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Posted

And if there is 1 guy in staff doing all job of those 5 ppl who deserv more money and respect? There is same job for 1 or 5 same amount of money should come u have no point just as lime.

  • 1 month later...
Posted (edited)

Hello again! Thanks for all the comments :)

 

Server is still doing great after all this time

 

 

----

 

Preview - Content Update 1: Arena


Q9ih08f.jpg


What is Arena?

Arena is an innovative feature in L2Aeron, aimed at those who want to play Lineage 2 in a more competitive environment.

Arena combines balanced PvP with the competitive essence of Lineage 2 by adding a rating system that determines your skill level.

Arena can be played in many ways: we have created a set of different queues adapted to every playstyle! Are you a solo player? Then join the Solo queue! Would you prefer to play alongside a friend? You can join the Duo queue! Or if you are more of a team player who really likes group PvP, then the 5 vs 5 and 9 vs 9 queues are for you!


Queues

Queues are different from each other and they have conditions to be joined.

- 1 vs 1: Player must be out of any player group such as party or command channel.

- 2 vs 2: A party of 2 members can join this queue.

- 5 vs 5: A party of 5 members can join this queue.

- 9 vs 9: A party of 9 members can join this queue.


In order to join and play in a queue, you must satisfy the condition of the queue first, and then the group leader can request to join the desired queue using Arena interface.


Rating

Rating is a way to represent how good you are at winning in Arena. Win matches, and your rating will increase; lose matches, and it will decrease. The adversaries in your match are selected according to your rating, so the higher rating you have, the better your opponents will be!

Rating is separated in 2 groups of similar playstyles. Solo and Duo queue will share their rating, and 5 vs 5 rating will be shared with 9 vs 9 rating. This way, Solo and Duo is separated from the Team gameplay category.

Your rating is visually represented as a number, but it can also be represented in a variety of leagues. The higher your rating, the higher the league you are at. Leagues are:

- Bronze: 0 to 1199
- Silver: 1200 to 1399
- Gold: 1400 to 1599
- Platinum: 1600 to 1799
- Diamond: 1800 to 1999
- Master: 2000 to 2199
- Challenger: 2200+



Rules

Rules are simple:

- Full buff allowed
- All classes allowed
- Subclasses allowed
- Consumables, potions, talismans, etc. allowed
- Resurrection allowed
- Hero skills and weapons are forbidden.
- 6 minutes time limit, most damage wins


Rules are very flexible and can be fine tuned to balance each queue independently for best results. We will be waiting for player feedback to make the Arena as good as possible.


Rewards

All participants are rewarded after every match depending on their party size, and winning a game will increase rewards even more!

Being placed in Diamond or higher will activate a new type of reward that will include special unique content only obtainable by playing Arena.



Stay tuned for more previews of Content Update 1!

 

 

 

 

 

-----

 

 

 

Preview - Content Update 1: Epic Raids

pyhFwDZ.jpg

 


Epic Raids have always been a main feature of the Lineage 2 PvP experience, how could a PvP server not have them?! We have decided to include the coolest Epic Raids, while adapting the outdated and unfair mechanics with new ones that will promote new strategies and mass PvP more than ever!


How will the Epic Raids work?

One randomly selected Epic Raid will spawn daily at a random time, with higher chance when more online players are present. The Epic Raid can not spawn near Territory War or Castle Sieges time, and the spawn will be globally announced. Anyone who wants to join the fight will be able to do so, but not everyone will be able to enter the Epic Raid room. The nearby general area of the Epic Raid (example: Dragon Valley Cave) becomes an automatic PvP flag zone and retail teleports related to the zone are made more available; you are never instantly teleported on top of the Epic Raid or the NPC to access it, much of the PvP for the Epic Raid will happen on the way there.


Entering the Epic Raid room

At the location where you enter the Epic Raid room, all old NPCs that were there previously have been replaced by a new NPC named Epic Access, which is used to access the Epic Raid. This changes how the Epic Raids are accessed:

  •  
  • Entry conditions such as quests, items, or other retail conditions have been removed.
  •  
  • Entry is possible even after the Epic Raid battle has started.
  •  
  • Entry is only allowed to members of the Clan (and Alliance) who have conquered and currently own the Epic Access.
  •  
  • Entry is only possible when there is no PvP over the control of the Epic Access.
  •  

Epic Access

Epic Access is a new Clan PvP mechanic we are introducing for the Epic Raids feature. One Epic Access exists for each Epic Raid, and only one Clan can own it at once. They are all located at the original locations where you access the Epic Raids normally and spawn when it is announced that the Epic Raid is available.


Conquering the Epic Access

Simply by being in a Clan and standing around the Epic Access the process for conquering the Epic Access for your Clan will start. When other players from your Clan or Alliance are present too, the progress of conquering it will accelerate depending on the amount of players. However, if neutral players or enemies are present, the progress is stopped until only one faction is present.

When your Clan or Alliance owns the Epic Access, simply talk to it and you will be able to teleport inside the Epic Raid room. However, keep in mind that if you want to fight the Epic Raid uninterrupted, you will have to defend the Epic Access from outside at the same time as you kill the Epic Raid!


The battle

Valakas, Antharas, Baium, Frintezza, Freya, and Tiat will be available for the first iteration of this feature, and we will be adding more raids over time. We want to make Epic Raids epic again, so their stats, AI, skills, and minions have been improved and will be a real challenge!


Epic Jewels

Lineage 2 Epic Raids have always rewarded players with very powerful jewels, but these jewels are free in L2Aeron, and much of their power comes through their exclusivity. We want this feeling of exclusivity back while not making anything that is exclusive too powerful, using an Epic Raid Essence you will be able to slightly increase the stats of the raid jewels.



2HcZAPX.png1x 100% Epic Raid Essence drop per Epic Raid

Epic Raid Essence allows players to upgrade their jewels to a more powerful version of the same jewel.


New Epic Jewels, compared to old ones:

ASOUXxF.pngEpic Necklace of Valakas
Max HP from 445 to 890
P.Atk from +4% to +6%
M.Atk from +8% to +12%
Magical Critical Rate from +2% to +4%
Sleep Power/Resist from +40% to +50%
Skill Reuse from -10% to -15%
Reflect Damage from +5% to +10%
Defense Fire from +15 to +60

Jkjr5Bo.pngEpic Necklace of Frintezza
Sleep/Paralyze/Stun Power/Resist from +15% to +25%
Poison/Bleed Power/Resist from +25% to +35%
Reflect Damage from +4% to +8%
Skill Reuse from -5% to -10%
Defense Dark from +15 to +60

8U0AXsD.pngEpic Necklace of Freya
MP Regeneration from 0.46 to 0.92
Max MP from +50 to +100
Bleed Resist from +25% to +35%
Paralyze Resist from +20% to +30%
Mental Resist from +10% to +20%
Heal Power from +15 to +60
Magical Skill Reuse from -5% to -10%
MEN from +2 to +3
STR/CON unchanged
Reflect Damage from +4% to +8%
MP Cost from -5% to -10%
Defense Water from +15 to +60

mKkXFWT.pngEpic Earring of Antharas
Bleed Power/Resist from +40% to +50%
Stun Power/Resist from +30% to +40%
Mental Power/Resist from +30% to +40%
Vampiric Effect from +4% to +8%
MP Consume from -5% to -10%
Healing Received from +10% to +15%
Defense Earth from +15 to +60

x7HZT90.pngEpic Earring of Zaken
Bleed Power/Resist from +30% to +40%
Stun Power/Resist from +30% to +40%
Mental Power/Resist from +30% to +40%
Vampiric Effect from +4% to +8%
Healing Received from +15% to +20%
Defense Dark from +15 to +60

VhSWFki.pngEpic Ring of Baium
Poison Power/Resist from +40% to +50%
Root Power/Resist from +30% to +40%
Accuracy from +2 to +4
Atk. Spd./Cast Spd. from +4% to +6%
Critical Damage from +15% to +20%

e2mSSBr.pngEpic Ring of Queen Ant
Poison Power/Resist from +30% to +40%
Root Powe/Resist from +20% to +30%
Accuracy from +2 to +4
Critical Damage from +15% to +20%

Om7f1X4.pngEpic Ring of Beleth
Magic Defense from +12% to +16%
Max HP from +105 to +210
Max MP from +38 to +76
MP Regen from +0.23 to +0.46
Mental Power/Resist +10% to +20%
Defense Dark from +30 to +60


We hope you’ll enjoy this and the rest of features as much as we enjoy offering them to you :)

Stay tuned for more previews of Content Update 1!

Edited by Aeron
  • 2 weeks later...
Posted

For me,aeron will be always the most stable H5 high rate server! I stopped playing on aeron since last version of aeron,i played a little bit on new aeron but i quitted l2,i'm log in just for some fun. I have to say that many server opened either with different features either with exactly same features but they couldn't stand against aeron. Lime works for server just in the start,but it creates a perfect server,a professional server! Maybe their big mistake is that they need an active gm,last aeron mandarine kept the server alive,but they need gm team so they will do weekly events and respond on player's questions! BIG +1 for this server,i will always love this server! Good job lime once again,but be more active so players will know that you're there to update server instantly if it needs it!! Regards

Posted

For me,aeron will be always the most stable H5 high rate server! I stopped playing on aeron since last version of aeron,i played a little bit on new aeron but i quitted l2,i'm log in just for some fun. I have to say that many server opened either with different features either with exactly same features but they couldn't stand against aeron. Lime works for server just in the start,but it creates a perfect server,a professional server! Maybe their big mistake is that they need an active gm,last aeron mandarine kept the server alive,but they need gm team so they will do weekly events and respond on player's questions! BIG +1 for this server,i will always love this server! Good job lime once again,but be more active so players will know that you're there to update server instantly if it needs it!! Regards

 

That's because lime invest more than he gets profit so he always get new players and then old players come back cause they see that server is still alive and no new servers around. Aeron is stable because he don't care about money.

Posted

That's because lime invest more than he gets profit so he always get new players and then old players come back cause they see that server is still alive and no new servers around. Aeron is stable because he don't care about money.

true!

Posted

You guys can say what you want but fact is that Aeron is still up and stable with new updates etc.

 

Aeron is online for about 7-8 months and still have alot of activity.

 

Not even one h5 highrate can reach that what aeron did, people always coming back!!

 

Aeron #1

 

sorry but its true.

 

 

  • 3 months later...
  • 2 weeks later...
Posted

Wipe this server, everyone who is nostalgic to play some l2 will join it...hopefully!

agree to that.

i rejoined to try the new arena system but everyone outgears me. it seems like on the time i was away everyone got +20 and top augs.

  • 2 weeks later...

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+ +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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