Jump to content
  • 0

[Help] Data Error


Question

Posted (edited)

hey all  i have one problem when log as gm in game ...pack  is fandc high five platimum part 5 i take this any help me?

 

 

                                                 http://prntscr.com/a6qzfb

Edited by morpheus32

Recommended Posts

  • 0
Posted (edited)

First line gives you hint where to look for the exception (although i dont know java xD )

thnk.. but and me dont know java... :)

 

 

 

 

anyone help me?....

Edited by morpheus32
  • 0
Posted (edited)

Read first line.. You miss the SQL table or so.

Its trying to restore seller data, which doesnt exist.

Edited by SweeTs
  • 0
Posted

Read first line.. You miss the SQL table or so.

Its trying to restore seller data, which doesnt exist.

tnk for your help look i have this sql      1  http://pastebin.com/KK2rm3Ug                2   http://pastebin.com/4XyhAZrr

 

how fix i dont know

  • 0
Posted

baby, copy the content of the code into a file  xaxa.sql     and then open ur nvc go to your db right click exeq and import sql and done :O

then u can search Lucy's legs with me <3

  • 0
Posted (edited)

baby, copy the content of the code into a file  xaxa.sql     and then open ur nvc go to your db right click exeq and import sql and done :o

then u can search Lucy's legs with me <3

That's a dump from mysql, you naab :P That means he have to table.

Edited by SweeTs
  • 0
Posted (edited)

That's a dumb from mysql, you naab :P That means he have to table.

bitch please, he is missing the tables inside his db... he just need exequte the sql file to import it.. where did i mention right click on table and dumb? LOL

 

xxdem i hate you dude.

 

Ps. if you want to be professional

 

 

(command prom)

 

cd ..

cd users

cd <name>

cd desktop

 

mysql -u root -p DBNAME < xaxa.sql

Edited by AccessDenied
  • 0
Posted (edited)

bitch please, he is missing the tables inside his db... he just need exequte the sql file to import it.. where did i mention right click on table and dumb? LOL

Looks like your reading skills sucks balllzzzzz :troll:

 

I SAID, that the 2nd pastebin, is a DUMP from database made by him..  :y u no?:  Soooo he have this table already.   :not bad:

 

 

Ps: You will never lick Lucy's legs that way..

Edited by SweeTs

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
    • i think it's the auto sorting of the interface that sucks, check InventoryWnd script in interface.u, or completely disable the request item list packet when toggling the inventory window (also in InventoryWnd script or similar name)
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock