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Lineage 2 Html Backgrounds!

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http://prntscr.com/dxblb3 omg :D how to make more good..

You really provoke me to sin you and the whole topic don't you honey?

  • Author

You can always create something like this using my background images / alphabet / logos

 

Preview Image

it still sucks tho :P

 

:facepalm:  :feelssadman:  :feelsbadman:  

λυπάμαι για εσένα φίλε :D

Edited by PaRaNoiC*

  • Author

it still sucks tho :P

babe u didn't comment about this one: plsss hate me

http://prntscr.com/dxblb3 omg :D how to make more good..

You don't need his help. I don't know if he did that in purpose or he didn't know that, but...

While importing img to UE, simple  disable generating mipmaps. 

 

He should do that before he shared this in public T_T

  • Author

You don't need his help. I don't know if he did that in purpose or he didn't know that, but...

While importing img to UE, simple  disable generating mipmaps. 

 

He should do that before he shared this in public T_T

I didn't know that and thanks for telling me aVVe.

Moreover, he didnt have "minimum frame" deactivated on lineage2 that's why the image was blury.

Edited by protoftw

I didn't know that and thanks for telling me aVVe.

Although, he didnt have "minimum frame" deactivated on lineage2 that's why the image was blury.

Ppl don't need to play with max texture quality. Using lower texture settings doesn't influence interface quality because each part of it's texture doesn't have generated mipmaps.

Without generated mipmaps, setting lower quality, won't influence Your textures.

 

Fix it, and re-upload Your file from first post, please.

Edited by aVVe

  • Author

Ppl don't need to play with max texture quality. Using lower texture settings doesn't influence interface quality because each part of it's texture doesn't have generated mipmaps.

Without generated mipmaps, setting lower quality, won't influence Your textures.

 

Fix it, and re-upload Your file from first post, please.

Thanks again mate, I really appreciate what you've said and the time you took to comment here.

I'm gonna fix it asap :)

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