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  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Script is full of errors rofl..

 

Fix it or remove the topic please.

So what. You have provided a ready code/features. Fix errors and enjoy. If you can't... Find someone who can do it or request help.

Posted

if you can't fix the problem remove the clan name change part.

although is not hard enough to do the quick fix lolz

  • 2 weeks later...
Posted

Can someone post the full fixed script?

package com.l2jfrozen.gameserver.model.actor.instance;


import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;

import javolution.text.TextBuilder;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jfrozen.gameserver.datatables.sql.CharNameTable;
import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2World;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.PartySmallWindowAll;
import com.l2jfrozen.gameserver.network.serverpackets.PartySmallWindowDeleteAll;
import com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListAll;
import com.l2jfrozen.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.CloseUtil;
import com.l2jfrozen.util.database.L2DatabaseFactory;


public class L2te0xServiceNpcInstance extends L2NpcInstance
{
private final static int ITEM_ID = 8871;
String INSERT_DATA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator, hero_end_date) VALUES (?,?,?,?,?,?)";
String INSERT_DATAA = "REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator) VALUES (?,?,?,?,?)";

public L2te0xServiceNpcInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
     public void onBypassFeedback(L2PcInstance player, String command)
     {


if (player == null)
{
return;
}
             else if (command.startsWith("active"))
             {
              showActiveWindow(player, 0);
             }
             else if (command.startsWith("passive"))
             {
              showPassiveWindow(player, 0);
             }
             else if (command.startsWith("back"))
             {
              showChatWindow(player, 0);
             }
             else if (command.startsWith("Refresh"))
             {
              addAugment(player, 16287, 3202, 3);
             }
             else if (command.startsWith("Refresh"))
             {
              addAugment(player, 16287, 3132, 10);
             }
             else if (command.startsWith("Ritual"))
             {
              addAugment(player, 16183, 3130, 10);
             }
             else if (command.startsWith("Heal"))
             {
              addAugment(player, 16195, 3123, 10);
             }
             else if (command.startsWith("Recharge"))
             {
              addAugment(player, 16204, 3127, 10);
             }
             else if (command.startsWith("Cheer"))
             {
              addAugment(player, 16197, 3131, 10);
             }
             else if (command.startsWith("Celestial"))
             {
              addAugment(player, 15047, 3158, 1);
             }
             else if (command.startsWith("BlessedSoul"))
             {
              addAugment(player, 16200, 3128, 10);
             }
             else if (command.startsWith("BlessedBody"))
             {
              addAugment(player, 16199, 3124, 10);
             }
             else if (command.startsWith("Empower"))
             {
              addAugment(player, 16281, 3241, 10);
             }
             else if (command.startsWith("MagicBarrier"))
             {
              addAugment(player, 16282, 3245, 10);
             }
             else if (command.startsWith("Might"))
             {
              addAugment(player, 16283, 3240, 10);
             }
             else if (command.startsWith("Shield"))
             {
              addAugment(player, 16284, 3244, 10);
             }
             else if (command.startsWith("DuelMight"))
             {
              addAugment(player, 16285, 3243, 10);
             }
             else if (command.startsWith("Focus"))
             {
              addAugment(player, 16333, 3249, 10);
             }
             else if (command.startsWith("WildMagic"))
             {
              addAugment(player, 16336, 3250, 10);
             }
             else if (command.startsWith("Agility"))
             {
              addAugment(player, 16332, 3247, 10);
             }
             else if (command.startsWith("Guidance"))
             {
              addAugment(player, 16335, 3248, 10);
             }
             else if (command.startsWith("changeName2"))
             {
              showNameWindow(player, 0);
             }
             else if (command.startsWith("changeClanName2"))
             {
              showClanNameWindow(player, 0);
             }
             else if (command.startsWith("changeName"))
             {
              String _name = command.substring(11);
                 String errorMsg = null;
                 boolean proceed = true;
                 if (_name.length() < 3)
                 {
                   errorMsg = "Names have to be at least 3 characters";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if (_name.length() > 16)
                 {
                   errorMsg = "Names cannot be longer than 16 characters";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if ((!Util.isAlphaNumeric(_name)) || (!isValidName(_name)))
                 {
                   errorMsg = "Invalid name";
                   proceed = false;
                   showNameWindow(player, 0);
                 }
                 if (CharNameTable.getInstance().doesCharNameExist(_name)) {
                     if ((!player.getName().equalsIgnoreCase(_name)) || (player.getName().equals(_name)))
                     {
                       errorMsg = "Name already exists";
                       proceed = false;
                       showNameWindow(player, 0);
                     }
                   }
                 if (!proceed)
                 {
                   player.sendMessage(errorMsg);
                   showNameWindow(player, 0);
                   return;
                 }
                 if (player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true))
                 {
                      try (Connection con = L2DatabaseFactory.getInstance().getConnection();
                        PreparedStatement statement = con.prepareStatement("UPDATE characters SET char_name=? WHERE obj_Id=?"))
                       {
                        statement.setString(1, _name);
                        statement.setInt(2, player.getObjectId());
                        statement.execute();
                        statement.close();
                       }
                       catch (Exception e)
                       {
                        LOGGER.info("Error updating name for player " + player.getName() + ". Error: " + e);
                       }
  L2World.getInstance().removeFromAllPlayers(player);
player.setName(_name);
player.store();
L2World.getInstance().addToAllPlayers(player);
                    player.sendMessage("Your new character name is " + _name);
                    player.broadcastUserInfo();
                   player.sendMessage("Thank you for helping our server!");
if (player.isInParty())
{
// Delete party window for other party members
player.getParty().broadcastToPartyMembers(player, new PartySmallWindowDeleteAll());
for (final L2PcInstance member : player.getParty().getPartyMembers())
{
// And re-add
if (member != player)
{
member.sendPacket(new PartySmallWindowAll(player, player.getParty()));
}
}
}

if (player.getClan() != null)
{
player.getClan().updateClanMember(player);
player.getClan().broadcastToOnlineMembers(new PledgeShowMemberListUpdate(player));
player.sendPacket(new PledgeShowMemberListAll(player.getClan(), player));
}

RegionBBSManager.getInstance().changeCommunityBoard();
                 }
             }
             else if (command.startsWith("changeClanName"))
             {
              String _name = command.substring(15);
                 String errorMsg = null;
                 boolean proceed = true;
                 if (_name.length() < 2)
                 {
                   errorMsg = "Clan Names have to be at least 2 characters";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
                 if (_name.length() > 16)
                 {
                   errorMsg = "Clan Names cannot be longer than 16 characters";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
                 if ((!Util.isAlphaNumeric(_name)) || (!isValidClanName(_name)))
                 {
                   errorMsg = "Invalid name";
                   proceed = false;
                   showClanNameWindow(player, 0);
                 }
          if (ClanTable.getInstance().getClanByName(_name) != null)
         {
          errorMsg = "Name already exists";
          proceed = false;
          showClanNameWindow(player, 0);
         }
                 if (!proceed)
                 {
                   player.sendMessage(errorMsg);
                   showClanNameWindow(player, 0);
                   return;
                 }
                 if (player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true))
                 {
                      try (Connection con = L2DatabaseFactory.getInstance().getConnection();
                        PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_name=? WHERE clan_id=?"))
                       {
                        statement.setString(1, _name);
                        statement.setInt(2, player.getClan().getClanId());
                        statement.execute();
                        statement.close();
                       }
                       catch (Exception e)
                       {
                        LOGGER.info("Error updating clan name for player " + player.getName() + ". Error: " + e);
                       }
player.getClan().setName(_name);
                    player.sendMessage("Your new clan name is " + _name);
                    player.sendMessage("Thank you for helping our server!");
                    player.getClan().broadcastClanStatus();
                 }
             }
             else if (command.startsWith("setNoble"))
          {
              if (!player.isNoble())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
       {
                   player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                   player.getInventory().addItem("Tiara", 7694, 1, player, null);
                      player.setNoble(true);
                      player.setTarget(player);
                      player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                      player.broadcastUserInfo();
                      player.broadcastPacket(new SocialAction(player.getObjectId(), 16));
                      player.sendMessage("The greatest soul of the Flame of Splendor Barakiel is now following your spirit by gifting you the Noblesse status. Status that only a few true Semi-Gods can have.");
                  }
                  else
                  {
                   player.sendMessage("You don't have enough items.");
                  }
              }
              else
              {
               player.sendMessage("The greatest soul of the Flame of Splendor Barakiel is already following your spirit and gifting it with the Noblesse status.");
              }
          }
             else if (command.startsWith("setDonator"))
          {
              if (!player.isDonator())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 7)
       {
                   player.destroyItemByItemId("Consume", ITEM_ID, 1, player, true);
                      player.setDonator(true);
                      player.setTarget(player);
                      updateDatabasex(player, true);
                      player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                      player.broadcastUserInfo();
                      player.sendMessage("You are gifted with the Donator status. Thank you for being a helpful player on our server!");
                  }
                  else
                  {
                   player.sendMessage("You don't have enough items.");
                  }
              }
              else
              {
               player.sendMessage("You already own Donator status.");
              }
          }
             else if (command.startsWith("reducePks2"))
             {
              showPksWindow(player, 0);
             }
             else if (command.startsWith("reducePks"))
             {
                 try
                 {
                     String pkReduceString = command.substring(10);
                     int pkReduceCount = Integer.parseInt(pkReduceString);
                     
                     if (player.getPkKills() != 0)
                     {
                         if (pkReduceCount == 0)
                         {
                             player.sendMessage("Please, put a higher value.");
                             showPksWindow(player, 0);
                         }
                         else
                         {
                if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 1)
               {
                                 player.destroyItemByItemId("Consume", ITEM_ID, 1 * pkReduceCount, player, true);
                                 player.setPkKills(player.getPkKills() - pkReduceCount);
                                 player.sendMessage("You have successfuly cleaned " + pkReduceCount + " PKs.");
                                 player.broadcastUserInfo();
                             }
                             else
                             {
                              player.sendMessage("Not enough items.");
                             }
                         }
                     }
                     else
                     {
                      player.sendMessage("Not enough PKs.");
                     }
                 }
                 catch (Exception e)
                 {
                     player.sendMessage("Incorrect value. Please try again.");
                     showPksWindow(player, 0);
                 }
             }
             else if (command.startsWith("levelUpClan"))
             {
              if (!player.isClanLeader())
             {
              player.sendMessage("You must be a clan leader in order to use this service.");
             }
             else
             {
             if (player.getClan().getLevel() == 8)
             {
             player.sendMessage("Your clan is already level 8.");
             }
             else
             {
             if (((player.getClan().getLevel() <= 1) || (player.getClan().getLevel() == 2) || (player.getClan().getLevel() == 3) || (player.getClan().getLevel() == 4)))
             {
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                 player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                            player.setTarget(player);
                            player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else if (player.getClan().getLevel() == 5)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             else if (player.getClan().getLevel() == 6)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             else if (player.getClan().getLevel() == 7)
             {
              if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
              {
              player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
                 player.getClan().setLevel(player.getClan().getLevel() + 1);
                 player.getClan().broadcastClanStatus();
                     player.sendMessage("Your clan is now level " + player.getClan().getLevel() + ".");
                                player.setTarget(player);
                                player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
     int newCLanLevel = player.getClan().getLevel() +1;
     LOGGER.info("Updating clan ID " + player.getClan().getClanId() +" to level " + newCLanLevel + " for player " + player.getName() + ".");
     try (Connection con = L2DatabaseFactory.getInstance().getConnection();
     PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level=? WHERE clan_id=?"))
     {
     statement.setInt(1, player.getClan().getLevel());
     statement.setInt(2, player.getClan().getClanId());
     statement.execute();
     statement.close();
     }
     catch (Exception e)
     {
     LOGGER.info("Error updating clan level for player " + player.getName() + ". Error: " + e);
     }
     player.sendMessage("Your clan level have been increased successfully.");
             }
             else
             {
             player.sendMessage("Not enough items.");
             }
             }
             player.getClan().broadcastClanStatus();
             }
             }
            }
             else if (command.startsWith("changeGender"))
             {
    if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 5)
    {
     player.getAppearance().setSex(player.getAppearance().getSex() ? false : true);
                    player.setTarget(player);
                    player.broadcastPacket(new MagicSkillUser(player, 5103, 1, 1000, 0));
                 player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
     L2PcInstance.setSexDB(player, 1);
     player.sendMessage("You have successfully changed your sex.");
     player.decayMe();
     player.spawnMe(player.getX(), player.getY(), player.getZ());
     player.broadcastUserInfo();
             }
               else
               {
                player.sendMessage("You don't have enough items.");
               }
             }
             else if (command.startsWith("hero"))
     {
              if (!player.isHero())
              {
       if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) >= 10)
       {
     player.broadcastPacket(new SocialAction(player.getObjectId(), 16));
     player.setHero(true);
     updateDatabase(player, 1 * 24L * 60L * 60L * 1000L);
     player.sendMessage("You have been hero for 1 day. Have a nice time!");
     player.broadcastUserInfo();
     player.destroyItemByItemId("Consume", ITEM_ID, 10, player, true);
     }
               else
               {
                player.sendMessage("You don't have enough items.");
               }
           }
           else
           {
            player.sendMessage("You already are a hero.");
           }
     }
     }


@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showChatWindow(player, 0);
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}

   @Override
        public void showChatWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
         tb.append("<html><head><title>Lineage II Addicted - Donate Panel</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table bgcolor=000000 width=300 height=40>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Welcome " + player.getName() +" in Lineage II</font><font color=\"FF9900\"> -Addicted-</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Donate Panel}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Help us to improve our server by donating!</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
         tb.append("<table>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_active\">Active Augment (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_passive\">Passive Augment (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_hero\">Become Hero 24h (20 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_setNoble\">Become Noblesse (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_setDonator\">Become Donator (50 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeName2\">Change Name (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeGender\">Change Sex (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_reducePks2\">Remove Pks (1 pk = 1 Donate coin)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_changeClanName2\">Change Clan Name (10 Donate coins)</a></font></td></tr>");
         tb.append("<tr><td align=center><font color=\"FF9900\"><a action=\"bypass -h npc_%objectId%_levelUpClan\">Clan level up (10 Donate coins per lvl)</a></font></td></tr>");
         tb.append("</table>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
               
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
  
   public void showActiveWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Active Augment</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Add a passive skill for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
         tb.append("<button value=\"Celestial\" action=\"bypass -h npc_%objectId%_Celestial\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Refresh\" action=\"bypass -h npc_%objectId%_Refresh\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Migth\" action=\"bypass -h npc_%objectId%_Migth\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"Ritual\" action=\"bypass -h npc_%objectId%_Ritual\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Heal\" action=\"bypass -h npc_%objectId%_Heal\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");      
                tb.append("<button value=\"Recharge\" action=\"bypass -h npc_%objectId%_Recharge\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Cheer\" action=\"bypass -h npc_%objectId%_Cheer\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Blessed Soul\" action=\"bypass -h npc_%objectId%_BlessedSoul\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");  
                tb.append("<button value=\"Blessed Body\" action=\"bypass -h npc_%objectId%_BlessedBody\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">"); 
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");

                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   public void showPassiveWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
         tb.append("<html><head><title>Lineage II Addicted - Passive Augment</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Add a passive skill for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<button value=\"Empower\" action=\"bypass -h npc_%objectId%_Empower\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");
                tb.append("<button value=\"M.Barrier\" action=\"bypass -h npc_%objectId%_MagicBarrier\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Might\" action=\"bypass -h npc_%objectId%_Might\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");        
                tb.append("<button value=\"Shield\" action=\"bypass -h npc_%objectId%_Shield\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Duel Might\" action=\"bypass -h npc_%objectId%_DuelMight\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Focus\" action=\"bypass -h npc_%objectId%_Focus\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Wild Magic\" action=\"bypass -h npc_%objectId%_WildMagic\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Agility\" action=\"bypass -h npc_%objectId%_Agility\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
                tb.append("<button value=\"Guidance\" action=\"bypass -h npc_%objectId%_Guidance\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\">");   
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");

                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showPksWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Remove PKs</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Remove Pks}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Clean Pks. 1 pk = 1 Donate coin.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"pkReduceCount\" width=80 height=15>");
                tb.append("<button value=\"Clean Pks\" action=\"bypass -h npc_%objectId%_reducePks $pkReduceCount\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showNameWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Rename</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Rename}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Change your name for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"newName\" width=80 height=15>");
                tb.append("<button value=\"Rename\" action=\"bypass -h npc_%objectId%_changeName $newName\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }
   
   public void showClanNameWindow(L2PcInstance player, int val)
        {
                TextBuilder tb = new TextBuilder();
                
         tb.append("<html><head><title>Lineage II Addicted - Rename</title></head><body>");
         tb.append("<center><img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("<center>");
         tb.append("<table bgcolor=000000 width=300 height=12>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"FF0000\">{Rename}</font></td>");
         tb.append("</tr>");
         tb.append("<tr>");
         tb.append("<td width=\"300\" align=\"center\"><font color=\"666666\">Change your clan name for 10 donate coins.</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<br>");
         tb.append("<center>");
                tb.append("<edit var=\"newClanName\" width=80 height=15>");
                tb.append("<button value=\"Rename\" action=\"bypass -h npc_%objectId%_changeClanName $newClanName\" back=\"L2UI_ch3.Btn1_normalDisable\" fore=\"L2UI_ch3.Btn1_normalDisable\" width=75 height=21>");
         tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32>");
         tb.append("<br>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("<table border=0 bgcolor=000000 width=300 height=20>");
         tb.append("<tr>");
         tb.append("<td align=\"center\" width=\"300\"><font color=\"666666\">Vote for us :</font><font color=\"FF5555\"> www.l2addicted.eu</font></td>");
         tb.append("</tr>");
         tb.append("</table>");
         tb.append("<img src=\"L2UI.SquareGray\" width=300 height=1>");
         tb.append("</center>");
         tb.append("</body></html>");
                NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
                msg.setHtml(tb.toString());
                msg.replace("%objectId%", String.valueOf(this.getObjectId()));
       
                player.sendPacket(msg);
        }

private static void addAugment(L2PcInstance player, int attribute, int skill, int level)
{
L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); 
if (item == null) 
{
player.sendMessage("You have to equip a weapon.");
return;
}
if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < 20)
{

player.sendMessage("You dont have enough item.");
return;
}
if (item.isAugmented())
{
player.sendMessage("Remove the augment first.");
return;
}

Connection con = null;
try
{
player.destroyItemByItemId("Consume", ITEM_ID, 20, player, true);
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, item.getObjectId());

statement.setInt(2, attribute*65536+1);
statement.setInt(3, skill);
statement.setInt(4, level);


statement.executeUpdate();
player.sendPacket(new SystemMessage(SystemMessageId.THE_ITEM_WAS_SUCCESSFULLY_AUGMENTED));
statement.close();
player.sendMessage("You will be disconnected in 3 seconds to enable the security");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

player.deleteMe();

player.sendPacket(new LeaveWorld());
}
catch (Exception e)
{
}
finally
{
L2DatabaseFactory.close(con);
}
}

private void updateDatabasex(L2PcInstance player, boolean newDonator)
{
Connection con = null;
try
{
if(player == null)
return;

con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement stmt = con.prepareStatement(INSERT_DATAA);

stmt.setInt(1, player.getObjectId());
stmt.setString(2, player.getName());
stmt.setInt(3, player.isHero() ? 1 : 0);
stmt.setInt(4, player.isNoble() ? 1 : 0);
stmt.setInt(5, 1);
stmt.execute();
stmt.close();
stmt = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

LOGGER.error("Error: could not update database: ", e);
}
finally
{
CloseUtil.close(con);

con = null;
}
}

private void updateDatabase(L2PcInstance player, long heroTime)
{
Connection con = null;
try
{
if(player == null)
return;

con = L2DatabaseFactory.getInstance().getConnection(false);
PreparedStatement stmt = con.prepareStatement(INSERT_DATA);

stmt.setInt(1, player.getObjectId());
stmt.setString(2, player.getName());
stmt.setInt(3, 1);
stmt.setInt(4, player.isNoble() ? 1 : 0);
stmt.setInt(5, player.isDonator() ? 1 : 0);
stmt.setLong(6, heroTime == 0 ? 0 : System.currentTimeMillis() + heroTime);
stmt.execute();
stmt.close();
stmt = null;
}
catch(Exception e)
{
if(Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

LOGGER.error("Error: could not update database: ", e);
}
finally
{
CloseUtil.close(con);

con = null;
}
}

private boolean isValidName(final String text)
{
boolean result = true;
final String test = text;
Pattern pattern;

try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (final PatternSyntaxException e) // case of illegal pattern
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

pattern = Pattern.compile(".*");
}

final Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;

return result;
}

private boolean isValidClanName(final String text)
{
boolean result = true;
final String test = text;
Pattern pattern;

try
{
pattern = Pattern.compile(Config.CLAN_NAME_TEMPLATE);
}
catch (final PatternSyntaxException e) // case of illegal pattern
{
if (Config.ENABLE_ALL_EXCEPTIONS)
e.printStackTrace();

pattern = Pattern.compile(".*");
}

final Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;

return result;
}
}

me working properly thank the fields for assistance

Posted

 

This is not fixed..

    [javac] C:\Nelthorya\Nelthorya.git\L2J_Frozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2te0xServiceNpcInstance.java:190: error: try-with-resources is not supported in -source 1.6
    [javac]                       try (Connection con = L2DatabaseFactory.getInstance().getConnection();
    [javac]                           ^
    [javac]   (use -source 7 or higher to enable try-with-resources)
    [javac] 1 error
    [javac] 1 warning

O my god... im speechless... alextoti would fix this :/ ... and u cant.. yet u have big mouth to talk to me... and bigger head to open a server

  • 2 weeks later...
  • 8 months later...
Posted (edited)

Hi can you tell me why the character need to be disconnected after the augmentation? Well I know why is to update the inventory, because after the weapon is augmented it does not show it is augmented until the next time you login, but it must be another way to do this because when you use the augmenter from the server it just  unequip the weapon and it shows on inventory with the augmentation.

This code wont unequip the weapon and it wont show the augmentation until you relog. It uses this code on the bottom to force the player to relog.

try
			{
				Thread.sleep(3000L);
			}
			catch (Exception e)
			{
			}
			
			player.deleteMe();
			
			player.sendPacket(new LeaveWorld());
		}
		catch (Exception e)

Can someone help me change this?

 

Thank you.

Edited by disorder25
  • 4 weeks later...

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Switch to Ice Nova after Act 3. Stack mana and use Clarity early.   Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup.   Cons: Requires mana management. Squishy if not geared properly.   4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression.   Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy.   Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy.   Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement.   Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt.   Cons: Totem AI can be slow. Requires positioning for optimal damage.   5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
    • SocNet x Dolphin Anty Partnership — Reaching New Heights Together! We’re excited to announce our new partnership with the anti-detect browser Dolphin Anty! Thank you for your trust and support — it's because of you that we continue to grow, expand, and bring even more value and opportunities to our customers. This partnership with Dolphin Anty offers more convenience, security, and flexibility for your work and automation needs. Read more on Dolphin Anty’s official blog: https://dolphin-anty.com/blog/en/socnet-and-dolphin-anty/ We’re also looking for new suppliers! — Snapchat accounts — Reddit accounts with karma — LinkedIn accounts with connections Contact us via DM or support to discuss terms — we’re always open to partnership proposals! Explore our online store: ➡ Accounts: Telegram, Facebook, Reddit, Twitter (X), Instagram, YouTube, TikTok, Discord, VK, LinkedIn, GitHub, Snapchat, Gmail, and emails (Outlook, Firstmail, Rambler, Onet, Gazeta, GMX, Yahoo, Proton, Web.de), Google Voice, Google Ads ➡ Premium Subscriptions: Telegram Premium, Twitter X Premium, YouTube Premium, Spotify Premium, Netflix Premium, Discord Nitro, ChatGPT Plus/PRO, XBOX Game Pass ➡ Additional Services: Telegram Stars, proxies (IPv4, IPv6, ISP, Mobile), VPNs (Outline, WireGuard, others), VDS/RDP servers To celebrate the partnership, use promo code DOLPHIN15 for 15% off in our online store! SMM Panel Services: ➡ Use our SMM Panel to boost: Facebook, Instagram, Telegram, Spotify, SoundCloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, website traffic, TikTok, TrustPilot, Apple Music, TripAdvisor, Snapchat, and more. Get $1 Trial Credit for your first SMM Panel launch: Just submit a support ticket titled "Get Trial Bonus" on our website. ➡ Go to the SMM Panel (clickable) or contact support via bot. Our Key Products: ➡ Online Store: Click ➡ Telegram Store Bot: Click ➡ SMM Panel: Click Payment methods: bank cards · crypto · other popular methods Returning customers get extra discounts & promo codes! Support Contacts: ➡ Telegram: https://t.me/solomon_bog ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ ✉ Email: solomonbog@socnet.store ➡ Telegram Channel: https://t.me/accsforyou_shop You can also use these contacts to: — consult about bulk purchases — propose partnerships (our partners: https://socnet.bgng.io/partners ) — become a supplier SocNet — Digital Goods & Premium Subscriptions Store
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