Jump to content

Recommended Posts

Posted (edited)

I think when I will have time I will downgrade aCis at least for C3 (in some years).

 

But moving from L2J C3 to something stable, that's probably even worst than IL. And IL was messed up. You probably got no features to add/not a lot missing (mostly packets related), but the stability, exploits and performances, damn, it must be terrible.

Edited by Tryskell
Posted

I think when I will have time I will downgrade aCis at least for C3 (in some years).

 

But moving from L2J C3 to something stable, that's probably even worst than IL. And IL was messed up. You probably got no features to add/not a lot missing (mostly packets related), but the stability, exploits and performances, damn, it must be terrible.

Nice I am willing to wait acis downgrade to open c3 server, how mutch it will take 1-2 years?? I am sure that acis project worth my waiting time.
Posted

Nice I am willing to wait acis downgrade to open c3 server, how mutch it will take 1-2 years?? I am sure that acis project worth my waiting time.

 

No ETA time I got a lot of work with IL.

Posted (edited)

I though you will update to h5 no?

 

Lol, never. I don't give a damn about higher chronicles. Kamalol+ chronicles.

 

C1, C3, C4, IL, maybe Classic.

Edited by Tryskell
Posted

IMO classic is better than C3... the client is much better and you can always downgrade classic to C3 much easily than fixing L2J's C3 overall.

Posted (edited)

C3 client support is very easy, regardless if C2 C3 (530) or C3 C3 (555) or C4 C3 (non-prelude auth, complete eventmatch support: 557/560). C3 also supports windowed mode by default, which is a huge advantage over earlier chronicles.

 

The main problem is, C3 had complete spawn, npc stat and npc ai script overhaul (vs C2/C1)

1. Re-arrangement of the Entire Hunting Ground

2. Deployment and Adjustment of the Monsters

5. Various NPC AI

among other things, but real C3 files have never leaked anywhere.

C4 by itself has a lot of changes which makes C4 also a really bad candidate for basing C3 onto.

 

Which means whatever you create, it will be as close to the real C3 as the Earth is close to Sirius. Light years away.

Edited by _dev_
Posted (edited)

Like someone wants to play c3. Get real, l2 has been dumbed down to trench level, noone will ever play on old style c3. Everyone will be like "where are my skills where are new items why its so empty here so much grinding server will die in 2 weeks no point etc". Just abandon the thoughts and thank me later

 

When im reading "server dev section" my impression is - so many hands - so much wasted potential.

Edited by Szakalaka
Posted

Like someone wants to play c3. Get real, l2 has been dumbed down to trench level, noone will every play on old style c3. Everyone will be like "where are my skills where are new items why its so empty here so much grinding server will die in 2 weeks no point etc". Just abandon the thoughts and thank me later

People who migrated to linux and don't want dual boot might. But yeah, those people don't exist and there's not anyone else, really.

Posted (edited)

You simply cannot play c3 knowing at the same time how older chronicles work. Thats against progression and discourages literally everyone. Since ages lineage is about botting 2-3 days for top gear and pvping 2-3 weeks until server dies. The RPG part has been completly put aside. I am strongly convinced that its impossible to ressurect such game

Edited by Szakalaka
  • 2 weeks later...
Posted

why messing with c3 packets? copy paste all older maps into thenew client and well there you got your c3. the only thing u need to do is deleting all new spawns and reconstructing older html files

Posted

why messing with c3 packets? copy paste all older maps into thenew client and well there you got your c3. the only thing u need to do is deleting all new spawns and reconstructing older html files

"copy paste all older maps" is what classic does. Did you even play C3? GF mob dumbed down AI doesn't come even close to what C3 was about. Plus all the changes to epic raids over time will ensure that the endgame content is not even the slightest bit like C3.

Also, C3 was not the first chronicle to feature, as NCSoft puts it, "Re-arrangement of the Entire Hunting Ground". Deleting spawns in non-C3 zones will not fix anything.

 

In other words, do you even play l2? Go play your shit tier classic mode, you will never know better.

Posted

im talking about clientside. why do you bother using an old client for older content? you have a nice new client where you just have to change the datapack side to be c3 like. or did the c3 client offer better client side features??

 

 

In other words, do you even play l2? Go play your shit tier classic mode, you will never know better.

low self esteem, right?  :alone:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello dears, because i have get many request for this from ppl, i have share it for thoses needs it, because its ppl he can't fix codes or he dont have the knowledge to fix source codes etc, so im here to do it. CLExt is for users he trust me and wants to run a healthy and safe server.   Sometimes ppl question is why i dont choose any leak classic 3.0 example and i loose my time on this shit, its because i dont like any other chronicle of the game and im a lover of c3-c4, and the classic gameplay on Vanganth C4 Mother core as L2Server.exe is the best Rare base on PTS platform to play the classic client.   The datapack is a regular retail x1 base, so you can use our own datapack c6 vanganth if you need. Im not fixing the datapack im the developer to fix only the source issues, CLExt has a Discord server to share our bug reports and fixes, you can help to fix the datapack if had any issues and you want to help us.   CLExt current version is: 7.01.   The link include Fully server pack, patch, client interface source and setup inside ready to go, The source code is not included, I prefer to keep it in my hands only and do the fixes myself to be safe and secure.   Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file Fully server pack: https://www.mediafire.com/file/a74o0ymcdfha4wd/CLExt+Classic-Live+Premium+Ver.+7.01.rar/file   Discord: https://discord.gg/Bj4FXPSm52   Important: In oder to use the CLExt server you need account, send me a message here or at discord to create you a account to run the server is free, im using account system because we need only good and healthy ppl. I want to get away the ppl who want to do us harm.  
    • New Release Video Play in your browser Fermata is now available as an experimental hosted browser preview for current desktop versions of Chrome and Edge. Choose your own Interlude client folder and start playing without installing Fermata. The original client files remain on your device and are read locally for the current session. The browser preview includes keyboard and mouse controls, audio, clipboard support, the complete login flow, character selection, and world gameplay. Parties and Command Channels Party support has been completed across the client. The new party experience includes: Full and compact party member views Character portraits and class icons Party leader indicators CP, HP, and MP values Buff and debuff display modes Party member map and minimap markers Configurable item distribution Party invitations, removal, leaving, and leader changes Assist and targeting controls Party Matching is also available with: Location and level filters Room browsing and paging Room creation and automatic joining Waiting player lists Room chat Member roles and owner controls Invitations from the waiting list Configurable room limits and item distribution Command Channels now support invitations, party and member overviews, member targeting, party removal, leaving, and owner controls. Macros The original macro system has been restored. Players can create up to 24 character macros, each containing up to 12 command rows. Macros support: Chat text and slash commands Active skills Actions and social actions Item shortcuts References to existing shortcut-bar slots Custom icons, names, acronyms, and descriptions Dragging macros onto shortcut bars Editing and deletion from the macro window The original macro help and command reference Open the macro window with Alt+R, Option+R on macOS, or through the System menu. Skills, dyes, and Seven Signs Skill trainers now provide the original skill list and explanation views for normal, fishing, and clan skills. The trainer interface displays: Active, passive, magic, song, and dance classifications Current and next skill levels SP or clan reputation costs Required items Skill descriptions and requirements Active and passive skills also appear in the Character Status window. Active skills can be used directly or dragged onto a shortcut bar. Symbol makers now support drawing and removing dyes. Players can review the Adena fee and resulting base abilities before confirming. Equipped symbols appear in the inventory with their original names and descriptions. The Seven Signs Record window has also been restored. It includes the current cycle and contribution, Festival results, seal ownership, and projected results. Linked items and status effects Hold Shift and click an inventory item to insert it into chat as a linked icon and name. A message can contain up to four linked items. Linked items provide the same detailed tooltip as the inventory, including: Stack quantity Enchantment Grade Description Set information Augmentation details The recipient's local arrival time The server verifies item ownership and supplies the displayed item information. Players using clients without linked-item support still receive the message and the verified item name as ordinary chat. The abnormal-status display has also been expanded. Buffs, debuffs, toggles, potion effects, and other statuses are organized into separate rows. Removable buffs can be dismissed with Alt or Option plus click, or through the right-click removal menu. Movement and world behavior Optional click-to-move pathfinding is now available in the settings window. When enabled, Fermata can: Navigate around walls and other obstacles Follow routes across connected terrain Replan when a route becomes blocked Approach targets for attacks, skills, conversations, item pickup, and following Maintain clearance around corners and narrow obstacles Pathfinding is disabled by default. Turning it off preserves classic straight-line click-to-move behavior. The free-flight camera travel-speed range now reaches 200 percent. World time and skies now follow the connected server by default, including sunrise, sunset, Seven Signs skies, and temporary red-sky events. An optional Time and Sky override remains available for players who want manual control. Rendering and atmosphere A new Global Fog setting offers three modes: Off disables global distance atmosphere while leaving placed fog volumes available. Fast uses Fermata's established height and distance fog. Fancy adds an organic, weather-driven fog layer that can react to wind, clouds, rain, snow, sunlight, lamps, torches, and other local lights. Fancy fog is optional because it requires more graphics processing. Authored sky lens flares have also been restored. The nine-element flare follows the sun and fades naturally behind terrain and buildings. Skill particles can now cast colored light onto characters, terrain, and fog. Skill effect lighting can be switched off independently without hiding the underlying particles. Additional visual fidelity improvements include: Restored authored character and creature sizes Restored time-dependent world lightmaps Restored additional world surfaces Correct authored attack variations Correct weapon, shield, and projectile size, pivot, and rotation Improved skill and NPC names and descriptions More accurate equipment changes without rebuilding unchanged character parts Audio and interface Authored environmental audio has been expanded across the world. Wind, water, wildlife, settlements, day and night schedules, and underwater states now follow their intended locations and conditions. The audio settings now provide separate controls for: Sound effects Music System voice Tutorial voice Master mute The System menu can now open the Macro and Options windows. NPC dialog pages display their supplied page title when available, while untitled conversations use the localized Chat caption. Authoring tools Windows and macOS builds now include the complete Map and Normal-map editors. The Map Editor supports: Placing static-mesh props Moving, rotating, and scaling objects Hiding original map objects Multi-selection Undo, redo, copy, paste, and duplicate Grid, angle, ground, and surface snapping Portable prop and combined scene presets Persistent personal map overrides The Normal-map Editor can select textures from the world or package browser and preview relief under live lighting. The Light Editor has been expanded with: Persistent personal lighting overrides Fog-volume and light-particle controls Emissive-material painting and preview Reusable model-light authoring Portable import and export presets A new Skill Effect Editor can search skills and effect classes, play individual stages or full sequences, and preview lighting, particle color, emitter tuning, fades, offsets, and action-specific overrides. FermaAI remains development-only and is not included in deployed release builds. Performance and fixes Crowded scenes now require fewer draw submissions and less repeated animation work. Character and NPC processing scales more efficiently in populated towns, large parties, and other busy areas. Additional improvements include: Smoother remote movement under load Faster character and NPC animation processing Reduced frame-time and allocation overhead More efficient nameplate, targeting, grounding, and equipment updates Wind changes no longer briefly accelerate water waves or drifting fog More reliable video-recording startup on macOS More reliable world entry when optional server information is unavailable Improved window stacking, dragging, and focus behavior Bug fixes and stability.   Play online: https://web.fermata.gg Download: https://updates.fermata.gg Documentation: https://fermata.gg/docs Test server: play.fermata.gg
    • Do you remember playing on any of these servers too?(L2Archon, L2Elite, L2RarceSupremacy, L2Core)
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..