So guys a friend of mine is working on a server of his "own" (l2frozenpack...) and he asked me if i had any buffers to give me show i searched the forum and found this then gave it to him and told him to install the packaged, but it turned out to be pretty hard for him so i decided to give him a bit of help now i installed him the sql files on navicat succesfully i inputed the command custom/555_Buffer/_init_.py and i edited the _init_.py with Python as this guide indicated yet though the gameserver loads both the buffer and the quest when you try to click it you get a critical error (got no idea why lel) what i find intresting is that the buffer does not have any htm files but a systextures file(propably using the animation via systextures? really do not know :P) so i thought that the error might be on the Id so i changed all the ids (of the buffer too ) to 9999_NPCBuffer for the quest on script i made it custom/9999_NPCBuffer/_init_.py and so on and i even changed the sql so the Npc would take an ID of 40001 still it gives you a critical error when you try to talk to it... i am really confused and this is clearly over the knowledge i have at the moment so can anybody give me some help ty :P
This specific modification was tested on a clean L2 C6 client and works perfectly. On ‘modified’ engine.dll I don’t know if it will work — find a clean engine.dll that is Windows 10 ready for C6 and try again!
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Hello everyone, Martin here - aka tehSx1, junior developer. I’m currently looking for work in private server development. I have experience working with L2JLucera, L2JEternity, L2JMobius, with Classic, Interlude, and H5 clients. The last project I participated in was L2-Avalon, a rework of Interlude using Classic files. I’m from Argentina, but I understand English very well for fluent communication.
I can work on configuration, maintenance, creating NPCs, mobs, items, fixing skills, or anything related to the server side. I also have basic knowledge to work on the client side as well. I have some self-taught knowledge of Java, so with a bit of time and ChatGPT I can get things done there too.
Anyone interested can contact me on Discord (Smookes420#4425) to discuss terms. I’m open to new opportunities and excited to take part in new projects to continue my learning process.
P.S.: I’ve been playing Lineage 2 since I was 6 years old on Chronicle C1. I’m 26 now. It’s all about the passion for the game, bro.
What does ‘half-finished’ even mean? Most projects based on L2Off use essentially the same files made for gold-style servers, and they’re fully functional. As for the L2J branches, calling them ‘half-finished’ couldn’t be further from the truth, they’re not only complete in the sense of gold-style projects but are actually extended with even more features.
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So guys a friend of mine is working on a server of his "own" (l2frozenpack...) and he asked me if i had any buffers to give me show i searched the forum and found this then gave it to him and told him to install the packaged, but it turned out to be pretty hard for him so i decided to give him a bit of help now i installed him the sql files on navicat succesfully i inputed the command custom/555_Buffer/_init_.py and i edited the _init_.py with Python as this guide indicated yet though the gameserver loads both the buffer and the quest when you try to click it you get a critical error (got no idea why lel) what i find intresting is that the buffer does not have any htm files but a systextures file(propably using the animation via systextures? really do not know :P) so i thought that the error might be on the Id so i changed all the ids (of the buffer too ) to 9999_NPCBuffer for the quest on script i made it custom/9999_NPCBuffer/_init_.py and so on and i even changed the sql so the Npc would take an ID of 40001 still it gives you a critical error when you try to talk to it... i am really confused and this is clearly over the knowledge i have at the moment so can anybody give me some help ty :P
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