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Posted

Ty guys, i use the simple way that adr.bot give, but i do this for knowledge... nothing more than learning and having fun.. if i got any problem again, i 'll ask you ! Have a nice day!

Posted

 

Is what Engine.Facecontrol stand for ? which means when it is set to true, your character begins his routine setting from the main Menu ?

 

'Engine.Facecontrol' is the buttons you see on your config interface. Ei. 'Engine.Facecontrol(0, true)' enables bot (and false disables), 'Engine.Facecontrol(1, true)' enables attacking, 'Engine.Facecontrol(2, true)' enables the 'Heal' option.

Posted (edited)

Hello again. So anyone could write a script working in party for every character to when buffs fades to use server alt + b and rebuff out of combat?- but of course also doing things properly in party. Skill rebuff time about 20 min- probably better than waiting to buffs fade, but dunno- would be nice to know yours opinion; to avoid going bots to often out of combat when they are needed (for example healer healing).

Big THX in advance.

 

 

I use this script written by adr.bot for warrior's classes- it works perfect for one character (with noone else in party), but when I use this sript for every warrior class in party and use also a script for healer rebuff, then characters simpy dont follow, dont assist, goes randomly etc.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1388;  //change buff id
seconds:= 30;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.bypasstoserver('04');
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
 
 
Also I don't know where is rebuff timer (and condition) for doing rebuff in this script? When buffs fades till 30 s or every 1000 s? Pls help.
Should I put here mine parameter??? :
 
(buff.endtime < seconds*1000) 
Edited by palanch0
Posted

Ty guys, i use the simple way that adr.bot give, but i do this for knowledge... nothing more than learning and having fun.. if i got any problem again, i 'll ask you ! Have a nice day!

 
i was using this 
 
procedure SendMoney(const receiver: string);
var adena: Integer;
begin
   adena := CheckItem(ADENAID) - 1100;
   
   if adena > 100000 then begin          // если больше 100к отсылаем.
      Engine.SendMail(receiver, 'AchYle, '', [ADENAID, adena]); 
      Engine.MSG('MAIL', 'Sent: ' + adena.toString + ' adena.', 32768);
   end;
end;
 
begin
 
   SendMoney('AchYle');
 
end;
Posted

 

I use this script written by adr.bot for warrior's classes- it works perfect for one character (with noone else in party), but when I use this sript for every warrior class in party and use also a script for healer rebuff, then characters simpy dont follow, dont assist, goes randomly etc.

 

Double check your settings in bot interface. Sounds like you have not set that up properly.

Posted (edited)

Guys anyone could help me to understand conditions and parameters here?:

 

 

seconds:= 30;   //buff end time seconds   trying to rebuff when buffs are on fade from 30 s? ??????
while true do begin
if not user.buffs.byid(buffID, buff)  I understand this one: no buffs= starts to rebuff
or (buff.endtime < seconds*1000) then begin completely don't understand this one condition; when there is less than 30 s tries to rebuff? ???? or when there is less than 30 s x 1000= 30000s? 
 
Pls help this is urgent.
Edited by palanch0
Posted (edited)

Any time you declare is in ms.

Let's say we put 'time = 30'.

In which case: 'Delay(time)' = 30ms delay and 'Delay(time*1000)' = 30s delay.

Thx for responce! :)

So according to this rebuff script, when it goes to try to rebuff?:

1. first conditition when buffs are tottally of

2. second condition? ???? ???

 

I checked all bot setup and everything is ok, so this script seems to not work properly and I'm trying to know why.

So the second condition is:

 

buff tries to rebuff when there is less than 30s on buff timer?----- trying this script on solo character seems not couse it rebuffs randomly even when there is 1h to buffs to fade.

 

 

SO WHEN I WANT SCRIPT TO REBUFF WHEN BUFFS ARE 5 MIN (300s) TO FADE I SHOULD PUT:

300000 HERE:

or (buff.endtime < seconds*1000)

=

or (buff.endtime < 300000)

=

or (buff.endtime < 300*1000)

 

?????

Edited by palanch0
Posted

 

 
i was using this 
 
procedure SendMoney(const receiver: string);
var adena: Integer;
begin
   adena := CheckItem(ADENAID) - 1100;
   
   if adena > 100000 then begin          // если больше 100к отсылаем.
      Engine.SendMail(receiver, 'AchYle, '', [ADENAID, adena]); 
      Engine.MSG('MAIL', 'Sent: ' + adena.toString + ' adena.', 32768);
   end;
end;
 
begin
 
   SendMoney('AchYle');
 
end;

 

This is the way i use it now. But thank you... i believe this is the best way to farm with a bot char and sending adena or farm items to your main w/o risking your main char get banned xD ;)

Posted

Thx for responce! :)

So accordi....

 

 

O WHEN I WANT SCRIPT TO REBUFF WHEN BUFFS ARE 5 MIN (300s) TO FADE I SHOULD PUT:

300000 HERE:

or (buff.endtime < seconds*1000)

=

or (buff.endtime < 300000)

=

or (buff.endtime < 300*1000)

 

?????

 

Conditions should be pretty straight forward granted you know what '<' means.

 

Last part: yes. 300s = 5mins = 300000ms.

 

The script looks fine to me but then again maybe I'm missing something.

Posted (edited)

Conditions should be pretty straight forward granted you know what '<' means.

 

Last part: yes. 300s = 5mins = 300000ms.

 

The script looks fine to me but then again maybe I'm missing something.

 

THX mate.

Now its running gr8 in solo botting gonna test it now in pt.

Final version:

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1388;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.bypasstoserver('04');
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
 
 
So I checked it in pt and it does not work properly. After 10- 15 min of normall playing scripts makes bot to walk randomly, targets- retargets, stops attacking, using skills, stops healing; stops assist, stops follow; from time to time comes back to normall boting but again goes crazy. Don't know what makes that.
In solo botting script works really good.
Edited by palanch0
Posted (edited)

Hello guys,

 

I'm currently developing my own 1-40 auto level script and it's going pretty smooth, eventhough my scripting knowledge is very narrow and dumb.

 

Anyway, what I'm doing is setting functions that have prerequisites to trigger, such as: position, check level, check items, check buffs, and if everything is ok they start. It's not the best way, but it's working and I'm pretty excited about it.

 

The main problem I'm facing atm is that after I get to my designated spot of leveling, I wanna keep checking 3 conditions to stay there:

 

1) Level restriction (user.level>=32)

2) Buffs ended User.Buffs.ByID(4326, buff)

3) Dead (User.Dead)

 

I have set those 3 functions written properly, but I dont know how to keep checking them in the previous function to be triggered. I managed to set one of them at a time, by using this:

while not level32check do Delay(1000); // while not level >31, keep leveling

But if I die, my script will be stuck in this loop, same if I ran out of buffs, it will probably die and do nothing. I tried to do something like this code below with "while not" at the end of the spot function, but it failed to work because it only considers the first if:

function spot3check: Boolean;
          var buff: TL2Buff;
          begin
          if User.Dead then begin
          deadcheck;             
          end else User.Buffs.ByID(4326, buff) then begin
          soe;
          end else (user.level>=32) then begin
          level32check

The point is that after it get to the spot, keep checking buff,level and dead. If any of them, begin that function and end the previous one. Glad if you can help me, Im breaking my head for 4h already.

 

Some bonus questions: :D

 

1) How can I set a function to keep checking if my char is standing (not moving, not sitting, not dead, not fighting) for more than xx seconds and if true, use SOE (stuck check)

2) How can I check a specific skill from my character and check if he doenst have it. Same if he has it, then check it's level?

Edited by fahir1
Posted (edited)

Hello guys,

 

I'm currently developing my own 1-40 auto level script and it's going pretty smooth, eventhough my scripting knowledge is very narrow and dumb.

 

Anyway, what I'm doing is setting functions that have prerequisites to trigger, such as: position, check level, check items, check buffs, and if everything is ok they start. It's not the best way, but it's working and I'm pretty excited about it.

 

The main problem I'm facing atm is that after I get to my designated spot of leveling, I wanna keep checking 3 conditions to stay there:

 

1) Level restriction (user.level>=32)

2) Buffs ended User.Buffs.ByID(4326, buff)

3) Dead (User.Dead)

 

I have set those 3 functions written properly, but I dont know how to keep checking them in the previous function to be triggered. I managed to set one of them at a time, by using this:

while not level32check do Delay(1000); // while not level >31, keep leveling

But if I die, my script will be stuck in this loop, same if I ran out of buffs, it will probably die and do nothing. I tried to do something like this code below with "while not" at the end of the spot function, but it failed to work because it only considers the first if:

function spot3check: Boolean;
          var buff: TL2Buff;
          begin
          if User.Dead then begin
          deadcheck;             
          end else User.Buffs.ByID(4326, buff) then begin
          soe;
          end else (user.level>=32) then begin
          level32check

The point is that after it get to the spot, keep checking buff,level and dead. If any of them, begin that function and end the previous one. Glad if you can help me, Im breaking my head for 4h already.

 

Some bonus questions: :D

 

1) How can I set a function to keep checking if my char is standing (not moving, not sitting, not dead, not fighting) for more than xx seconds and if true, use SOE (stuck check)

2) How can I check a specific skill from my character and check if he doenst have it. Same if he has it, then check it's level?

here is example maybe it help  http://rghost.net/74jH9rxPg  http://rghost.net/7fQCRgpLH

Edited by adr.bot
Posted (edited)

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.
Edited by lynxik

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Maximum buff slots: 24 (20 base + 4 unlocked with Divine Inspiration Book). Premium Buff covers resistance buffs and is free for Premium accounts. Block Buff is available. Mana Potions are not sold in the shop; Town Mana Rechargers restore 50 MP every 3 seconds for eligible nearby characters. 06 • FARMING, CHAMPIONS & EQUIPMENT Safe farming: Orc Barracks. Solo farming: Beast Farm. Party farming: Pagan's Temple. Blue and Red Champion monsters appear in Beast Farm and Orc Barracks, providing extra Adena and Premium Buff Coins. D/B grade farming focuses on Adena, A grade on Gold Bars, and S grade on Gold Bars plus Farm Marks. Bozkurt NPC offers convenient access to shop, buffs, services and teleportation. Weight penalties are disabled, although inventory slot limits still apply. 07 • ENCHANTING & AUGMENTING Enchant rates: Weapon +4/+5 50%, +6 33%, +7 25%, +8 20%, +9 14%, +10 8%. Armor and jewelry +5 50%, +6 50%, +7 33%, +8 25%, +9 20%, +10 14%. Auto Enchant: Lets players target a desired enchant level and automate attempts under standard rules. Auto Augment: Search for a desired augmentation skill and define an attempt limit. Olf's T-shirt: Obtainable with Event Medals, enchantable up to +10 with extra stats and higher-level special effects. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 08 • PVP EVENTS & COMPETITIVE CONTENT Daily PvP event timetable (GMT+3): Team vs Team: 11:00 / 12:00 / 13:00 — command: .tvtjoin Capture the Flag: 14:00 / 15:00 / 16:00 — command: .ctfjoin Deathmatch: 17:00 / 18:00 / 19:00 — command: .dmjoin Event Medals can be obtained through Capture the Flag and Deathmatch. 09 • OLYMPIAD 1v1 cross-class combat. Daily from 18:00 to 00:00 GMT+3. Matches can start with only two registered players. Choose Olympiad buffs before fighting. Start with 18 points and receive 3 weekly bonus points. Earn 40 Noblesse Gate Passes per win. Hero competition remains class-based and requires at least 9 matches and 1 victory. First Olympiad period: 13 November 2026 at 18:00 GMT+3. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 10 • EPIC BOSSES & RAID REWARDS Weekly epic schedule (GMT+3): Tuesday: Orfen 20:00 (fixed); Scarlet van Halisha 21:15 (±30 min). Wednesday: Core 20:00 (fixed); Zaken 21:15 (±30 min). Thursday: Orfen 20:00 (fixed); Queen Ant 21:15 (±30 min). Friday: Core 20:00 (fixed); Antharas 22:15 (±45 min). Saturday: Orfen 20:00 (fixed); Baium 22:15 (±45 min). Sunday: Core 20:00 (fixed); Valakas 22:15 (±45 min). BR / Asia semi-epics: Shadith 01:15 (fixed) and Hekaton 03:15 (±30 min), Thursday through Sunday. Epic rewards: Listed bosses can drop S-grade weapons, S-grade armor, farm currency, Adena, top-grade Life Stones and Gold Bars. Standard epic-jewelry drop rates are listed as 50% for Baium, Valakas, Scarlet van Halisha, Antharas, Queen Ant, Core, Orfen and Zaken. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 11 • CLANS, ALLIANCES & CASTLE SIEGES Alliances support up to three clans. 24-hour penalty after leaving or being removed from a clan. Clan wars require level 3 and at least 15 clan members. Castle siege registration requires clan level 5. Castle sieges last two hours and occur every two weeks. Aden Castle: Saturday, 22:00 GMT+3. Giran Castle: Sunday, 22:00 GMT+3. Other castles are distributed through weekly Friday Clan vs Clan events at 22:00 GMT+3. Clan Hall auctions require level 2; bidding and upkeep use Adena. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 12 • CUSTOM COMMUNITY BOARD & CLIENT Community Board with live map, radio, raid boss timers and status for EU, BR and Asia. MightyProject Launcher for updates and file checks. Customized Classic client with updated skill icons/interface and DirectX 11 / DirectX 12 selection. Graphics presets (High, Average and Low) and configurable video, sound and UI preferences. Saved accounts for faster login. Searchable inventory, broker filters and private-shop sales history. Chat moving/resizing, copy/paste, emoticons and enhanced party highlighting. Automatic potion/elixir settings, Party Ping / readiness checks and Command Channel coordination. Cosmetic Fitting Room and La Vie En Rose beauty shop. 13 • IMPORTANT FIRST EVENTS 03 November 2026: First Scarlet van Halisha and Orfen schedule begins. 06 November 2026, 22:00: First Clan vs Clan castle event. 07 November 2026, 22:00: First Aden siege. 08 November 2026, 22:00: First Giran siege. 13 November 2026, 18:00: First Olympiad period. 30 November 2026, 20:00: Clan Hall auctions begin. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ READY TO JOIN MIGHTY PROJECT x200? VISIT THE OFFICIAL WEBSITE READ ALL SERVER FEATURES & CLASS SKILL DETAILS MightyProject • Lineage II Interlude PvP x200            
    • Skype/Teams: LargeSeLLs@gmail.com   Discord: largesells & LargeSeLLs#7167 DiscUniqueID: 321388776200994816   Alt.Discord: largesells. & LARGESELLS#3659 Alt.DiscID: 1051631007532589098
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