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Feanor For Acis 100%


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Index: config/players.properties
===================================================================
--- config/players.properties    (revision 5)
+++ config/players.properties    (working copy)
@@ -320,4 +320,18 @@
DressMeLegs = Imperial,6374
DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+# Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 5)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -690,6 +690,11 @@
    public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
    public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
    public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+    public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>();
+    public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+    public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+    public static boolean ALLOW_GLOBAL_DROP;
    
    // --------------------------------------------------
    
@@ -1133,7 +1138,31 @@
     */
    private static final void loadPlayers()
    {
final ExProperties players = initProperties(PLAYERS_FILE);    
+        String globalTemp = players.getProperty("GlobalDropItems", "");
+        String[] globalTemp2 = globalTemp.split(";");
+        for (String s : globalTemp2)
+        {
+            List<Integer> list = new ArrayList<>();
+            String[] t = s.split(",");
+            list.add(Integer.parseInt(t[1]));
+            list.add(Integer.parseInt(t[2]));
+            list.add(Integer.parseInt(t[3]));
+            GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+        }
+        globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+        globalTemp2 = globalTemp.split(";");
+        for (String s : globalTemp2)
+        {
+            List<Integer> list = new ArrayList<>();
+            String[] t = s.split(",");
+            list.add(Integer.parseInt(t[1]));
+            list.add(Integer.parseInt(t[2]));
+            list.add(Integer.parseInt(t[3]));
+            GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+        }
+        ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+        ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
        STARTING_ADENA = players.getProperty("StartingAdena", 100);
        EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
        HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java    (nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java    (working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class Feanor extends Quest
+{
+    
+    @Override
+    public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+    {
+        int levelMobMin = 0;
+        for (int i = 1; i < 81; i++)
+        {
+            levelMobMin = killer.getLevel() - 8;
+            if (i > 10)
+            {
+                if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+                    return "";
+            }
+        }
+        if (mob.isChampion())
+            dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+        else
+            dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+        return super.onKill(mob, killer, isPet);
+    }
+    
+    private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist)
+    {
+        Integer key;
+        Integer chance;
+        Integer min;
+        Integer max;
+        Integer itemMin;
+        Integer itemMax;
+        Integer count;
+        Integer rnd;
+        for (Entry<Integer, List<Integer>> entry : droplist.entrySet())
+        {
+            key = entry.getKey();
+            List<Integer> valueList = entry.getValue();
+            
+            chance = valueList.get(0);
+            min = valueList.get(1);
+            max = valueList.get(2);
+            
+            if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+            {
+                itemMin = mob.getLevel() * min / 5;
+                itemMax = mob.getLevel() * max / 6;
+            }
+            else
+            {
+                itemMin = min;
+                itemMax = max;
+            }
+            count = Rnd.get(itemMin, itemMax);
+            
+            rnd = Rnd.get(100);
+            
+            if (rnd < chance)
+            {
+                IntIntHolder item = new IntIntHolder(key, count);
+                dropItem(mob, player, item);
+                continue;
+            }
+        }
+        
+    }
+    
+    /**
+     * Drop item.
+     * @author Tayran.JavaDev
+     * @param mob
+     * @param lastAttacker The player who made ultimate damage.
+     * @param item instance IntIntHolder.
+     * @return the dropped item instance.
+     */
+     public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+     {
+         if (Config.AUTO_LOOT)
+             lastAttacker.doAutoLoot((L2Attackable) mob, item);
+         else
+             return ((L2Attackable) mob).dropItem(lastAttacker, item);
+        return null;         
+     }
+
+    
+    public Feanor()
+    {
+        super(-1, Feanor.class.getSimpleName());
+        if (Config.ALLOW_GLOBAL_DROP)
+        {
+            for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+            {
+                if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+                    super.addKillId(npcTemplate.getIdTemplate());
+            }
+            System.out.println("[Feanor Activated] All L2Monster have been added with Global Drop Items");
+        }
+        else
+        {
+            System.out.println("[Feanor Disabled] No L2Monster was changed");
+        }
+    }
+}
\ No newline at end of file

Acis_datapack/data/xml/script.xml

 

    <script path="scripts.custom.HeroWeapon"/>
    +<script path="scripts.custom.Feanor"/>

 

 

 

Creditos : Tayran.JavaDev

Edited by l2jkain
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  • 1 year later...
  • 2 weeks later...

you know instead of all this you can add MAX 10 lines of code (configs included) to add a global drop to when a monster reward.

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