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Help With Check If Player Already Have Clan Skills.
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Introducing: Daily & Weekly Missions! I've released a major panel update with a new Missions system and expanded language support. Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions. The Roll page now shows the potential reward drops below the roll container. Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese. The Demo is now updated with the new features for you to try out!
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I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
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I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
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By EUSOUOMESTREDOSMAGOS · Posted
The pot calling the kettle black. '' GX-EXT'' He did some work for a friend and hasn’t finished it to this day—so, the pot calling the kettle black. I find it funny. '' GX-EXT' IS TRASH PERSONA
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Question
disorder25
Hello Maxcheaters I'm using this code on my Service Npc and it is working just fine but I have one problem, it have no check for skills, so if you keep clicking on it it will keep taking the coins from you and telling you no skills added. I need it to check if the clan already have the skills and if yes return a html saying that the clan have the skills alredy.
Can anyone help?
Btw I'm using a L2j H5 server>
Thank you.
else if (event.startsWith("clanSkills")) { final L2Clan clan = player.getClan(); if (clan == null) { player.sendPacket(SystemMessageId.TARGET_MUST_BE_IN_CLAN); return "ClanSkills-NoClan.htm"; } if (!player.isClanLeader()) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.TARGET_MUST_BE_IN_CLAN); sm.addPcName(player); player.sendPacket(sm); return "ClanSkills-NoLeader.htm"; } if (st.getQuestItemsCount(ClanSkillsItemId) >= ClanSkillsItemCount) { final List<L2SkillLearn> skills = SkillTreesData.getInstance().getAvailablePledgeSkills(clan); SkillTable st1 = SkillTable.getInstance(); for (L2SkillLearn s : skills) { clan.addNewSkill(st1.getInfo(s.getSkillId(), s.getSkillLevel())); } st.takeItems(ClanSkillsItemId, ClanSkillsItemCount); // Notify target and active char clan.broadcastToOnlineMembers(new PledgeSkillList(clan)); for (L2PcInstance member : clan.getOnlineMembers(0)) { member.sendSkillList(); } player.sendMessage("You gave " + skills.size() + " skills to " + player.getName() + "'s clan " + clan.getName() + "."); player.sendMessage("Your clan received " + skills.size() + " skills."); return "ClanSkills-Success.htm"; } return "ClanSkills-NoItems.htm"; } return htmlText; }4 answers to this question
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