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Posted

Im speaking with him right now he say to me im lie to him and i have

Not read the rules..what is this? I dont believe it i have one more server or a lot of servers and i dont know about it...he fucked my life now ...a lot of work for this project and we will lost people about.voting now...none cares about it..

 

you can solve the problem easy but u need to add the server from Home IP

Posted

you can solve the problem easy but u need to add the server from Home IP

Im speaking with him he understand nothink but..my only solve is to find another vote site and make some changes about reward...we will see this hours..

Posted

Im speaking with him he understand nothink but..my only solve is to find another vote site and make some changes about reward...we will see this hours..

 

L2NetWork but Topzone is the most popular right now Hopzone is dead.

Posted

L2NetWork but Topzone is the most popular right now Hopzone is dead.

L2network we are already added..hopzone waiting 4 days aproval..topzone i will not add the server..any idea?xtream300 can be a good idea?

Posted

L2network we are already added..hopzone waiting 4 days aproval..topzone i will not add the server..any idea?xtream300 can be a good idea?

 

if u want my opinion try to add your server on L2Top.ru and also some of the L2RU topsites

Posted

L2network we are already added..hopzone waiting 4 days aproval..topzone i will not add the server..any idea?xtream300 can be a good idea?

jajaja dat topzone. He will not add my server cause i did facebook login and add from there my server and not from my normal account that i had created 2 years ago :D

Nothing better than topzone and hopzone. the brazil may be good but still not like these :D

Posted

jajaja dat topzone. He will not add my server cause i did facebook login and add from there my server and not from my normal account that i had created 2 years ago :D

Nothing better than topzone and hopzone. the brazil may be good but still not like these :D

Topzone i have paid premium and he have deactivated my server..is not normal..he have a ton of money i think he dont want more servers...
Posted

Topzone i have paid premium and he have deactivated my server..is not normal..he have a ton of money i think he dont want more servers...

Its true haha

Although i do love his support. Tons of money, can't hire a person for supporting on skype that can speak normally and not like retarded kid.

Anyways try the brazil its pretty nice and russian ones.

Posted

Its true haha

Although i do love his support. Tons of money, can't hire a person for supporting on skype that can speak normally and not like retarded kid.

Anyways try the brazil its pretty nice and russian ones.

No sleep tonight i will not let this bitch destroy my life..tomorrow all will be fine...
Posted

TZ and HZ are overrated. Russian and brazilian topsites are way better and can bring way more ppl if ruskis and brs are what dis server fulfills them.

 

Give it a try.

Posted

TZ and HZ are overrated. Russian and brazilian topsites are way better and can bring way more ppl if ruskis and brs are what dis server fulfills them.

 

Give it a try.

we will give a try already some adds at russian sites...

Some Hours Left For Grand Opening Stay Tunned....!!!

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    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
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