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Posted (edited)


For sale: «Simulation L2 Classic Lobby for Interlude»

1920х1080 Widescreen Resolution  

post-1-0-16280100-1476228258_thumb.png

1280x1024 Square Resolution 
(Inspired by Celestine)
 

post-501-0-64470600-1476479064_thumb.png

*1920x1080 See here 
*Simulation - do not animated

What's in the package:
 
  • This high-quality collage in Login screen.
  • Interface similar to L2 Classic: New inputboxes & Buttons with shadows.
  • Options using music «Lineage 2 Theme» from L2 Classic & L2 C1
     
    Price: 5$ PayPal / Qiwi Wallet
 
*Note: this is not just a screenshot, it is a composition of two different images to finally get a new perspective, which fits the lock and left Aden and the lighthouse, which is on the right. There were also other little things added, like a lantern light at the mill, the fog of the lighthouse, etc.
 

PS: Also possible to add to your character, so that he had your nickname, dressed as you want and do what you want ^^
Edited by L2Neophron
  • Upvote 1
Posted (edited)

Well everyone has to start somewhere, just remember that publicity does not come easily profits do not come easily and knowledge does not come easily.

Edited by DERVILION
Posted

This is kinda useless there is even guide to change this on your own. I mean is just a file that you change localization ini

I think after changing the lobby theres a bug on character selection menu... 

Posted

I think after changing the lobby theres a bug on character selection menu... 

The lobby contains not one map but several. This individual map for login screen (login and password input), Map of the lobby, where you choose/del your character. Maps where you create&customization a characters.

"Bug" happens when someone simply renamed common map in the lobby. This map doesn't have all the required zones on this instead of them u get a black screen. But this is not a bug.

Posted

he did good job i dont care if it's not Animated the Author is very friendly & fast on his job 100% will buy from him again

 

its shit if not a vector, imagine a monitor with a different resolution

Posted

its shit if not a vector, imagine a monitor with a different resolution

 

well drake yeah but the Author is trying after my request to place an animated (Logo maybe it will fix the issue) but it's not a problem he is good at his job maybe not at lobbys at least he is trying :)

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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