Szakalaka Posted February 7, 2016 Posted February 7, 2016 Hello, this question has been buggin me a lot recently. Personally i started 10 years ago at C3, there were plenty of ppl on various locations, but does anyone know estimated values of online players back then? Was it like 10, 20, 30k or even more? Greetz Quote
AchYle Posted February 7, 2016 Posted February 7, 2016 Hello, this question has been buggin me a lot recently. Personally i started 10 years ago at C3, there were plenty of ppl on various locations, but does anyone know estimated values of online players back then? Was it like 10, 20, 30k or even more? Greetz 6k max Quote
PAC Posted February 7, 2016 Posted February 7, 2016 (edited) C4 us server had reached back then 33k online Edited February 7, 2016 by PAC Quote
xxdem Posted February 7, 2016 Posted February 7, 2016 (edited) To begin with, your client won't be able to render more than 512 people that are all on the same town or region, and your client will crash so bullshit not more than 3-4k. Servers that have geodata cap at 2-4k players, then eveything gets bugged without geodata and with the proper configuration maybe theres no cap Edited February 7, 2016 by xxdem Quote
AchYle Posted February 7, 2016 Posted February 7, 2016 (edited) C4 us server had reached back then 33k online maybe active players but servers got 6k caps also u should check it when they were opening god for free, there was 6k ppl server was full and they should opening new servers Edited February 7, 2016 by AchYle Quote
Sdw Posted February 7, 2016 Posted February 7, 2016 To begin with, your client won't be able to render more than 512 people that are all on the same town or region, and your client will crash so bullshit not more than 3-4k. Servers that have geodata cap at 2-4k players, then eveything gets bugged without geodata and with the proper configuration maybe theres no cap That 512 limit sounds interesting. What client do you refer to ? Are you counting any object type or just player ? Quote
AchYle Posted February 7, 2016 Posted February 7, 2016 That 512 limit sounds interesting. What client do you refer to ? Are you counting any object type or just player ? it was not 512 but if there was more ppl, your client started crash Quote
Sdw Posted February 7, 2016 Posted February 7, 2016 I just want to try it so bad that I want details :D Quote
xxdem Posted February 7, 2016 Posted February 7, 2016 That 512 limit sounds interesting. What client do you refer to ? Are you counting any object type or just player ? idk, thats just abstract raw knowledge based on tests Quote
Elfo Posted February 9, 2016 Posted February 9, 2016 idk, thats just abstract raw knowledge based on tests Not even close to true. No one would make an MMO with such a client limitation. Sounds really really stupid. Now, if it is true then it really sucked back then but i highly doubt that this is true. Quote
AlmostGood Posted February 24, 2016 Posted February 24, 2016 Not even close to true. No one would make an MMO with such a client limitation. Sounds really really stupid. Now, if it is true then it really sucked back then but i highly doubt that this is true. obvious memory leaks related to drops are still present in latest chronicles so i have no doubts early chronicles was shitfest on full load xD Quote
Szakalaka Posted February 24, 2016 Author Posted February 24, 2016 Its weird. Lineage is written on unreal engine which is properly coded (and i think it doesnt leak) and so using their classes/deriving shouldnt leak too. I wonder where is the flaw Quote
LightFusion Posted February 24, 2016 Posted February 24, 2016 (edited) Hello, this question has been buggin me a lot recently. Personally i started 10 years ago at C3, there were plenty of ppl on various locations, but does anyone know estimated values of online players back then? Was it like 10, 20, 30k or even more? Greetz I dont think there was an limit per players , unreal engine solves easily this kind of issues by giving the player less objects in back view/background and a bit more in front view/around camera position, so more player move in certain location the more objects get rendered, it applies not only to player models, but on objects, effects and all other stuff, i forgott how its called this technique but i was reading about it . Edited February 24, 2016 by LightFusion Quote
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