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high five [L2J] L2 Throne


l2throne

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Don't miss the chance to play the most enjoyable and in same the best high five pvp server of all times.


L2 Thone is a respected projects with lots of works behind.


Be with us on the 3rd of August, many clans and players will join.


#wemakeyoursummer


 


 


WEBSITE       :        FORUM


 


 


 



Chronicle

High Five Part 5

 

Unique Features

Advanced dressme system with unique weapons/armors (can be disabled)!

PvP Zones rotate every 2 hours

PvP Class Balance

Augmented items can be traded/selled/...

Geodata without errors & wallshots

Subclasses unlimited with Class Specific Certification

Combine Talismans command

Toggle Skill (Auto casting your CP/HP/MP & Bottle of Souls)

Auto enchant skills +30

Custom PvP Zones with Rewards & Spree System. Solo, Mass & Raid

Battlefield ranking which resets every 30 minutes

Rewards to the winners: Heroic glow & skills for 30 minutes

Powerfull Machine with ddos protection

Anti Bot System has been added for a smooth gameplay

It blocks all 3rd party softwares like l2tower, adrenaline and much more

 

Rates & Enchant

Rates x5000 (instant pvp without farm)

Starting Level: 85

Normal Scrolls: Instant +14 with 1 scroll

Divine Scrolls: max +16 (obtainable by raids & pvps)

Safe/Max Enchant: +14/16

Element Chance: 100% rate with 1 stone Instant lvl 7

 

General Features

Cancellation System: Buffs returning back after 10 seconds, it doesnt work in olympiad

Offline Shops, mana pots, certifications on subclasses too

Fixed Geodata without wallshoots

Killing Spree system with extra rewards and a buff which increases ur stats!

All kind of cloaks implements (h5, GOD, Heroic + Dominion GOD Siege Cloaks)

PvP Title Color

Maximum Sub-Class Number: No limit

Auto Create Accounts

Many Custom Raids with awesome rewards

Dressme System Including Hide/Show your own cloaks

Buff Slots 40, Songs/Dances slots 18, Trigger Slots 12

Certifications: Instant from NPC (you can also add them on subclasses)

PvP Items can be elemented, augmented and enchanted

Advanced Community Board with players stats

Vote Reward system with unique Vote Bracelet that pops a toogle skill which you can activate

All NPCs needed are implemented (shop, gatekeeper, scheme buffer, services manager, party instance, raid manager)

.menu command with many functions

 

Olympiad System

Olympiad Period: 1 week (heroes every friday)

Starting Points: 20

Max Olympiad Enchant: +6

Enemy Informer System

Counter Time system (it shows how much time left)

Olympiad Call Time: 60 seconds

 

Clan / Sieges / Territory Wars

Clan & Ally Penalty has been removed

Castle Sieges weekly + Siege PvP Reward

TW Wards reset once TW starts

Many cool Announcements of Sieges/TW on special chat (yellow color)

Edited by l2throne
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GOOOOOOOOD SERVERRRRRRRRRRRRRRRRRRRRRR!

 

You really  comment on your own server .. ?

Edited by AccessDenied
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  • Posts

    • Customs being added to systextures/animation/texture influences the increase in virtual ram by a very small amount, which means you won't have a headache in the future with critical error issues, unless it's a dubious custom, there are 2 custom weapon packs available for H5 that are "compromised", they didn't make a very good adaptation, one of the packages is the weapons from the goddess of destruction for H5, another is the hero weapons from the goddess of destruction for H5, avoid these customs for your H5 server if you see it on any forum.   Now coming back to your question; one thing that the NCSoft developers never did was add files to their system, probably because they were aware of what could happen when doing that, now think about one thing: the game's system retail itself is no more than 70MB, every time there was an update made by NCSoft they always added the equipment/items/cloaks etc. in their folders intended for that, so why do we do this? I still have my client containing a system with almost 1GB, 1-2h online is the time I can stay online before the ram memory limit, but I have already redone my entire client with customs being destined for textures/systexture/animations, almost all the customs that I had on that client containing a 1GB system I have on my current server, with the difference that I removed everything from the system and critical error is now nothing more than legends, my current server has a total of 220MB in the system folder
    • Do you think that everything on the system is loaded regardless if you use it or not ? or even worst, are they loaded even if they exist as textures/meshes but not defined on the DAT files ?
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    • Yes, it is, it's not hard to do (if you know what you're doing); just time consuming.   To make some things clear: 1. You can not create .ukx files with animated skeletalmeshes inside, by using any of the freeshared L2Editors (basically, no support for .psa files) 2. You need a patched UT2003/UT2004. You can either get your own ut2004 and download Gildor's patch from his web, or use any of these: When you use these, you should be able to import both .psk and .psa animations > link the skeletalmesh to the psa > save as .ukx > use ut2down to convert the file to l2 format > encrypt the .ukx with standard l2 encryption (you can use mxc encdec, you can find it in the folder of the l2editor i shared). Your best bet is to use pawnviewer (aka dev mode) to test that. If you have troubles with that process then leave a reply here, otherwise, if it works correctly, you can move on to adding missing animnotify classes to you unrealed, then proper animnotifies, sounds, effects or w/e is missing from your .ukx files. Keep in mind that this is overall not difficult but a huge amount of work (unless you're good at scripting/macros) since you'd need to manually re-create every single animnotify, by hand. If you have doubts or i wasn't clear enough let me know here. (in case you don't know what an animnotify is: UDN - Two - AnimNotifies (unrealengine.com) )  
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