you talk about stable config ( low -> big ) and is bad

 
 

i can't understand what you mean

why what i have write ?

 

You wrote something which can't compile (getvalue != getValue()), and I edited my answer once I saw you edited config loading. Finally, I fixed your initial code section without seeking a deeper optimization, only "as shared". If there is a single person who made a mistake, it was you, on the entrySet stuff. I only pointed the real use of entrySet, which is a pair of key/value. Not using getValue() was wrong. Final point.

Edited by Tryskell
Posted (edited)

You wrote something which can't compile, and I edited my answer once I saw you edited config loading. Finally, I fixed your initial code section without seeking a deeper optimization, only "as shared". If there is a single person who made a mistake, it was you.

i don't think ....

my first example can work with random color name ( without stable config )

 

your example work only with stable ( low to big )

 

and i show you if you have stable config ( your example is wrong )

just change the config ( from low to big , big to low ) and you don't need to scan old the map every time 

 

Edit : lol you talk about ( getvalue ) but you don't talk for your example :)

Edited by pirama
Posted (edited)

i don't think ....

my first example can work with random color name ( without stable config )

 

your example work only with stable ( low to big )

 

and i show you if you have stable config ( your example is wrong )

just change the config ( from low to big , big to low ) and you don't need to scan old the map every time 

 

It's not "my exemple". It's your exemple than I simply fixed to use correctly entrySet. Once you understand that, you understand everything.

 

Good job if you successfully improved your initial exemple, but your initial example stays your exemple, not mine. And I only pointed your wrong use of entrySet.

 

Now if you can avoid to spam me with PMs because I fix your errors, and you try to "trap" me or "find" me, I would be grateful.

 

And keep your "bitch" and "dog" for yourself.

Edited by Tryskell
Posted (edited)

It's not "my exemple". It's your exemple than I simply fixed to use correctly entrySet. Once you understand that, you understand everything.

 

Good job if you successfully improved your initial exemple, but your initial example stays your exemple, not mine. And I only pointed your wrong use of entrySet.

 

Now if you can avoid to spam me with PMs because I fix your errors, and you try to "trap" me or "find" me, I would be grateful.

 

And keep your "bitch" and "dog" for yourself.

 

this is yours, not mine

You use a entrySet but don't even use getValue()... And do a .get( for nothing.

int state = 0;

for (Entry<Integer, Integer> color : Config.Color_name.entrySet())

{

    if (player.getPvpKills() >= color.getKey())

        state = color.getValue();

}

        

if (state > 0)

    player.getAppearance().setNameColor(state);

Latest aCis will introduce getIntIntHolderList() for StatsSet - getIntIntHolder(), and getDoubleArray() aswell.

 

with stable config i never show enythink like this ( i show you who i work , with stable config )

		for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
		{
			if (player.getPvpKills() >= color.getKey())
                        {
				player.getAppearance().setNameColor(color.getvalue);
                                break; or return; if is boolean return true;
                        }    
		}
if is boolean return false;

don't need int for save ( or scan old map ) if you can't understand now , is not my problem 

Edited by pirama
Posted (edited)

yes , can support and random color names without stable config ( this code can't get bug never )

and only mistake on this code is this ( don't need value for use )

for (Entry<Integer, Integer> color : Config.Color_name.entrySet())

to

for (int color : Config.Color_name.keyset())

your example is ridiculous

int state = 0;
for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
    if (player.getPvpKills() >= color.getKey())
        state = color.getValue();
}
        
if (state > 0)
    player.getAppearance().setNameColor(state);

you run old the map and you change only time the (int state) ( and if config is not stable ) this code is buged 

 

so for random config your example is 0 and for stable config again is 0 why don't need ( save )

just make the config ( big to low )

for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
	if (player.getPvpKills() >= color.getKey())
        {
		player.getAppearance().setNameColor(color.getvalue);
                break; or return; if is boolean return true;
        }    
}

you understand your mistake or no ?

Edited by pirama
  • 1 month later...
Posted
Em 22/05/2017 às 3:28 PM, joker90 disse:

========

 

On 22/05/2017 at 3:28 PM, joker90 said:
Atualização 7
 
Sceme Buffer:  modificando o original
 
 

Where is this NPC BUFF DO JAVA file? WHERE IS DOWNLOAD? I ONLY DID NOT FIND IT.
 

 

  • 1 month later...
Posted
On 25/05/2017 at 7:19 PM, joker90 said:

Atualização 7

 

 

 

 

 

 

 

Atualização Inclui  

 

 

 

 

 

Sceme Buffer personalizado => 

 

 

 

 

 

Levei 3 horas, mas valeu a pena

 

 

 

 

 

+ L2BufferCustomInstance

 

 

 

 

 

 

 

 

MSn87m.png0YgHo6.pngRzvc2C.pngixABTO.pngTBfbFf.png

 

Link Download npc buffer please

Guest
This topic is now closed to further replies.



  • Posts

    • ## [1.5.5] - 2026-02-02   ### ✨ New Features - **Discord Login**: You can now sign in with your Discord account. Admins enable and configure Discord login in **cpadmin → Users** (Discord auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum, Google, or legacy), signing in with Discord links to that account so you keep one profile. Discord login is available on Add Server, My Servers, Vote page, and Premium Ads booking. - **Setup Links**: In **cpadmin → Users**, both Google and Discord login settings now include direct links to their official developer portals (Google Cloud Console and Discord Developer Portal) for easier OAuth app setup.   ### 🔒 Security - **Email Required for Registration**: New user registration via OAuth (Forum, Google, Discord) now requires a valid email address. If the OAuth provider doesn't provide an email (e.g. unverified Discord email), registration is rejected with a clear message. This prevents anonymous accounts and ensures all users can receive important notifications.   ### 🔄 Improvements - **User Auth Badges**: In **cpadmin → Users**, the Registered Members table now shows auth method badges: **Forum**, **Google**, **Discord**, or **Legacy**. Users can have multiple badges if they've linked multiple login methods. - **Server Info Labels**: Translated server info labels (Owner Name, Language, Server Location) are now properly localized in all 5 languages (English, Spanish, Portuguese, Greek, Russian).   ---   ## [1.5.4] - 2026-02-01   ### ✨ New Features - **Google Login**: You can now sign in with your Google account. Admins enable and configure Google login in **cpadmin → Users** (Google auth settings: Client ID, Client Secret, Redirect URI). If you already have an account with the same email (e.g. forum or legacy), signing in with Google links to that account so you keep one profile. The login menu (navbar and login prompts) offers **Login with Forum Account**, **Login with Google** (when enabled), and **Create Forum Account**. Google login is available on Add Server, My Servers, Profile Settings, Vote page, and Premium Ads booking. - **Ban/Unban Members**: In **cpadmin → Users**, admins can ban or unban registered members. Banned users see a full-page message: "Sorry, you are banned from using this site." When a user is banned, all their servers are set to inactive. - **Moderator Activity Log**: **cpadmin → Moderators** now records when a moderator or admin enters the CPAdmin panel (e.g. "Moderator X entered CPAdmin panel at &lt;time&gt;") and when they change any cpadmin settings (only write actions are logged; read-only use is not). - **Clear Moderator Logs**: Admins can clear all moderator activity log entries via a **Clear logs** button with confirmation. Logs are shown at 100 per page with pagination. - **Filter by Moderator**: In the Moderator Activity Log, a **Filter by moderator** dropdown lets you view activity for a specific moderator or "All moderators." - **cpadmin → Users Tab**: New **Users** tab in the admin panel with Registered Members list (paginated), Google auth settings card, and per-user Ban/Unban and server links.   ### 🔄 Improvements - **cpadmin → Servers**: Each server name in the servers table is now clickable and opens that server’s info page. - **cpadmin → Users – Servers column**: The servers count/list is clickable and opens a small modal listing that user’s servers; each server name in the modal links to the server info page. - **cpadmin → Users – Search**: A search bar above the Registered Members table lets you search by **username**, **email**, or **server name**. Results are filtered on the server (paginated); clearing the search resets the list. - **Moderator Activity Log**: Pagination shows "Showing X–Y of Z" and "Page N of M" with Previous/Next when there are more than 100 entries. - **Login UI**: Login options (Forum, Google, Create account) are shown in a consistent dropdown and in modals (Add Server, My Servers, Vote, Premium Ads) for a clearer sign-in experience. - **Vote Page – Unauthenticated**: When you must log in to vote, the page now shows "Vote for [Server Name]" as the main heading and presents login options in a compact section.   ---   ## [1.5.3] - 2026-01-30   ### ✨ New Features - **File Logs in Admin Panel**: Admins can now view CodeIgniter PHP logs (api/writable/logs) directly in **cpadmin → Logs**. Select a date to view the log file, refresh to reload, or delete all log files to free up space.   ### 🔄 Improvements - **Cache System**: Full cache audit and improvements — when you clear cache in cpadmin, both backend and frontend caches are cleared. Server listings, My Servers, pricing, ad config, and chronicles all refresh with fresh data. New paid servers now appear in listings and My Servers immediately. - **Admin Panel – Server Rates**: Server rates in the admin servers table now display in compact format (e.g. x10000 → x10k, x100000 → x100k, x1000000 → x1m) for easier scanning. Hover to see the full value.
    • WTB High Five source running on Salvation/Fafurion client
    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • Hello, i am selling a project that was going to open but at the end i have not the time to do it Its a c4 server ( scripts) with all the c5 changes played from Interlude Client    the server is 1:1 copy of the legendary 2007 L2Revenge server with some bits like events and some more sync stuff There is a lot of retail fixes included  , extender is vanganth and has a lot of mods but mostly fixes on the retail stuff.   Test server is available through discord , i offer client/patch/server/sources The price is 300 Euro and for testing the server you have to pm me at discord banshee1019 , dont really wanna let anybody log because some people are "bad"   Once you buy you also have free support for 1 year , that doesnt mean i will code all your ideas but support you if something comes up , and guide you to do simple edits
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..