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Posted

Are you gonna decompile the whole l2jserver.jar? Good luck with that.

 

What makes you to think they are willing to decompile the whole jar? Decompiling your customs is all they need.

Posted

What makes you to think they are willing to decompile the whole jar? Decompiling your customs is all they need.

Dude I won't make it be so easy. You will get what I mean soon. However if they do it and succeed they can use them all they want :)
Posted

Dude I won't make it be so easy. You will get what I mean soon. However if they do it and succeed they can use them all they want :)

 

Be careful about encryption, you may screw up the performance.

Posted

Well if i was about to use a pack, i wouldn't like someone else to be able to control me if you get my point. I don't really think it will have much success. If you really want to contribute somehow this isn't the right way in my opinion because:

(i'll speak about myself)

 

-I will not be able to check the code (that means i can't edit, i can't learn anything about coding, im just using your features)

-If one day you decide to stop providing services for the project, files will be literally useless (bugs, missworking stuff, update fixes wont be possible)

 

I guess that the limitations you are adding is the "problem" on the project side....

 

Good Luck anyway! 

Posted

Well if i was about to use a pack, i wouldn't like someone else to be able to control me if you get my point. I don't really think it will have much success. If you really want to contribute somehow this isn't the right way in my opinion because:

(i'll speak about myself)

 

-I will not be able to check the code (that means i can't edit, i can't learn anything about coding, im just using your features)

-If one day you decide to stop providing services for the project, files will be literally useless (bugs, missworking stuff, update fixes wont be possible)

 

I guess that the limitations you are adding is the "problem" on the project side....

 

Good Luck anyway! 

no source no fun,gl with your "craproject"

  • 2 weeks later...
Posted

Decompiling source just to take a feature is stupid, you'll loose much more time then to actually code it from the scratch.

But giving people compiled server is not cool, those who do that cannot really feel secure without having the source so they can see all, i'd recommend you to make your features on top of existing open source project.

 

An example can be plugins system simple SPI, a simple jar drop on libs folder would be enough, plugin will have access to the source with listeners u may do everything, also feels more clean, you can even obfuscate it, make some ip auth or whatever pointless restriction.

Posted

Decompiling source just to take a feature is stupid, you'll loose much more time then to actually code it from the scratch.

But giving people compiled server is not cool, those who do that cannot really feel secure without having the source so they can see all, i'd recommend you to make your features on top of existing open source project.

 

An example can be plugins system simple SPI, a simple jar drop on libs folder would be enough, plugin will have access to the source with listeners u may do everything, also feels more clean, you can even obfuscate it, make some ip auth or whatever pointless restriction.

It will be open source don't worry. I made a plugin system and it runs smoothly but i just don't see the point as i am not aiming to make money out of this. 

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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