Jump to content

Recommended Posts

Posted

That would be interesting to know the bandwidth use on a populated server. But you clearly don't need 1g. We speak of a +10y game, where 1g wasn't even common.

 

If you got lags that's not the connection (until you got failed connection), it's all about MMOCore.

On average you need 16kb/s on a very populated server.

Personal tests using network bandwidth usage tracker by process.

Posted (edited)

On average you need 16kb/s on a very populated server.

Personal tests using network bandwidth usage tracker by process.

 

Do you have the distribution (in % or whatever) of packets uses ? That could be useful to see where to rework.

 

Still, 16kb/s is strictly nothing. The point is mostly to unleash MMOCore capabilities, and get a decent DDoS protection which won't soak out all your bandwidth.

Edited by Tryskell
Posted (edited)

Do you have the distribution (in % or whatever) of packets uses ? That could be useful to see where to rework.

 

Still, 16kb/s is strictly nothing. The point is mostly to unleash MMOCore capabilities, and get a decent DDoS protection which won't soak out all your bandwidth.

You can wire shark your way through the packets. The biggest are as you guessed the ones that have the most data in them like user info etc. The most frequent are the location validation ones.

 

It's not the packets the need reworking per se but the frequency that you need to send them.

Edited by .Elfocrash
Posted

Internet > ALL

 

Back then in 2009. I had a PC w/ 4 GB RAM, Intel Dual Core @ 2.0 GHZ, and Windows Server 2003. The number of players ranged between 350 and 500, just because I had a 100 MBPS bandwidth.

Posted

That would be interesting to know the bandwidth use on a populated server. But you clearly don't need 1g. We speak of a +10y game, where 1g wasn't even common.

 

If you got lags that's not the connection (until you got failed connection), it's all about MMOCore.

lulz think about new clients not only interlude i agree that is old game but it get's updated +++

since you need open inbound packets recived on your host i guess better connection = better results it's not just icmp packets i guess...

Posted

lulz think about new clients not only interlude i agree that is old game but it get's updated +++

since you need open inbound packets recived on your host i guess better connection = better results it's not just icmp packets i guess...

 

It's simply impossible a game which was using (not even) 20kb/s suddenly needs a 100m/1g connection.

 

Or you did it really wrong on sources.

 

And MMOCore is the biggest bottleneck, being fiber optic or 1m connection.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • There is a ready-made option and the possibility to work according to "Wishlist"
    • Contact me, Discord: xbaus
    • WTB GRACIA FINAL INTERFACE
    • Dear partners! At the moment we are in great need of the following positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old (brute or hacked origin, self-registered) accounts with post and comment karma from 100 to 100,000+ | Full email access included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010–2023) | Full email access (possibly with active 2FA password) — Facebook old accounts (2010–2023) | Full email access (possibly with active 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with active 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts — Email accounts: mail.ru, yahoo.com, gazeta.pl, gmx.ch / gmx.de / gmx.net (BUT NOT gmx.com) — Google ADS Manual Farm accounts (verified via email and phone number) | GEO: USA/Europe, mostly USA. — WhatsApp OLD Accounts — Twitter accounts with followers and posts (old accounts) Contact us via the details below. We will be glad to cooperate! We are also ready to consider other partnership and collaboration options. Active links to our projects: Digital goods store (Website): Go to Store Telegram bot: Go to – convenient access to the store via the Telegram messenger. Virtual numbers service: Go to Telegram bot for purchasing Telegram Stars: Go to – fast and profitable purchase of Stars in Telegram. SMM Panel: Go to – promotion of your social media accounts. Contacts and support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock