deMEV Posted February 24, 2016 Posted February 24, 2016 (edited) Teleport Info (aaah so many of them uhh): 15_25: -148264 255192 -184 14_25: -184392 242776 1576 13_25: -213016 244888 2040 12_25: -247784 250968 4328 12_24: -250664 208536 -11968 13_24: -212808 209768 4288 14_24: -179672 209480 -12464 Doors data use from HF P5 client and server. All this maps only will work if you add them in L2world.java. REMEMBER! YOU ARE USING ALL THIS MAPS FOR YOUR OWN RISKS!!! Videos: Edited September 3, 2016 by deMEV added video Quote
XENEIXE Posted February 24, 2016 Posted February 24, 2016 Holly s*** this is huge!! i'll test it right now! Thanks for share!! Quote
smeli Posted February 25, 2016 Posted February 25, 2016 warning: this can harm minds and souls of innocent interlude players especially young ones Quote
deMEV Posted February 25, 2016 Author Posted February 25, 2016 (edited) warning: this can harm minds and souls of innocent interlude players especially young ones yes indeed! Edited February 25, 2016 by deMEV Quote
Nightw0lf Posted November 28, 2018 Posted November 28, 2018 question? what to add in l2world i am confused. Quote
melron Posted November 28, 2018 Posted November 28, 2018 12 minutes ago, Nightw0lf said: question? what to add in l2world i am confused. probably edit the tiles? public static final int TILE_X_MIN = 16; public static final int TILE_X_MAX = 26; public static final int TILE_Y_MIN = 10; public static final int TILE_Y_MAX = 25; example 12_24.l2j is using X,Y 12,24 (min,max) Quote
Nightw0lf Posted November 28, 2018 Posted November 28, 2018 2 minutes ago, melron said: probably edit the tiles? public static final int TILE_X_MIN = 16; public static final int TILE_X_MAX = 26; public static final int TILE_Y_MIN = 10; public static final int TILE_Y_MAX = 25; example 12_24.l2j is using X,Y 12,24 (min,max) we are talking about acis? did not check but for example frozen? those are most used projects Quote
melron Posted November 28, 2018 Posted November 28, 2018 (edited) 3 minutes ago, Nightw0lf said: we are talking about acis? did not check but for example frozen? those are most used projects frozen is using configs for max sizes if i remember well edit. yea /** The Constant SHIFT_BY. */ public static final int SHIFT_BY = 12; /** Map dimensions. */ public static final int MAP_MIN_X = Config.WORLD_SIZE_MIN_X; // -131072 /** The Constant MAP_MAX_X. */ public static final int MAP_MAX_X = Config.WORLD_SIZE_MAX_X; // 228608 /** The Constant MAP_MIN_Y. */ public static final int MAP_MIN_Y = Config.WORLD_SIZE_MIN_Y; // -262144 /** The Constant MAP_MAX_Y. */ public static final int MAP_MAX_Y = Config.WORLD_SIZE_MAX_Y; // 262144 /** calculated offset used so top left region is 0,0. */ public static final int OFFSET_X = Math.abs(MAP_MIN_X >> SHIFT_BY); /** The Constant OFFSET_Y. */ public static final int OFFSET_Y = Math.abs(MAP_MIN_Y >> SHIFT_BY); /** number of regions. */ private static final int REGIONS_X = (MAP_MAX_X >> SHIFT_BY) + OFFSET_X; /** The Constant REGIONS_Y. */ private static final int REGIONS_Y = (MAP_MAX_Y >> SHIFT_BY) + OFFSET_Y; Edited November 28, 2018 by melron Quote
Nightw0lf Posted November 28, 2018 Posted November 28, 2018 so what values can possibly go there Quote
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