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L2 WarGate is a Professional Gracia Final Client PvP Server with 3+ years work of under high development.
 
- All classes have been reworked and  all the classes stats & skills fixed one by one from scratch. L2 WarGate has various custom items to offer but we always tried to keep a balance between the retail server and the custom stuff, which means customs in our server are not like star wars customs etc. On our server you will find Custom Armors like Platinum & Lindvior, new Heroic Weapons, new Siegeable Cloaks, new RB cloaks new Class Skills & PvP Skills. All the customs have got balanced stats this includes customized accessories.
 
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- On our server you will find : Community Board's Informations, Services Manager all in one NPC, Rebirth Manager.
 
- Black Vitality system glowing upon having full armor set enchanted to specific enchant (read each armors descriptions).
 
- Custom Quest manager.
 
- Exp Rates x1000 but when you reach 85 level then the only way to reach the Max Level 90 will be by gaining exp through PvP points.
 
- Custom Currency System.
 
- Custom Enchant System.
- Safe enchant is +3. Max enchant is +16
- Normal Scroll Chances 4-6 = 70% , 7-10 = 60% , 11 - 13 = 40% , 14 = 35% , 15 = 30% , 16 = 25% Failure Penalty Enchant set to Crystals.
- Crystal Scroll Chances 4-6 = 70 % , 7-10 = 60 % , 11 - 13 = 40% , 14 = 35% , 15 = 30% , 16 = 25% Failure Penalty Enchant set to +3.
- Blessed Scroll Chances 4-6 = 80% , 7-10 = 70 % , 11 - 13 = 65% , 14 = 45% , 15 = 40% , 16 = 30% . (-1 enchant if your item fails and it's between 4-13. (changed goes to +10) if your item is +14 and up and it fails.)
 
- Custom Soulshot system on specific weapon enchant like electricity, water etc.
 
- PvP Fame System.
 
- Black Heroic Aura.
 
- Ertheia Shadow Effects.
 
- PvP Area system  & Anti PvP - Farm System.
 
- Killing Spree System with Custom Skills.
 
- PvP Color Names & Titles System (Counting 18 different mixtures).
 
- Vote Reward System.
 
- Drops Click Info System.
 
- Unique Buffer & New Buff skills added to support classes like Prophet, Warcryer etc.
 
- Balance between new players and old players system. (For more info you will understand when you log in the game).
 
- New Elements System.
 
- PC Bang Points System.
 
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All Weapons have got new custom stats.
- S Grade Weapons
- Icarus Weapons S Grade
- Eternal Weapons S80 Grade
- Platinum Weapons S84 Grade
- Unique Weapons S84 Grade
- Shadow Unique Weapons R Grade
 
 
All Armors have got new custom stats.
- S Grade Armors
- Dynasty Armors S Grade
- Eternal Armors S80 Grade
- Platinum Armors S84 Grade
- Lindvior Armors R Grade
 
All Jewels have got new custom stats.
- S Grade Jewels Grade
- Dynasty Jewels S80 Grade
- Platinum Jewels S84 Grade
- Relic Raid Boss Jewels R Grade
 
- Custom Tatttoos edited with stats.
 
- Custom Accessories edited with stats.
 
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- Upon entering olympiad you will be able to use only the special olympiader's stuff which you cannot enchant.
- You cannot receive olympiad points by same IP.
- Your race will be changed example given from Elf to Orc.
- Your name will be Olympiader and you will not be able to chat in normal chat or on friend list's chat.
- Also you will not be able to use any PvP Skills or Forgoten Book-Scrolls skills and some high damage skills like "Frenzy" will be disabled. Finally the olympiad's duration will be 3 hours a day and will last for 2 weeks till the new heroes will be selected.
 
 
 
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- Infinite buff time.
- Fighters 27 Buff slots available.
- Mages 25 Buff slots available.
- New buffs on support classes.
 
 
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- Over 30 Raid Bosses customized with cool drops. (For the first weeks of the server.).
- Valakas, Antharas, Baium, Zaken, Ant Queen, Orfen, Halisha are the Major Raids edited
with amazing drops.
- Each clan can kill only specific ammount of RB's daily.
 
 
 
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- Nexus Engine Event system.
- No Subclass quest.
- No Noblesse Quest, you can be noblesse killing the raid boss Flame of Splendor Barakiel.
- Custom farming area.
- Accounts are auto-create.
- Good Geodata activated.
- Anti - Ddos system.
- Anti - Botting system.
 
 
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- All Summoner Classes on our server have got new customized pets special edited with stats.
- Fire Shot. A normal attack skill. Can be learnt by Sagittarius, Ghost Sentinel and Monlight Sentinel classes.
- Double Throwing Javellin. A ranged attack skill. Can be learnt by DreadNought's class.
- Soulless. A normal attack skill. Can be learnt by Soultaker & Soul Hound classes.
- Guillotine Attack. A normal attack skill. Can be learnt by Sword Muse & Spectral Dancer classes.
- Triple Blade Slash. A normal attack skill. Can be learnt by Spectral Dancer's class.
- Fireball. A normal attack skill. Can be learnt by Archmage's class.
- Windblown. An AOE attack skill. Can be learnt by Spellhowler's class.
- Fire Hammer Crush. A normal attack skill that can be learnt by Fortune Seeker & Maestro classes.
- Aqua Blast. An AOE attack skill. Can be learnt by Mystic Muse's class.
- Devil Blow. Forgotten Book a normal attack skill that can be learnt by Adventurer, Ghost Hunter & Wind Rider classes.
- Burning Chop. A normal attack skill with debuff effects that can be learnt by Grand Khavatari's class.
 
 
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- PvP Focus = 500 PvP's
- PvP Blessed Body = 1000 PvP's
- PvP Recharge = 2000 PvP's
- PvP Debuff Death Whisper = 4000 PvP's
- PvP Medusa = 5000 PvP's
- PvP Might = 7000 PvP's
- PvP Empower = 7000 PvP's
- PvP Wind Walk = 8000 PvP's
- PvP Berseker Spirit = 9500 PvP's
- PvP Resurrection = 11000 PvP's
- PvP Debuff Increase Weight = 13500 PvP's
- PvP Blink = 15000 PvP's
- PvP Rush = 17000 PvP's
- PvP Frintezza Phycho Symphony = 22000 PvP's
- PvP COV = 40000 PvP's
 
 
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www.l2wargate.net/forum

Edited by JaharakaL
Posted

L2 WarGate is a Professional Gracia Final Client PvP Server with 3+ years work of under high development.

 

 

 

 

1001231213221  years :P

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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