Jump to content

Recommended Posts

Posted

Why all end up in a e-war, can't you just talk on internet lol? Why u think i want "war" with you just because i "defended" you cause is a nice system? 

I wanna talk, I like talking :) I said my bad, I misunderstood what you wrote.

 

 

1st decent idea i have seen since years. Just a few things off the top of my head tho.

 

- Forget the fix map version let it have a lineage feel and have the event happen in areas that are known as tipical lineage places.

- Have only 1 type of creep but with a wave load setup like every consecutive wave would be different amount of creeps or the same amount of creeps with different stats.

- Have objectives but base those objectives to revolve more around lineage than league, like an on the hunt version in l2 but instead of rengar <-> khazix you would have elf <-> dark elf

- Dont use the turret system because its completely off when it comes to lineage, instead use bosses that dont move but still use all their abilities.

- As far as scheduling goes, dont make the mistake of making it happen in fixed hours or beeing on demand. These things are ideas that are sooo boring and never ever worked to begin with. Instead implement it as an addition to a current system so that you take adventage of the event without having balance issues happen. Add it as a part of clan wars for example or even can create a team olympiad system.

- To be honest I tried to find an area that would fit the moba style (with lanes etc), but I wasn't able to find one. Plus I asked deMEV about the price on the geodata of this map and it was 250 euro.. Kind of high imo.

- The waves will be dynamic on the final version. For example, if an outer turret(the first turret) is destroyed, the minions of the team that had the destroyed turret will get a slight bonus on stats, so that the lane is pushed to the other way. I might add structures like inhibitors, that when destroyed the team that destroyed them would get more or stronger minions etc.

- Sounds like a nice idea.

- This is possible too and since I have no client mod knowledge it would spare me the time to make custom npcs and skills for the turrets.

- The way I have it now is like the olympiad system, it opens for example at 14:00 and lasts 120 minutes. And it works with queues since I will try to balance the games depending on gear, classes etc in the future.

 

Thank you for your suggestions :)

Posted (edited)

Looks nice, good idea. About the turrets, when destroyed, spawn a little version of the tower (like in siege).  :)

Edited by SweeTs
Posted

lmao. You'll probably gonna see it in 3 trillion servers although it will take just one game to understand that you could simply press the X button and open LoL rather to play a c/p game that is centuries ahead from L2.

this...

 

Topic:

and i wonder why people comment ideas how to make the event look like more LoL than it is atm.

Whats the meaning of this anyway?If someone wants to play LoL,he wont bother playing a "lower" version of it.

If i saw correctly,"minions" are attacking Turret no matter if they faced a bit earlier the enemy minions (prioritize it,instead of prioritize the first target faced),and also the delay for the next target is a bit slow.

Good try afterall

Posted

I wanna talk, I like talking :) I said my bad, I misunderstood what you wrote.

 

 

- To be honest I tried to find an area that would fit the moba style (with lanes etc), but I wasn't able to find one. Plus I asked deMEV about the price on the geodata of this map and it was 250 euro.. Kind of high imo.

- The waves will be dynamic on the final version. For example, if an outer turret(the first turret) is destroyed, the minions of the team that had the destroyed turret will get a slight bonus on stats, so that the lane is pushed to the other way. I might add structures like inhibitors, that when destroyed the team that destroyed them would get more or stronger minions etc.

- Sounds like a nice idea.

- This is possible too and since I have no client mod knowledge it would spare me the time to make custom npcs and skills for the turrets.

- The way I have it now is like the olympiad system, it opens for example at 14:00 and lasts 120 minutes. And it works with queues since I will try to balance the games depending on gear, classes etc in the future.

 

Thank you for your suggestions :)

 

Dont worry about geodata, geodata in general is as useless as an invisible, unclickable, immobile npc that spam i love anal rape in global chat.

 

Dont focus on making it lol like off the top of my head cruma tower and toi is awsome for such, if it wasnt interlude kamaloka labirinth would fit that also but what you should also look into is seven signs areas. You dont need to have lanes and all that stuff, its not lol.

Posted

Looks nice, good idea. About the turrets, when destroyed, spawn a little version of the tower (like in siege).  :)

Thanks :)

 

 

this...

 

Topic:

and i wonder why people comment ideas how to make the event look like more LoL than it is atm.

Whats the meaning of this anyway?If someone wants to play LoL,he wont bother playing a "lower" version of it.

If i saw correctly,"minions" are attacking Turret no matter if they faced a bit earlier the enemy minions (prioritize it,instead of prioritize the first target faced),and also the delay for the next target is a bit slow.

Good try afterall

It isn't lol, it is a MOBA type gameplay considered just another event in L2.

About the minions, as I said, the AI needs to be optimized. At the moment they lock on a target until it is dead or far away from them, that's why you see them not targetting the other minions when they were attacking the turet.

Thanks.

 

 

nice idea.

all its good.

i dont like:

nexus

turrets 

:D

create custom templateid for nexus and other for turret. :D

My client mod knowledge is too low and I can't be bothered to learn ;p If I find any shared templates that are good looking, I might add them.

 

 

Dont worry about geodata, geodata in general is as useless as an invisible, unclickable, immobile npc that spam i love anal rape in global chat.

 

Dont focus on making it lol like off the top of my head cruma tower and toi is awsome for such, if it wasnt interlude kamaloka labirinth would fit that also but what you should also look into is seven signs areas. You dont need to have lanes and all that stuff, its not lol.

Well the event is supposed to be a MOBA event and lanes are the identity of MOBAs. Idk though, I might actually change it.

 

Thanks again.

Posted

Thanks :)

 

 

It isn't lol, it is a MOBA type gameplay considered just another event in L2.

About the minions, as I said, the AI needs to be optimized. At the moment they lock on a target until it is dead or far away from them, that's why you see them not targetting the other minions when they were attacking the turet.

Thanks.

 

 

My client mod knowledge is too low and I can't be bothered to learn ;p If I find any shared templates that are good looking, I might add them.

 

 

Well the event is supposed to be a MOBA event and lanes are the identity of MOBAs. Idk though, I might actually change it.

 

Thanks again.

 No the lanes are not the identity of a moba. Its inside the name of it Multiplayer Online Battle Arena, you can create any sort of arena and call it a moba event. The key is not having a moba event but to adapt something from lol into lineage with making it not feel like lol. :D

Posted (edited)

What you wrote makes no sense btw, lineage 2 is another game and this is an event that (maybe) will be running in lineage 2, not the whole game modified to be a MOBA (like L2Newline for example). This will be something like your classic TvT event, or the Olympiad.

I quoted the guy that said "BLABLA Love to see it on servers BLABLA". I was clearly referring to him, how it's even possible to misunderstand this?

 

My initial reply was different and not only one line. I wanted to write about: + "Some servers would use it as an event and others full-time like NewLinemyAss who bought a map from Respect937 and they said the made their own chronicle lmao. Everything will fail since when you need to add an event to entertain players means that that your L2 provided experience sucks."

 

Anyway it's just L2 after all. I don't have anything to comment about your event sorry (except the: prefer to play LoL instead), all i wanted was to comment that guy.

 

 

The only way for L2 to succeed nowadays is this: 

but still it needs to be remade and not c/p giving the player something to be immersed with it again. MMORPG is an entirely different beast and it's a joke to put a MOBA style inside it.

 

Edit: But yea, as i said. It's L2 afterall even if you make it a potato ppl will say OMG GOOD IDEA LETS DO DIS!

Edited by IpotoniC
Posted

I quoted the guy that said "BLABLA Love to see it on servers BLABLA". I was clearly referring to him, how it's even possible to misunderstand this?

 

My initial reply was different and not only one line. I wanted to write about: + "Some servers would use it as an event and others full-time like NewLinemyAss who bought a map from Respect937 and they said the made their own chronicle lmao. Everything will fail since when you need to add an event to entertain players means that that your L2 provided experience sucks."

 

Anyway it's just L2 after all. I don't have anything to comment about your event sorry (except the: prefer to play LoL instead), all i wanted was to comment that guy.

 

 

The only way for L2 to succeed nowadays is this: 

but still it needs to be remade and not c/p giving the player something to be immersed with it again. MMORPG is an entirely different beast and it's a joke to put a MOBA style inside it.

 

Edit: But yea, as i said. It's L2 afterall even if you make it a potato ppl will say OMG GOOD IDEA LETS DO DIS!

This looks ugly :D

 

When you are up against such you cant do jack shit than to redo the game hence lineage eternal.

 

Posted

This looks ugly :D

 

When you are up against such you cant do jack shit than to redo the game hence lineage eternal.

 

said the guy who has avatar the fag taric.

 

LOL

Posted

i will make you new visuals and stuff if you give me the event when you finish

It will most likely take a while since I'm currently working on eola at these days, but I'll keep your offer in mind.

Posted

Have you considered balance yet?

 

What are your thoughts on mana pots, buffs and some classes that are probably gonna be too strong in 5v5s like glad/tyrant?

Posted

lmao. You'll probably gonna see it in 3 trillion servers although it will take just one game to understand that you could simply press the X button and open LoL rather to play a c/p game that is centuries ahead from L2.

Hmmm..

-MOM!!?

-WHAT?

-Can I play l2?

-No fuck off , league of legends is way much better.

-But...

-I SAID , LEAGUE OF LEGENDS IS BETTER!

-But...HON is kinda the same..

-NO , league of legends is the one and only.

-Bitch fuck off.

-CROTCH PUNCH.

-DEAD...

end of story.

 

With the way you're thinking and judging both games then all games are lookalike and we shouldn't play any of them.

League of legends looks like (x) , and (x) looks like league of legends...That's the story..

How can a creator create something totally new and different when his ideas are clearly inspired by other games and designs he has seen in his life?

League of legends looks like hon , so what?

Lineage 2 can have something , such as MOBA EVENT (anarchy's event) ..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..