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Fake Players System For Interlude


Question

Posted

I am looking for fake players system

 

fake players who:

stay in town

walk arround

talk (maybe)

can be pmed

can invite them to party (they do not answer)

can trade them (they do to accept)

Recommended Posts

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Posted

Nop. Eventually you could leech it from some shared sources like fandc, I guess you can find phantom there.

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Posted

Nop. Eventually you could leech it from some shared sources like fandc, I guess you can find phantom there.

But i highly recommend that you do not use it because ti will eventually crash your server.

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Posted (edited)

It is working properly? can give more detail about this please? thanks in advance

Maybe a ready patch, so you can right click and apply into your sources in no time?

Edited by SweeTs
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Posted

That's the first time i see the phantom code ever, and now i understand why it destroy's your server's performance.

Wow it is so 2000 and late coded.

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Posted (edited)

I just asked , i am curious , i have to :)

Start With Lines And you will be have Success on Your Server

Ps:Kill Him Someone..he have To much IQ ...

public class L2PhantomAI extends L2PlayableAI
{
private boolean _thinking;
protected boolean _cpTask = false;
protected boolean _healTask = false;
 
public L2PhantomAI(L2Playable creature)
{
super(creature);
}
Edited by Reborn12
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