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Posted (edited)
8 hours ago, eressea said:

 

Just add this line to l2npc.ini section [Setting]:


FastEnterWorld=true

Sometimes it can be too fast that l2server IO buffers run out and l2server drops connection to l2npc - in that case you can slow it down a bit by chaning MakerSleepMilliseconds in MyExt64.ini section [npcd] to some reasonable value (I use 4 milliseconds on L2 Shrine).

 

Thank you!

After setting FastEnterWorld=true and extender config MakerSleepMilliseconds to 4, NPCs spawned much faster!

Took about 2 minutes to load L2Server (as usual), but NPCs spawned in about a minute after running NPC server!!!

 

 

Edited by Mobius
  • 3 weeks later...
Posted

Fixed bug in mail system (items from mail couldn't be used in multisell until relog, e.g.  armors couldn't be unsealed etc.)

Posted (edited)
12 hours ago, webdes27 said:

Share if not complicated SQL database for this extension. And then a lot of mistakes. I will be very grateful!

 

Mail system table? https://bitbucket.org/l2shrine/extender-public/src/b1e0644b2aeccc739326a6e2bda7fb4abcada7b1/sql/003-mail.sql?at=master&fileviewer=file-view-default

Edited by eressea
Posted
On 3/31/2018 at 4:58 PM, letitbe said:

Hi, please give me a link to download the compiler VC2005 x64 :)

 

Try uloz.to

  • Like 1
Posted
.\Server\L2SkillFunc.cpp(13) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'double (__cdecl *)(CCreature *,CObject *,const CSkillInfo *,const double,const int,const int,const bool)' to 'double (__cdecl *)(CCreature *,CObject *,const CSkillInfo *,double,int,int,bool)'


    WriteInstructionCall(0x845EE4 + 0xDD, FnPtr(CalculateDamage));


    WriteInstructionCall(0x8492B4 + 0xC3, FnPtr(CalculateDamage));


.\Server\GraciaEpilogueBuySell.cpp(119) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'void (__cdecl *)(CYieldLock *,const wchar_t *,const int)' to 'void (__cdecl *)(CYieldLock *,const wchar_t *,int)'



.\Server\CSkillOperateCondition_op_check_abnormal.cpp(10) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'CSkillOperateCondition_op_check_abnormal *(__cdecl *)(const size_t)' to 'CSkillOperateCondition_op_check_abnormal *(__cdecl *)(size_t)'




.\Server\CSkillEffect_t_hp.cpp(11) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'CSkillEffect_t_hp *(__cdecl *)(const size_t)' to 'CSkillEffect_t_hp *(__cdecl *)(size_t)'


Please tell me how to fix these errors?

P.s build release - MyExt64 - 6 error(s), 0 warning(s)

Posted
4 hours ago, letitbe said:

.\Server\L2SkillFunc.cpp(13) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'double (__cdecl *)(CCreature *,CObject *,const CSkillInfo *,const double,const int,const int,const bool)' to 'double (__cdecl *)(CCreature *,CObject *,const CSkillInfo *,double,int,int,bool)'


    WriteInstructionCall(0x845EE4 + 0xDD, FnPtr(CalculateDamage));


    WriteInstructionCall(0x8492B4 + 0xC3, FnPtr(CalculateDamage));


.\Server\GraciaEpilogueBuySell.cpp(119) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'void (__cdecl *)(CYieldLock *,const wchar_t *,const int)' to 'void (__cdecl *)(CYieldLock *,const wchar_t *,int)'



.\Server\CSkillOperateCondition_op_check_abnormal.cpp(10) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'CSkillOperateCondition_op_check_abnormal *(__cdecl *)(const size_t)' to 'CSkillOperateCondition_op_check_abnormal *(__cdecl *)(size_t)'




.\Server\CSkillEffect_t_hp.cpp(11) : error C2664: 'FnPtr' : cannot convert parameter 1 from 'CSkillEffect_t_hp *(__cdecl *)(const size_t)' to 'CSkillEffect_t_hp *(__cdecl *)(size_t)'


Please tell me how to fix these errors?

P.s build release - MyExt64 - 6 error(s), 0 warning(s)

 

Get Visual Studio 2005 SP1

  • 4 weeks later...

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