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snifi

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  1. snifi's post in Weapon Resize On Equip was marked as the answer   
    the scaling depends on character colision radius. search somewhere there. 
  2. snifi's post in L2J Free Teleport Setting was marked as the answer   
    Thank you very much! Didn't see it the first time :D
    Calendar cal = Calendar.getInstance(); int price = list.getPrice(); if (player.getLevel() < 41) { price = 0; } else if (!list.getIsForNoble()) {
  3. snifi's post in Where Is Hero Aura was marked as the answer   
    i think it should be located in system/env.int. Right infront of the enchant glow section. Have a look ;)
  4. snifi's post in Custom Npc Can't Be Spawned was marked as the answer   
  5. snifi's post in System Editor was marked as the answer   
    copy paste into a new excel worksheet ;D
  6. snifi's post in [Solved] Chair Sitting Height And Looking Direction was marked as the answer   
    Hmm... seems that nobody showed some interest. Np... i fixed it on my own. So my problem is solved:
     




     
    Fantasy Island Chairs, Benches and Wedding Benches seem to work fine :)
     
    Topic can be closed.
  7. snifi's post in High Five Utx --> Unrealed was marked as the answer   
    Hey ;)
     
    try this:
     
    http://www.file-upload.net/download-8710319/UTXFixerCT2.rar.html
     
    patch ur utx with this tool and then open it with utpt. you can extract texturefiles and create ur own texturefile :)
     
    hope this helps you :)
  8. snifi's post in Adding Quest To L2J was marked as the answer   
    You can't just copy&paste script files since every "l2j-build" (depending on dev group) is different and therefore has other pathing, naming and structure.
     
    Never mind but this section is for questions regarding client files. You have to go to http://www.maxcheaters.com/forum/25-general-discussion-english/
  9. snifi's post in Itemgroup Files (Any Client) was marked as the answer   
    Those files are information tables for items:
     
    armorgrp: tells the client how an item ID looks - in this case how the armor looks (for example mesh/texture)
    etcitemgrp : tells the client how an item looks - in this etc items (for example mesh/texture)
    hairaccessorylocgrp: tells the client the position of certain hairaccessories
    itemname-e : tells the client how an item ID is named
    weapongrp:  tells the client how an item ID looks - in this case how the weapon looks (for example mesh/texture)
    ...etc...
     
    splashscreen: look for bmp files that are located in systextures folder
  10. snifi's post in System Files was marked as the answer   
    use google. search for:
     
     - L2DAT_encdec (its a software) for Gracia Final
     - L2FileEdit for Gracia Final or higher
  11. snifi's post in [Need Help]Glow Effect was marked as the answer   
    Try to use smaller numbers! the higher the numbers the brighter the colors ;)
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