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Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx.

 

This is the hidden content, please

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  • 1 year later...
Posted
On 30/11/2016 at 23:11, big man bear said:

 

 

hello master wanted to remove this doubt about position.
I putting -0 in X continues off the face what would be the ideal to get back?

all that I put or only arrive until this -0 and -0.1 more does not glue in the face.

sorry for false English ... google translate.

 



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YMaBI6B.png

 

 

  • 4 weeks later...
  • 2 weeks later...
Posted
On 12/1/2016 at 4:11 AM, big man bear said:

Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx.

 

 

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Awesome

  • 2 weeks later...

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