Jump to content

Question

Posted

Greetings people,
I've got a question that I'd really like to answer by myself but I've only got basic java knowledge.
Recently, I decided to categorise some custom made items. Here's an example of the method I chose to do it:
 

//This code was written inside L2ItemInstance class
public boolean isCustomItem()
{
  switch(getId())
  {
  case 1311: //random item
  case 2244: //random item
  case 3554: //random item
     return true;
  }
  return false;
}

This works completely fine but it seems pretty sloppy.

Now, I understand that there is another way of doing it through L2Item instead of L2ItemInstance class by creating booleans, updating StatsSet and working on xmls by adding the custom boolean to the respective items.
However, I really can't tell whats the difference in terms of coding efficiency and reliability (if there is any).
Has any of you fellows got this sorted out?
Which way would you choose? Maybe another way not mentioned here?
Thanks! 

7 answers to this question

Recommended Posts

  • 0
Posted

If you want to add new custom item, normally you just need to add it to xml(or if you make something advenced you need to make new item handler or skill handler), by adding this code to java class you need to add new "case" and recompile each time you add new item.

If you want to change ID of your custom item, it is very easy to forget that you added some code to java with hardcoded id, this can cause unexpected problems

  • 0
Posted

If you want to add new custom item, normally you just need to add it to xml(or if you make something advenced you need to make new item handler or skill handler), by adding this code to java class you need to add new "case" and recompile each time you add new item.

If you want to change ID of your custom item, it is very easy to forget that you added some code to java with hardcoded id, this can cause unexpected problems

Well assuming that I've got no problems managing the ids of the new entries on core side, is there any other difference like for example: more allocated memory usage if I don't parse the boolean and go the "hardcode" way, or anything else that I am missing?

  • 0
Posted (edited)

Hardcoded is probably faster, as you don't use temporary variables or stock anything, but as you said it can become really fast sloppy as it scales really bad (good luck if you got 150 spread ids) and if every data was processed that way I guess it would be a mess.

 

So up to you, if you got few ids you don't have to add a new boolean and feed it via StatsSet, but if you have to edit a lot or want simply to keep it clean (and avoid to roam on your sources to find back what you added and edit values), second case is better.

 

Finally, a simple //reload items is enough with the second case, while the first example needs a server restart.

 

All the data, being HTMs or static SQL/XML, could be hardcoded on sources (and would get better performance as you can forget any parser), but that would be a pain in the ass to edit things and doesn't allow any reload.

Edited by Tryskell
  • 0
Posted

Hardcoded is probably faster, as you don't use temporary variables or stock anything, but as you said it can become really fast sloppy as it scales really bad (good luck if you got 150 spread ids) and if every data was processed that way I guess it would be a mess.

 

So up to you, if you got few ids you don't have to add a new boolean and feed it via StatsSet, but if you have to edit a lot or want simply to keep it clean (and avoid to roam on your sources to find back what you added and edit values), second case is better.

 

Finally, a simple //reload items is enough with the second case, while the first example needs a server restart.

 

All the data, being HTMs or static SQL/XML, could be hardcoded on sources (and would get better performance as you can forget any parser), but that would be a pain in the ass to edit things and doesn't allow any reload.

Oh I see, so technically speaking the first way is better in terms of performance but less efficient. Since I've got very few ids I think I am gonna stick with the first one .

Thanks for your replies guys :)

You may lock it.

  • 0
Posted (edited)

Maybe it doesnt apply in your case, but you should also think of other developers that work on the project. Having such option in XMLs looks are lot more obvious and consistent with rest of pack.

 

Though yeah, you can stick to the first one. It should be fine :)

Edited by vampir
  • 0
Posted

Maybe it doesnt apply in your case, but you should also think of other developers that work on the project. Having such option in XMLs looks are lot more obvious and consistent with rest of pack.

 

Though yeah, you can stick to the first one. It should be fine :)

Yeah I thought about that parameter too but I am running the project on my own so it is ok :)

Guest
This topic is now closed to further replies.


  • Posts

    • ## [1.4.0] - 2026-01-28   ### ✨ New Features - **Vote System**: Lineage 2 servers can now use our vote–reward system. Players vote on the website and claim rewards in-game (1 vote = 1 claim) - **Vote Page**: On each server’s page (`/servers/<server>`), a **“Vote for Server”** button opens a dedicated vote page with cooldown info and optional Turnstile verification - **By Votes View**: The **“By Votes”** tab on the main page shows **actual vote counts** per server - **API Documentation**: New **API Docs** page at `/docs` (and footer link) with HMAC auth, endpoints, and examples for game server integration - **Vote API (My Servers)**: Server owners can open **“Vote API”** in My Servers to manage credentials, cooldown, allowed IPs, and open the docs   ### 🔄 Improvements - **Server Pages**: Single-server data is cached and loads faster; server pages can be opened by ID or by name (e.g. `/servers/my-server-name`) - **API Root**: Visiting the API root redirects to the docs URL configured in admin (default: site docs page) - **Admin Panel**: New **“Vote System”** tab for global settings (Turnstile, API security, default cooldown, docs URL)   ### 🔐 Security & Reliability - Turnstile (CAPTCHA) support for vote submissions to reduce abuse - HMAC-protected game server API for secure vote check/claim and stats
    • "I recently purchased the account panel from this developer and wanted to leave a positive review.   The transaction was smooth, and the developer demonstrated exceptional professionalism throughout the process.   What truly sets them apart is their outstanding post-sale support. They are responsive, patient, and genuinely helpful when addressing questions or issues. It's clear they care about their customers' experience beyond just the initial sale.   I am thoroughly satisfied and grateful for the service. This is a trustworthy seller who provides real value through both a quality product and reliable support. 100% recommended."
    • Server owners, Top.MaxCheaters.com is now live and accepting Lineage 2 server listings. There is no voting, no rankings manipulation, and no paid advantages. Visibility is clean and equal, and early listings naturally appear at the top while the platform grows. If your server is active, it should already be listed. Submit here https://Top.MaxCheaters.com This platform is part of the MaxCheaters.com network and is being built as a long-term reference point for the Lineage 2 community. — MaxCheaters.com Team
    • ⚙️ General Changed “No Carrier” title to “Disconnected” to avoid confusion after abnormal DC. On-screen Clan War kill notifications will no longer appear during Sieges, Epics, or Events. Bladedancer or SwordSinger classes can now log in even when Max Clients (2) is reached, you cannot have both at the same time. The max is 3 clients. Duels will now be aborted if a monster aggros players during a duel (retail-like behavior). Players can no longer send party requests to blocked players (retail-like). Fixed Researcher Euclie NPC dialogue HTML error. Changed Clan leave/kick penalty from 12 hours to 3 hours. 🧙 Skills Adjusted Decrease Atk. Spd. & Decrease Speed land rates in Varka & FoG. Fixed augmented weapons not getting cooldown when entering Olympiad. 🎉 Events New Team vs Team map added. New Save the King map added (old TvT map). Mounts disabled during Events. Letter Collector Event enabled Monsters drop letters until Feb. 13th Louie the Cat in Giran until Feb. 16th Inventory slots +10 during event period 📜 Quests Fixed “Possessor of a Precious Soul Part 1” rare stuck issue when exceeding max quest items. Fixed Seven Signs applying Strife buff/debuff every Monday until restart. 🏆 Milestones New milestone: “Defeat 700 Monsters in Varka” 🎁 Rewards: 200 Varka’s Mane + Daily Coin 🌍 NEW EXP Bonus Zones Hot Springs added Varka Silenos added (hidden spots excluded) As always, thank you for your support! L2Elixir keeps evolving, improving, and growing every day 💙   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..