Jump to content

Recommended Posts

Posted (edited)

Index: config/players.properties
===================================================================
--- config/players.properties    (revision 5)
+++ config/players.properties    (working copy)
@@ -320,4 +320,18 @@
DressMeLegs = Imperial,6374
DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608
+
+#=============================================================
+# Global Drop
+#=============================================================
+# Configuração de Drop Global
+# Liga / Desliga Drop Global
+AllowGlobalDrop = True
+# Ativa Drop random que aumenta de acordo com level do MOB.
+AllowRandomQuantityDrop = True
+# Itemid,chance,min,max;Itemid,chance,min,max
+GlobalDropItems = 6392,100,1,2;6393,50,1,3;
+# Itemid,chance,min,max;Itemid,chance,min,max
+# Essa configuração é para mobs do tipo Champion
+ChampionGlobalDropItems = 6391,100,1,2;
\ No newline at end of file
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 5)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -690,6 +690,11 @@
    public static int CLIENT_PACKET_QUEUE_MAX_OVERFLOWS_PER_MIN = 1; // default 1
    public static int CLIENT_PACKET_QUEUE_MAX_UNDERFLOWS_PER_MIN = 1; // default 1
    public static int CLIENT_PACKET_QUEUE_MAX_UNKNOWN_PER_MIN = 5; // default 5
+
+    public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS = new HashMap<>();
+    public static Map<Integer, List<Integer>> GLOBAL_DROP_ITEMS_CHAMPION = new HashMap<>();
+    public static boolean ALLOW_GLOBAL_DROP_RANDOM;
+    public static boolean ALLOW_GLOBAL_DROP;
    
    // --------------------------------------------------
    
@@ -1133,7 +1138,31 @@
     */
    private static final void loadPlayers()
    {
final ExProperties players = initProperties(PLAYERS_FILE);    
+        String globalTemp = players.getProperty("GlobalDropItems", "");
+        String[] globalTemp2 = globalTemp.split(";");
+        for (String s : globalTemp2)
+        {
+            List<Integer> list = new ArrayList<>();
+            String[] t = s.split(",");
+            list.add(Integer.parseInt(t[1]));
+            list.add(Integer.parseInt(t[2]));
+            list.add(Integer.parseInt(t[3]));
+            GLOBAL_DROP_ITEMS.put(Integer.parseInt(t[0]), list);
+        }
+        globalTemp = players.getProperty("ChampionGlobalDropItems", "");
+        globalTemp2 = globalTemp.split(";");
+        for (String s : globalTemp2)
+        {
+            List<Integer> list = new ArrayList<>();
+            String[] t = s.split(",");
+            list.add(Integer.parseInt(t[1]));
+            list.add(Integer.parseInt(t[2]));
+            list.add(Integer.parseInt(t[3]));
+            GLOBAL_DROP_ITEMS_CHAMPION.put(Integer.parseInt(t[0]), list);
+        }
+        ALLOW_GLOBAL_DROP_RANDOM = players.getProperty("AllowRandomQuantityDrop", true);
+        ALLOW_GLOBAL_DROP = players.getProperty("AllowGlobalDrop", true);
        STARTING_ADENA = players.getProperty("StartingAdena", 100);
        EFFECT_CANCELING = players.getProperty("CancelLesserEffect", true);
        HP_REGEN_MULTIPLIER = players.getProperty("HpRegenMultiplier", 1.);
Index: java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java
===================================================================
--- java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java    (nonexistent)
+++ java/net/sf/l2j/gameserver/scripting/scripts/custom/Feanor.java    (working copy)
@@ -0,0 +1,125 @@
+
+package net.sf.l2j.gameserver.scripting.scripts.custom;
+
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+import net.sf.l2j.commons.random.Rnd;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.actor.L2Attackable;
+import net.sf.l2j.gameserver.model.actor.L2Npc;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.model.holder.IntIntHolder;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
+import net.sf.l2j.gameserver.scripting.Quest;
+
+/**
+ * @author Tayran.JavaDev
+ * @version 4
+ */
+public class Feanor extends Quest
+{
+    
+    @Override
+    public String onKill(L2Npc mob, L2PcInstance killer, boolean isPet)
+    {
+        int levelMobMin = 0;
+        for (int i = 1; i < 81; i++)
+        {
+            levelMobMin = killer.getLevel() - 8;
+            if (i > 10)
+            {
+                if (killer.getLevel() == i && mob.getLevel() < levelMobMin)
+                    return "";
+            }
+        }
+        if (mob.isChampion())
+            dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS_CHAMPION);
+        else
+            dropItem(mob, killer, Config.GLOBAL_DROP_ITEMS);
+        return super.onKill(mob, killer, isPet);
+    }
+    
+    private static void dropItem(final L2Npc mob, final L2PcInstance player, final Map<Integer, List<Integer>> droplist)
+    {
+        Integer key;
+        Integer chance;
+        Integer min;
+        Integer max;
+        Integer itemMin;
+        Integer itemMax;
+        Integer count;
+        Integer rnd;
+        for (Entry<Integer, List<Integer>> entry : droplist.entrySet())
+        {
+            key = entry.getKey();
+            List<Integer> valueList = entry.getValue();
+            
+            chance = valueList.get(0);
+            min = valueList.get(1);
+            max = valueList.get(2);
+            
+            if (mob.getLevel() > 9 && Config.ALLOW_GLOBAL_DROP_RANDOM)
+            {
+                itemMin = mob.getLevel() * min / 5;
+                itemMax = mob.getLevel() * max / 6;
+            }
+            else
+            {
+                itemMin = min;
+                itemMax = max;
+            }
+            count = Rnd.get(itemMin, itemMax);
+            
+            rnd = Rnd.get(100);
+            
+            if (rnd < chance)
+            {
+                IntIntHolder item = new IntIntHolder(key, count);
+                dropItem(mob, player, item);
+                continue;
+            }
+        }
+        
+    }
+    
+    /**
+     * Drop item.
+     * @author Tayran.JavaDev
+     * @param mob
+     * @param lastAttacker The player who made ultimate damage.
+     * @param item instance IntIntHolder.
+     * @return the dropped item instance.
+     */
+     public static ItemInstance dropItem(L2Npc mob, L2PcInstance lastAttacker, IntIntHolder item)
+     {
+         if (Config.AUTO_LOOT)
+             lastAttacker.doAutoLoot((L2Attackable) mob, item);
+         else
+             return ((L2Attackable) mob).dropItem(lastAttacker, item);
+        return null;         
+     }
+
+    
+    public Feanor()
+    {
+        super(-1, Feanor.class.getSimpleName());
+        if (Config.ALLOW_GLOBAL_DROP)
+        {
+            for (NpcTemplate npcTemplate : NpcTable.getInstance().getAllNpcs())
+            {
+                if (npcTemplate.getType().equalsIgnoreCase("L2Monster"))
+                    super.addKillId(npcTemplate.getIdTemplate());
+            }
+            System.out.println("[Feanor Activated] All L2Monster have been added with Global Drop Items");
+        }
+        else
+        {
+            System.out.println("[Feanor Disabled] No L2Monster was changed");
+        }
+    }
+}
\ No newline at end of file

Acis_datapack/data/xml/script.xml

 

    <script path="scripts.custom.HeroWeapon"/>
    +<script path="scripts.custom.Feanor"/>

 

 

 

Creditos : Tayran.JavaDev

Edited by l2jkain
  • 1 year later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..