AlmostGood Posted April 27, 2015 Posted April 27, 2015 wut ? :D lol did you read this code or not ? if engine.dlgtext.contains('Refresh') or it looks for dialog text, even more it looks for something that is writed there, what i pruposed is to make a window that contains only images - captcha itself(digits) and image that says that you need to enter it. But there is even more -it might be possible to change the tutorial window name, or even change tutorial window itself to something other - that is not engine.dlgtext, engine.tutorialwindow, in these case - your script is useless, if you dont know the real name of the window, or a way to get it. u are clueless rotfl, tutorial and npc dialog are just types of 2 packets, you can change whatever you want inside or add any number of dds textures - still bypassable in 5 rows of script. Have fun wasting your time.
Speller2008 Posted June 19, 2015 Posted June 19, 2015 Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2?
Charm Posted June 20, 2015 Posted June 20, 2015 Hey guys, when I put this script up to 2 windows of L2 - 1 works right, but the second lugs, music always replays. What I should change to make this script workable on 2 windows of L2? Load the script for each box u load, to stop the music to replay just open a new dialog window depending on the server u play .cfg .ccp.
maxtoom Posted June 30, 2015 Posted June 30, 2015 .cfg .control idk what your server got, but u need open new dialog window hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing?
adr.bot Posted June 30, 2015 Posted June 30, 2015 hi friend, I do not understand how to stop the sound , in that part have to put that sound .cfg keep runing? you need open new dialog window, with command .menu .cfg or what your server have as achylek say if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd
anderpr Posted July 7, 2015 Posted July 7, 2015 you need open new dialog window, with command .menu .cfg or what your server have as achylek say if server dont have that command for new windows then you need make rr or go to some npc and open dialog with npc xd haha thanks work :D
TradeMark Posted July 10, 2015 Posted July 10, 2015 (edited) Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error. Anyone can help me how to write this guy script on the bot language? Thanks in advance ! Edited July 10, 2015 by TradeMark
adr.bot Posted July 10, 2015 Posted July 10, 2015 Hey guys i have puted the script adr.bot shared but it didnt work. Iam doing anything wrong? I found some dude sharing this http://i.imgur.com/rrzGlpA.jpg, its his script for captcha but i tryed to put it but i get some error. Anyone can help me how to write this guy script on the bot language? Thanks in advance ! if doesnt work then you need check if engine.dlgtext.contains('Refresh') or chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work
TradeMark Posted July 11, 2015 Posted July 11, 2015 if doesnt work then you need check if engine.dlgtext.contains('Refresh') or chnange refresh name of your captcha dialog, second cant be if your captcha added not in dialog window thats why doesnt work change the refresh to a random name? i have this on script: function SetForegroundWindow(hwnd: integer) : Boolean; stdcall; external 'user32.dll'; function captcha:boolean; begin if engine.dlgtext.contains('Refresh') or engine.dlgtext.contains('Captcha') or engine.dlgtext.contains('60 seconds') or engine.dlgtext.contains('Bot') then begin SetForegroundWindow(Engine.GameWindow); PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); delay(500); StopSound; end; end; begin while true do begin delay(300); captcha(); end; end. when i said it didnt work i meant it didnt entered the captcha by it self What i have to do?
adr.bot Posted July 11, 2015 Posted July 11, 2015 change the refresh to a random name? i have this on script: function SetForegroundWindow(hwnd: integer) : Boolean; stdcall; external 'user32.dll'; function captcha:boolean; begin if engine.dlgtext.contains('Refresh') or engine.dlgtext.contains('Captcha') or engine.dlgtext.contains('60 seconds') or engine.dlgtext.contains('Bot') then begin SetForegroundWindow(Engine.GameWindow); PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); delay(500); StopSound; end; end; begin while true do begin delay(300); captcha(); end; end. when i said it didnt work i meant it didnt entered the captcha by it self What i have to do? this not enter captcha script, this is only alarm
Gabuu Posted September 1, 2015 Posted September 1, 2015 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall; external 'user32.dll'; function captcha:boolean; begin if engine.dlgtext.contains('Refresh') or engine.dlgtext.contains('Captcha') or engine.dlgtext.contains('60 seconds') or engine.dlgtext.contains('Bot') then begin SetForegroundWindow(Engine.GameWindow); PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); delay(500); StopSound; end; end; begin while true do begin delay(300); captcha(); end; end. work for this ?
cuppacoffee Posted September 1, 2015 Posted September 1, 2015 No. Tip for all: read and understand the contents of the script first, ask questions after that.
AchYlek Posted September 2, 2015 Posted September 2, 2015 (edited) work for this ? uses SysUtils; var tmpDialog,tmpString:string; var posCaptcha, num1, num2, resultNum, count:integer; begin while Engine.Status = lsOnline do begin tmpDialog := Engine.DlgText; if (Pos('Активирован штраф', tmpDialog) <> 0) then begin tmpString:=''; tmpDialog:=''; // Наверное на делфи это не нужно делать, но у меня привычка. // Ищем капчу в диалоге tmpDialog:=Engine.DlgText; posCaptcha:=pos('<font color=LEVEL>',tmpDialog); posCaptcha:=posCaptcha+19; // Выдираем 1 число из капчи while not (tmpDialog[posCaptcha] = ' ') do begin tmpString:=tmpString + tmpDialog[posCaptcha]; posCaptcha:=posCaptcha + 1; end; num1:=StrToInt(tmpString); // Выдираем 2 число из капчи tmpString:=''; posCaptcha:=posCaptcha + 3; while not (tmpDialog[posCaptcha] = ' ') do begin tmpString:=tmpString + tmpDialog[posCaptcha]; posCaptcha:=posCaptcha + 1; end; num2:=StrToInt(tmpString); // Решаем resultNum:=num1 + num2; print(IntToStr(resultNum)); // Отправляем ответ на капчу Engine.BypassToServer('00 '+IntToStr(resultNum), True); count:=count+1; print ('Капча выскакивала -->'+IntToStr(count)+'<-- раз, но мы ее обошли =)'); end; Delay (888); end; end. Edited September 2, 2015 by AchYlek
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