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Posted

this script is working but its working like as a bicycle vs porsche compared to my script.

 

mb i will share this later

 

I have auto restock

Auto exchange aa

auto captcha (only sound)

auto sell crap

auto rebuff

auto tp

and the character do not use one room its using all of them runing in cylce and killing all.

 

btw wtt nobless script for auto captcha (can be on my hwid)

Nice script u have, would be great if shared :)

Posted

Hello, seems not working in L2tales, at least the part where bot must auto tp back to omens, is it possible to fix that?

go to omens and run script, working fine.

Posted
   var item:tl2item;
begin
while true do begin
delay(1000);
    if not inventory.user.byid(728, item) or (item.count<1) then begin // (iditem, item) logo após (item.cound<xxx) quantidade do item
      Engine.SetTarget(13270); // (id do npc)
      Engine.DlgOpen;
      Engine.DlgSel(6); // (qual opção de janela do npc escolher)
      Engine.NPCExchange(728, 10); // (iditem, quandidade)
      Print('OK');
      delay(1000);
end;
end;
end.

auto restock

just add or remove ids and bypasses

and if you want, can merge to.

Posted (edited)

Anyone can help me linking auto return +buff with tts quest. I get the logic but not too sure on syntax how to link deadcheck function it that.

 

 if user.inrange(147936, -55368, -2760, 250) and User.Buffs.ByID(1204, buffCheck) then begin
        Print('Teleport to HS');
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(11);  //teleports to hs
        Delay(5000);
    end;    
                          
    if user.inrange(149600, -112707, -2060, 250) then begin   //hs spawn location
      
      Engine.MoveTo(149526, -112683, -2090);  // moves close to jeremy 
       while not User.Dead  do       // and while not dead I want to start cycle to run arround.. cant get to work..    function called  deadCheck
  Engine.SetTarget(31521);                                      ///jeremy
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31521-1.htm');
  Engine.MoveTo(149722,-112600,-2090);
  Engine.MoveTo(150404,-113188,-2141);
Edited by Giedrius0301
Posted (edited)

_____________________________________________________________________________________

 

HI PPL

I begin with : thank you for all information on this forum.    U ARE TOP !

i have one question please i trying to make my own script for teleport with alt +b (database) but i have one probleme.

 

I explain my when iam coming at the last step of my script,
( button  : GO TO NPC )  my script dont work.
I found only ( 
L2UI_CT1.Button_DF_Down )   on WINHEX but  he dont work , if you can help me thanks alot.
sorry for my english
 

 

SCRIPT :

 

begin
Engine.BypassToserver('_dropMonstersByName_ gem dragon');                  
delay(1000);
Engine.BypassToserver('_dropMonsterDetailsByName_22830');                  
delay(1000);
Engine.BypassToserver('_L2UI_CT1.Button_DF_Down');           // dont work     WICH SYNTAX I MUST WRITE PLEASE , ty 
delay(1000);
end.

 

 

i show u my screenshot game and winhex : 

 

TY PER AVANCE

 

 

173475Shot00058.png

 

Edited by krea04
Posted (edited)
my syntax :  but i dont know where i need to write ACTION  can u help me please ty

Engine.BypassToserver('_L2UI_CT1.Button_DF_Down');
 
________________________________________________________________________________________________________
 
begin
Engine.BypassToserver('_dropMonstersByName_ gem dragon');                  
delay(1000);
Engine.BypassToserver('_dropMonsterDetailsByName_22830');                  
delay(1000);
Engine.BypassToserver('"action="_L2UI_CT1.Button_DF_Down');     // dont work too :/   i dont know where i must write action
delay(1000);
end.
Edited by krea04
Posted

 

Anyone can help me linking auto return +buff with tts quest. I get the logic but not too sure on syntax how to link deadcheck function it that.

 

 if user.inrange(147936, -55368, -2760, 250) and User.Buffs.ByID(1204, buffCheck) then begin
        Print('Teleport to HS');
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(11);  //teleports to hs
        Delay(5000);
    end;    
                          
    if user.inrange(149600, -112707, -2060, 250) then begin   //hs spawn location
      
      Engine.MoveTo(149526, -112683, -2090);  // moves close to jeremy 
       while not User.Dead  do       // and while not dead I want to start cycle to run arround.. cant get to work..    function called  deadCheck
  Engine.SetTarget(31521);                                      ///jeremy
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31521-1.htm');
  Engine.MoveTo(149722,-112600,-2090);
  Engine.MoveTo(150404,-113188,-2141);

 

can someone help with this one ? still strugling 

Posted
var
item: TL2Item;
buff: TL2Buff;

function buffCheck: Boolean;
begin
    if not User.Buffs.ByID(1062, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Delay(500);
        engine.bypasstoserver('_bbshome');
        Delay(500);
        engine.bypasstoserver('02');
        Delay(500);
        engine.bypasstoserver('0b');
        Delay(500);
        engine.bypasstoserver('01a');
        Delay(500);
        Print('Buffed.'); 
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

           if user.inrange(45368, 49656, -3048, 5000) then begin
        buffCheck;
        end;
        
        if user.inrange(45368, 49656, -3048, 5000) and user.buffs.byid(1062, buffCheck) then begin
  Print('Going back to spot.');
  Engine.bypasstoserver('_bbshome'); 
  Delay(1000);
  Engine.bypasstoserver('02');
  Delay(1000);
  Engine.bypasstoserver('0a');
  Delay(1000);
  Engine.bypasstoserver('033');
  Delay(1000);
  Engine.bypasstoserver('0f');
  Delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  Delay(5000);
    end;
    if user.inrange(-19185, 13553, -4880, 500) then begin     
           Engine.MoveTo(-18056, 13544, -4880);
           Engine.MoveTo(-17864, 13896, -4880);
           Engine.MoveTo(-16872, 13832, -4880);
      delay(1000);
    
    Engine.FaceControl(0,true);
    while not deadCheck do delay(3000);
    end;
end;
end.

Script for boting in dark omens, when die, check buffs, teleport to spot.

If you want change farm spot, change coordinates and teleport.

 

no teleport and rebuff in l2 tales need help plis

Posted

 

Anyone can help me linking auto return +buff with tts quest. I get the logic but not too sure on syntax how to link deadcheck function it that.

 

 if user.inrange(147936, -55368, -2760, 250) and User.Buffs.ByID(1204, buffCheck) then begin
        Print('Teleport to HS');
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(11);  //teleports to hs
        Delay(5000);
    end;    
                          
    if user.inrange(149600, -112707, -2060, 250) then begin   //hs spawn location
      
      Engine.MoveTo(149526, -112683, -2090);  // moves close to jeremy 
       while not User.Dead  do       // and while not dead I want to start cycle to run arround.. cant get to work..    function called  deadCheck
  Engine.SetTarget(31521);                                      ///jeremy
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
  Engine.bypasstoserver('Quest 621_EggDelivery 31521-1.htm');
  Engine.MoveTo(149722,-112600,-2090);
  Engine.MoveTo(150404,-113188,-2141);

 

 

Correct syntax of "while" is:

while not User.Dead do
 begin

   delay(150);
   
    //your code here
    //your code here
    //your code here
    //your code here

 end;
Posted

 

Correct syntax of "while" is:

while not User.Dead do
 begin

   delay(150);
   
    //your code here
    //your code here
    //your code here
    //your code here

 end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome(rtTown);
        Delay(1000);
    end;
end;
                                                      that is a deadcheck function 
 
   if user.inrange(149600, -112707, -2060, 250) then begin    //spawn hs
      Engine.MoveTo(149526, -112683, -2090);                  //close to jeremy
       Engine.FaceControl(0,true);    
       while not deadcheck  do begin
  Engine.FaceControl(0,true);    
  Engine.SetTarget(31521);
  Delay(500);                                     ///jeremy
  Engine.DlgOpen;
  Delay(500);
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Egg Delivery');
  Delay(500);
and so on.. for whole delivery quest
 
end;
end;
 
 
what I am missing there? it would not pick up that character is dead and would not teleport to town.. it is doing all running fine.. 
Posted

 

Thx adr.bot and Boukipike, the scrip work very well, not 100% but work fine (only stock in some respawn areas of goodard, i don't have all i thick), in the morning i take 100 frintezza pass, saw the scrip work fine for me. i one to said thank a lot for the help, i use a combination of procedure and function (like a adr.bot said), and use if and while with engine.queststatus() whit the different stage of quest (thx to boukipike).

 

 

P.S: i don't replay to adr.bot the question about backing to cal hall, the command you said me is (rttohall) but don't work, saw i read the scrip manual and i found there, the command is (rttoholl) whit "o".

 

 

Can u share this script, pls?

Posted

_____________________________________________________________________________________

 

HI PPL

 

I begin with : thank you for all information on this forum.    U ARE TOP !

 

i have one question please i trying to make my own script for teleport with alt +b (database) but i have one probleme.

 

I explain my when iam coming at the last step of my script,

( button  : GO TO NPC )  my script dont work.

I found only ( L2UI_CT1.Button_DF_Down )   on WINHEX but  he dont work , if you can help me thanks alot.

sorry for my english

 

 

SCRIPT :

 

begin
Engine.BypassToserver('_dropMonstersByName_ gem dragon');                  
delay(1000);
Engine.BypassToserver('_dropMonsterDetailsByName_22830');                  
delay(1000);
Engine.BypassToserver('_L2UI_CT1.Button_DF_Down');           // dont work     WICH SYNTAX I MUST WRITE PLEASE , ty 
delay(1000);
end.

 

 

i show u my screenshot game and winhex : 

 

TY PER AVANCE

 

 

173475Shot00058.png

 

 

try use http://rghost.net/8HGjpZjCm

Posted (edited)

i dont know why do u have so big problem with this....

Engine.BypassToserver('_bbshome');                  
delay(1000);
Engine.BypassToserver('08');                  
delay(1000);
Engine.BypassToserver('0b Gem Dragon');                  
delay(1000);
Engine.BypassToserver('0d');                  
delay(1000);
Engine.BypassToserver('0d');                  
delay(1000);

btw is not tales dead?

 

 

ohh i can see its not tales :>

 

so mb this will work ;P

Engine.BypassToServer('_bbshome', True);
delay(1500);
   Engine.BypassToServer('_dropMonstersByName_ Scarlet Stakato Noble', True);
   delay(1500);
    Engine.BypassToServer('_dropMonsterDetailsByName_22636', True);
   delay(1500);
     Engine.BypassToServer('_dropMonsterDetailsByName_22636_3', True);
   delay(1500);
end;
Edited by m44ti
  • 2 weeks later...
Posted (edited)

hello... I am playing L2neo... and I am using L2adrenaline script qust tateossian... but I have a problema when my player is dead he return to the city and he try take buff... when he try take buff he stuck... 


 


9a1017a875cdba322f63d57d581e8592o.jpg

Edited by juliopecador

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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