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{L2Off-Interlude} Multiple Initial Equipment?


Question

Posted (edited)

Hi, 

Im willing to add multiple initial items to newly created characters, can someone point out the syntax to be used?

 

Lets say, I want each char to have 5 Scroll of Escape to Giran, how do i do that given this settings i already have active (see below)?

 

Thanks

//When the player starts initially, having, the equipment list which it starts
initial_equipment_begin
	human_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	human_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	elf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	elf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	darkelf_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[sword_breaker];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	darkelf_magician={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	orc_fighter={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	orc_shaman={[bone_shield];[bracer];[leather_helmet];[tunic_of_devotion];[hose_of_devotion];[boots];[voodoo_doll];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
	dwarf_apprentice={[hard_leather_helmet];[bone_gaiters];[bone_shield];[bone_breastplate];[bracer];[boots];[iron_hammer];[blue_diamond_necklace];[coral_earing];[coral_earing];[blue_coral_ring];[blue_coral_ring];[escape_scroll_giran];[tutorial_guide]}
initial_equipment_end
Edited by eKoIce

6 answers to this question

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  • 0
Posted (edited)

Solved like this:

 

Itemdata

item_begin etcitem 20003 [eko_box_bonus_all] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=none recipe_id=0 blessed=0 weight=10 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=0 price=0 default_price=0 item_skill=[s_eko_box_bonus_all] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={0} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end

Skilldata

skill_begin skill_name=[s_eko_box_bonus_all] /* * */ skill_id=10053 level=1 operate_type=A1 magic_level=1 effect={{i_give_item;8916;1};{i_give_item;8753;2};{i_give_item;6408;1};{i_give_item;7126;10};{i_give_item;57;5000000};{i_give_item;728;50};{i_give_item;1539;50}} is_magic=2 operate_cond={{op_can_get_item;20}} mp_consume2=0 item_consume={[eko_box_bonus_all];1} cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 attribute=attr_none effect_point=0 target_type=self affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none} skill_end

skill_pch

[s_eko_box_bonus_all] = 2572003

skill_pch2

2572003 -1 0 0 0 0 34 -1 0 1 0 0 -12345

Then the client part on itemname and etcgroup.

 

Leaving it here for reference for other people who might need it.

 

Cheers.

Edited by eKoIce
  • 0
Posted (edited)

In leaked GF you would write {[escape_scroll_giran];5} but I'm not sure whether C4 can parse this correctly. What if you put it there 5 times as [escape_scroll_giran]?

Edited by eressea
  • 0
Posted

tried this {[escape_scroll_giran];5} and isnt working.

doing 5 times the same, is working. might find a better solution, maybe a doubleclick package to open and give 5 scrolls...

 

thanks!

  • 0
Posted

tried this {[escape_scroll_giran];5} and isnt working.

doing 5 times the same, is working. might find a better solution, maybe a doubleclick package to open and give 5 scrolls...

 

thanks!

omfg make a fucking code and parse an xml

  • 0
Posted (edited)

omfg make a fucking code and parse an xml

 

 

This is so entertaining.

 

Access the retard will pop up and say something irrelevant and stupid.

 

Mxc 2017

 

xD

Edited by SevenGuards
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