Jump to content

Recommended Posts

Posted

wut ? :D lol did you read this code or not ? 

  if engine.dlgtext.contains('Refresh') or

it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it.

u are clueless rotfl, tutorial and npc dialog are just types of 2 packets,

you can change whatever you want inside or add any number of dds textures - still bypassable in 5 rows of script.

Have fun wasting your time.

  • 1 month later...
Posted

Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2?

Posted

Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2?

Load the script for each box u load, to stop the music to replay just open a new dialog window depending on the server u play .cfg .ccp.

  • 2 weeks later...
Posted

.cfg .control idk what your server got,

 

but u need open new dialog window 

hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing?

Posted

hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing?

you need open new dialog window, with command .menu .cfg or what your server have as achylek say

if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd

Posted

you need open new dialog window, with command .menu .cfg or what your server have as achylek say

if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd

haha thanks work :D

Posted (edited)

Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error.

Anyone can help me how to write this guy script on the bot language? Thanks in advance !

Edited by TradeMark
Posted

Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error.

Anyone can help me how to write this guy script on the bot language? Thanks in advance !

if doesnt work then you need check if engine.dlgtext.contains('Refresh') or

chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work

Posted

if doesnt work then you need check if engine.dlgtext.contains('Refresh') or

chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work

change the refresh to a random name?

i have this on script:

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
 
    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.
 
 
when i said it didnt work i meant it didnt entered the captcha by it self 
 
What i have to do?
Posted

 

change the refresh to a random name?

i have this on script:

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
 
    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.
 
 
when i said it didnt work i meant it didnt entered the captcha by it self 
 
What i have to do?

 

this not enter captcha script, this is only alarm

  • 1 month later...
Posted
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
end;
end.

work for this ?

 

NQdJNiUt.jpg?1

Posted (edited)

work for this ?

 

NQdJNiUt.jpg?1

uses SysUtils;
 
 
 var tmpDialog,tmpString:string;
 var posCaptcha, num1, num2, resultNum, count:integer;
begin
  while Engine.Status = lsOnline do begin
    tmpDialog := Engine.DlgText;
    if (Pos('Активирован штраф', tmpDialog) <> 0) then
begin
tmpString:='';
tmpDialog:=''; // Наверное на делфи это не нужно делать, но у меня привычка.
// Ищем капчу в диалоге
    tmpDialog:=Engine.DlgText;
    posCaptcha:=pos('<font color=LEVEL>',tmpDialog);
posCaptcha:=posCaptcha+19;
 
 
// Выдираем 1 число из капчи 
while not (tmpDialog[posCaptcha] = ' ') do begin
tmpString:=tmpString + tmpDialog[posCaptcha];
posCaptcha:=posCaptcha + 1;
end;
num1:=StrToInt(tmpString);
 
 
// Выдираем 2 число из капчи 
tmpString:='';
posCaptcha:=posCaptcha + 3;
while not (tmpDialog[posCaptcha] = ' ') do begin
tmpString:=tmpString + tmpDialog[posCaptcha];
posCaptcha:=posCaptcha + 1;
end;
num2:=StrToInt(tmpString); 
 
 
// Решаем
resultNum:=num1 + num2;
print(IntToStr(resultNum));
 
 
// Отправляем ответ на капчу 
Engine.BypassToServer('00 '+IntToStr(resultNum), True); 
count:=count+1;
print ('Капча выскакивала -->'+IntToStr(count)+'<-- раз, но мы ее обошли =)');
end;
Delay (888);
end;
end.
Edited by AchYlek

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock