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Posted

@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

Posted
5 hours ago, panchio said:

@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

Use WaitAction instead.

 

var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

Posted (edited)

hey @adr.bot is there any Method to get current loaded zone name? e.g.:

 

Engine.LoadZone('123');
// print(Engine.GetCurrentZone) or smth . Should print 123 (zone name)

And if not, is it possible to manually implement such method somehow? Tnanks in advance.

 

Edited by Griffin39
  • 3 weeks later...
  • 3 weeks later...
Posted (edited)

hi i need help with this script  works normal but when i tp rune reloop the tp and not move to path!!!

 

 

uses SysUtils,Teleport;

procedure AttackDefense;
var
uX,uY,uZ: integer;
begin
 engine.Facecontrol(0, false);
 engine.moveto(user.x,user.y,user.z);
 uX:=user.x;
 uY:=user.y;
 uZ:=user.Z;
 while user.inrange(uX,uY,uZ,500) do begin
     engine.useitem(736);//soe
     delay(20000);
 end;
 while user.incombat do delay(500);
end;
procedure Target(id: integer);
var
i:integer;
begin
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = id then begin
  if not npclist.items(i).dead then begin
   engine.settarget(npclist.items(i));
   break();
  end;
 end;
end;
end;
function ValidNPC: boolean;
var
i,n:integer;
npc: TL2Live;
begin
result:=false;
n:=0;
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = 31748 then begin
  if not npclist.items(i).dead then inc(n);
 end;
end;
if n = 4 then result:=true;
end;


procedure chapter1;  // Precious Soul 1
var
item: TL2item;
begin
if engine.queststatus(241,1) and not engine.queststatus(241,2) then begin //st1
 while not user.inrange(84429, 147265, -3392,300) do begin // Тп в гиран
   Teleport.TpGiran;
 end;
 Engine.MoveTo(83800, 147672, -3392);
 Engine.MoveTo(83672, 147880, -3384);
 Engine.MoveTo(83608, 148440, -3384);
 Engine.MoveTo(83496, 148840, -3392);
 Engine.MoveTo(83304, 149144, -3392);
 Engine.MoveTo(82984, 149224, -3456);
 Engine.MoveTo(82632, 149432, -3456);
 Engine.MoveTo(82136, 149496, -3456);
 Engine.MoveTo(81656, 149544, -3456);
 Engine.MoveTo(81304, 149672, -3448);
 while not engine.queststatus(241,2) do begin
  engine.settarget(30753);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,2) and not engine.queststatus(241,3) then begin //st2
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 while not engine.queststatus(241,3) do begin
  engine.settarget(30754);
  engine.movetotarget(-100);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,3) and not engine.queststatus(241,4) then begin //st3
 while not user.inrange(34208, 187379, -3088,300) do begin
  Teleport.TpBeeHive;
 end;
 Engine.MoveTo(33768, 187288, -3248);
 Engine.MoveTo(33016, 187144, -3200);
 Engine.MoveTo(32040, 186760, -3232);
 Engine.MoveTo(30984, 186408, -3400);
 Engine.MoveTo(30184, 186200, -3632);
 Engine.MoveTo(28632, 186312, -3664);
 Engine.MoveTo(26488, 186696, -3536);
 Engine.MoveTo(25400, 186504, -3360);
 Engine.MoveTo(23176, 186440, -3456);
 Engine.MoveTo(21944, 186280, -3336);
 Engine.MoveTo(21288, 186408, -3248);
 Engine.MoveTo(20936, 186472, -3240);
 Engine.MoveTo(20424, 186296, -3344);
 Engine.MoveTo(19944, 186040, -3344);
 Engine.MoveTo(19688, 185608, -3344);
 Engine.MoveTo(19816, 185416, -3336);
 Engine.MoveTo(20200, 185176, -3336);
 Engine.MoveTo(20584, 184904, -3336);
 Engine.MoveTo(20904, 184696, -3336);
 Engine.LoadZone(script.path+'BarahamNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,4) do delay(500);
 while user.incombat do delay(500);
 engine.facecontrol(0, false);
end;
if engine.queststatus(241,4) and not engine.queststatus(241,5) then begin //st4
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147624, 26904, -2192);
 Engine.MoveTo(147624, 26504, -2176);
 Engine.MoveTo(147688, 26360, -2120);
  while not engine.queststatus(241,5) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,5) and not engine.queststatus(241,6) then begin //st5
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,6) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(241,6) and not engine.queststatus(241,7) then begin //st6
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 Engine.MoveTo(72856, 117736, -3664);
 Engine.MoveTo(72424, 117000, -3664);
 Engine.MoveTo(71928, 115608, -3680);
 Engine.MoveTo(71592, 114440, -3712);
 Engine.MoveTo(71400, 113448, -3696);
 Engine.MoveTo(71336, 112472, -3680);
 Engine.MoveTo(71288, 111176, -3712);
 Engine.MoveTo(71016, 110168, -3712);
 Engine.MoveTo(70904, 108312, -3712);
 Engine.MoveTo(70952, 106984, -3712);
 Engine.MoveTo(71080, 105384, -3680);
 Engine.MoveTo(71240, 104376, -3664);
 Engine.MoveTo(71464, 102968, -3696);
 Engine.MoveTo(71608, 102120, -3712);
 Engine.MoveTo(71768, 101240, -3696);
 Engine.MoveTo(72104, 100888, -3680);
 Engine.MoveTo(72392, 100232, -3616);
 Engine.MoveTo(73176, 99992, -3392);
 Engine.MoveTo(73592, 99848, -3288);
 Engine.MoveTo(74200, 99576, -3264);
 Engine.MoveTo(74920, 99640, -3264);
 Engine.MoveTo(75640, 99800, -3296);
 Engine.MoveTo(76744, 100024, -3376);
 Engine.MoveTo(76648, 101304, -3296);
 Engine.MoveTo(76504, 102552, -3176);
 Engine.MoveTo(76328, 103432, -3056);
 Engine.MoveTo(76088, 104456, -2960);
 Engine.MoveTo(75992, 105016, -2880);
 Engine.MoveTo(76232, 105592, -2912);
 Engine.MoveTo(76920, 106568, -2944);
 Engine.MoveTo(76712, 107000, -2880);
 Engine.LoadZone(script.path+'SuccubusNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,7) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,7) and not engine.queststatus(241,8) then begin //st7
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,8) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;

end;
if engine.queststatus(241,8) and not engine.queststatus(241,9) then begin //st8
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,9) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,9) and not engine.queststatus(241,10) then begin //st9
 while not user.inrange(116543, 76297, -2720,300) do begin
  Teleport.TpHunters;
 end;
 Engine.MoveTo(117112, 76264, -2720);
 Engine.MoveTo(117672, 76216, -2672);
 Engine.MoveTo(118072, 76136, -2672);
 Engine.MoveTo(118488, 76248, -2632);
 Engine.MoveTo(119336, 76504, -2368);
 Engine.MoveTo(119576, 76568, -2256);
 Engine.MoveTo(119688, 76680, -2256);
 Engine.MoveTo(119576, 76840, -2256);
 Engine.MoveTo(119272, 77112, -2256);
 Engine.MoveTo(119368, 77304, -2240);
 Engine.MoveTo(119544, 77400, -2224);
 Engine.MoveTo(119848, 77304, -2224);
 while not engine.queststatus(241,10) do begin
   engine.settarget(30692);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;    
end;
if engine.queststatus(241,10) and not engine.queststatus(241,11) then begin //st10
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,11) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,11) and not engine.queststatus(241,12) then begin //st11
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,12) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(2000);
 end;
end;
if engine.queststatus(241,12) and not engine.queststatus(241,13) then begin //st12
if not user.inrange(33000, -48200, 1792, 400) then begin
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,13) do begin
   engine.settarget(31744);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,13) and not engine.queststatus(241,14) then begin //st13
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43880, -49816, -784);
 Engine.MoveTo(43624, -49208, -776);
 Engine.MoveTo(43432, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42936, -48776, -776);
 Engine.MoveTo(42552, -48328, -784);
 Engine.MoveTo(41656, -48264, -784);
 Engine.MoveTo(40568, -48248, -752);
 Engine.MoveTo(39736, -48232, -752);
 Engine.MoveTo(38168, -48248, -1136);
 Engine.MoveTo(37608, -48408, -1136);
 Engine.MoveTo(37384, -48648, -1112);
 Engine.MoveTo(37352, -49032, -1112);
 Engine.MoveTo(37416, -49240, -1112);
 Engine.MoveTo(37960, -49336, -1112);
 Engine.MoveTo(38184, -49352, -1112);
 Engine.MoveTo(38328, -49256, -1112);
 while not engine.queststatus(241,14) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,14) and not engine.queststatus(241,15) then begin //st14
 while not user.inrange(172120, 20272, -3312,300) do begin
  Teleport.TpCementery;
 end;
 Engine.MoveTo(172216, 20056, -3312);
 Engine.MoveTo(172504, 20088, -3312);
 Engine.MoveTo(172712, 20200, -3312);
 Engine.MoveTo(173032, 20232, -3224);
 Engine.MoveTo(173960, 20232, -3232);
 Engine.MoveTo(174680, 20216, -3232);
 Engine.MoveTo(175768, 20232, -3232);
 Engine.MoveTo(176648, 20216, -3232);
 Engine.MoveTo(177656, 20232, -3232);
 Engine.MoveTo(178088, 20216, -3232);
 Engine.MoveTo(178424, 19816, -3232);
 Engine.MoveTo(178616, 19704, -3200);
 Engine.MoveTo(178840, 19656, -3152);
 Engine.MoveTo(179480, 19432, -3152);
 Engine.MoveTo(179592, 19240, -3152);
 Engine.MoveTo(179656, 19112, -3152);
 Engine.MoveTo(179720, 17192, -3152);
 Engine.MoveTo(181064, 17144, -3152);
 Engine.LoadZone(script.path+'CrimsonMoss.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,15) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,15) and not engine.queststatus(241,16) then begin //st15
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43848, -49832, -784);
 Engine.MoveTo(43544, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42920, -48568, -784);
 Engine.MoveTo(42696, -48328, -784);
 Engine.MoveTo(42008, -48248, -784);
 Engine.MoveTo(40712, -48232, -752);
 Engine.MoveTo(39832, -48216, -752);
 Engine.MoveTo(38136, -48248, -1136);
 Engine.MoveTo(37528, -48440, -1136);
 Engine.MoveTo(37352, -48728, -1112);
 Engine.MoveTo(37384, -49144, -1112);
 Engine.MoveTo(37432, -49320, -1112);
 Engine.MoveTo(37896, -49336, -1112);
 Engine.MoveTo(38280, -49272, -1112);
 Engine.MoveTo(38344, -49272, -1112);
 while not engine.queststatus(241,16) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,16) and not engine.queststatus(241,17) then begin //st16
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,17) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,17) and not engine.queststatus(241,18) then begin //st17
 if not user.inrange(33000, -48200, 1792, 300) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,18) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,18) and not engine.queststatus(241,19) then begin //st18
 while not user.inrange(147790, -56496, -2768,300) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148360, -56216, -2760);
 Engine.MoveTo(149016, -56376, -2768);
 Engine.MoveTo(149240, -56424, -2768);
 Engine.MoveTo(149912, -56904, -2960);
 Engine.MoveTo(150040, -57336, -2960);
 Engine.MoveTo(150104, -57864, -2960);
 while not engine.queststatus(241,19) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,19) and not engine.queststatus(241,20) then begin //st19
while not Inventory.Quest.ByID(7677, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
/////////////////////////
end;
procedure chapter2;  // Precious Soul 2
var
item: TL2item;
begin
if Inventory.Quest.ByID(7677, item) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(242,1) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,1) and not engine.queststatus(242,2) then begin
 while not engine.queststatus(242,2) do begin
  engine.settarget(31743);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,2) and not engine.queststatus(242,3) then begin
 while not engine.queststatus(242,3) do begin
  engine.settarget(31744);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,3) and not engine.queststatus(242,4) then begin
 while not user.inrange(93137, -58245, -2832,300) do begin
  Teleport.TpScreams;
 end;
 Engine.MoveTo(94952, -59432, -2424);
 Engine.MoveTo(94984, -60152, -2432);
 Engine.MoveTo(95000, -60584, -2464);
 while not engine.queststatus(242,4) do begin
  engine.settarget(31751);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,4) and not engine.queststatus(242,5) then begin
 while not engine.queststatus(242,5) do begin
  engine.settarget(31752);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  if user.target.dead then engine.canceltarget;
 end;
end;
if engine.queststatus(242,5) and not engine.queststatus(242,6) then begin
 while not engine.queststatus(242,6) do begin
   engine.settarget(31751);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,6) and not engine.queststatus(242,7) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,7) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,7) and not engine.queststatus(242,8) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16360, -3648);
 Engine.MoveTo(85336, 17032, -3584);
 Engine.MoveTo(85336, 17544, -3496);
 Engine.MoveTo(85336, 19784, -3768);
 Engine.MoveTo(85352, 20984, -3680);
 Engine.MoveTo(85352, 21832, -3528);
 Engine.MoveTo(85352, 22664, -3496);
 Engine.MoveTo(85336, 23240, -3496);
 Engine.MoveTo(85336, 24024, -3632);
 Engine.MoveTo(85064, 24088, -3616);
 Engine.MoveTo(84856, 24008, -3568);
 Engine.MoveTo(84376, 24232, -3552);
 Engine.MoveTo(83640, 24264, -3552);
 Engine.MoveTo(82968, 24088, -3504);
 Engine.MoveTo(82056, 23848, -3520);
 Engine.MoveTo(81336, 23656, -3552);
 Engine.MoveTo(80312, 23272, -3552);
 Engine.MoveTo(79768, 22952, -3552);
 Engine.MoveTo(79032, 22248, -3536);
 Engine.MoveTo(78552, 21624, -3552);
 Engine.MoveTo(78168, 20760, -3552);
 Engine.MoveTo(77848, 19976, -3552);
 Engine.MoveTo(77640, 19112, -3600);
 Engine.MoveTo(77480, 17992, -3792);
 Engine.MoveTo(75656, 18568, -3744);
 Engine.MoveTo(74232, 18440, -3632);
 Engine.MoveTo(71592, 18360, -3664);
 Engine.MoveTo(70104, 18168, -3632);
 Engine.MoveTo(69880, 18120, -3648);
 while not engine.queststatus(242,8) do begin
   engine.settarget(30738);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,8) and not engine.queststatus(242,9) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,9) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,9) and not engine.queststatus(242,10) then begin // как будет перс для теста, переписать, пока и так работает.
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
 Engine.LoadZone(script.path+'VOS_Unicorn.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7595, item) or (item.count < 4) do delay(500);
 AttackDefense;
 Engine.MoveTo(85880, -76536, -3456);
 while not ValidNPC do delay(500);
 while inventory.Quest.ByID(7595, item) and (item.count > 0) do begin
   Target(31748);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   if user.target.dead then engine.canceltarget;
   delay(500);
 end;
 
 
end;
if engine.queststatus(242,10) and not engine.queststatus(242,11) then begin
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
  while not engine.queststatus(242,11) do begin
   engine.settarget(31746);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.canceltarget;
   delay(500);
   engine.settarget(31747);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
 end;
end;
if engine.queststatus(242,11) then begin
 while not user.inrange(44083, -50161, -784,500) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   
 end;
end;
////////////////////////////////////////////////
end;
procedure chapter3;  // Precious Soul 3
var
item: TL2item;
begin
if Inventory.Quest.ByID(7678, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(147928, -56152, -2768);
 Engine.MoveTo(148488, -56200, -2768);
 Engine.MoveTo(149048, -56376, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149576, -56696, -2864);
 Engine.MoveTo(149896, -56952, -2960);
 Engine.MoveTo(150008, -57352, -2960);
 Engine.MoveTo(150104, -57816, -2960);
 Engine.MoveTo(150104, -57880, -2960);
 while Inventory.Quest.ByID(7678, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 
end;
if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not engine.queststatus(246,2) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;
end;
if engine.queststatus(246,2) and not engine.queststatus(246,3) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 //to Piligrim
 Engine.MoveTo(68408, -72152, -3728);
 Engine.MoveTo(69032, -72472, -3776);
 Engine.MoveTo(70136, -72968, -3760);
 Engine.MoveTo(71528, -73576, -3752);
 Engine.MoveTo(72952, -74120, -3680);
 Engine.MoveTo(73736, -74408, -3504);
 Engine.MoveTo(74600, -74472, -3376);
 Engine.MoveTo(75512, -74408, -3200);
 Engine.MoveTo(76696, -74280, -3088);
 Engine.MoveTo(77464, -74264, -3024);
 Engine.MoveTo(77960, -74168, -3080);
 Engine.MoveTo(78328, -74360, -3224);
 Engine.MoveTo(78920, -75048, -3480);
 Engine.MoveTo(79384, -75736, -3672);
 Engine.MoveTo(79736, -76328, -3920);
 Engine.MoveTo(79896, -76808, -4000);
 Engine.LoadZone(script.path+'NoblessePiligrim.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7591, item) do begin
 if user.target = nil then Engine.DMoveTo(80488, -79192, -4032);
 delay(500); // вставить ID кольца.
 end;
 // вставить ID кольца.
 engine.facecontrol(0,false); ///////////
 //to Judge
 Engine.MoveTo(81544, -79496, -4032);
 Engine.MoveTo(82392, -79880, -3936);
 Engine.MoveTo(83192, -80040, -3728);
 Engine.MoveTo(83640, -80120, -3544);
 Engine.MoveTo(84408, -80456, -3504);
 Engine.MoveTo(85400, -80792, -3600);
 Engine.MoveTo(86280, -80760, -3696);
 Engine.MoveTo(87256, -79864, -3696);
 Engine.MoveTo(88056, -79032, -3696);
 Engine.MoveTo(89096, -78296, -3760);
 Engine.MoveTo(89656, -78088, -3776);
 Engine.LoadZone(script.path+'NoblesseJudge.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7592, item) do delay(500); // вставить ID кольца.
 AttackDefense; // придумать как фиксануть проверку на атаку
 
 
end;
if engine.queststatus(246,3) and not engine.queststatus(246,4) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148600, -56184, -2768);
  Engine.MoveTo(149224, -56424, -2768);
  Engine.MoveTo(149592, -56696, -2864);
  Engine.MoveTo(149896, -56920, -2960);
  Engine.MoveTo(149960, -57288, -2960);
  Engine.MoveTo(150088, -57656, -2960);
  Engine.MoveTo(150152, -57816, -2960);
  while not engine.queststatus(246,4) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(2);
   delay(500);
end;
end;  
if engine.queststatus(246,4) and not engine.queststatus(246,5) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 Engine.MoveTo(69224, -72456, -3792);
 Engine.MoveTo(69976, -72776, -3776);
 Engine.MoveTo(70952, -73208, -3776);
 Engine.MoveTo(71832, -73576, -3744);
 Engine.MoveTo(73384, -74296, -3568);
 Engine.MoveTo(73976, -74504, -3472);
 Engine.MoveTo(75096, -74424, -3248);
 Engine.MoveTo(76104, -74392, -3152);
 Engine.MoveTo(76936, -74232, -3056);
 Engine.MoveTo(77688, -74216, -3040);
 Engine.MoveTo(78200, -74360, -3192);
 Engine.MoveTo(79272, -75048, -3552);
 Engine.MoveTo(80232, -77176, -4032);
 Engine.MoveTo(80408, -77736, -4032);
 Engine.MoveTo(81336, -78824, -4032);
 Engine.MoveTo(82264, -79704, -3968);
 Engine.MoveTo(83160, -79976, -3744);
 Engine.MoveTo(83688, -80056, -3536);
 Engine.MoveTo(84040, -80216, -3488);
 Engine.MoveTo(84584, -81160, -3504);
 Engine.MoveTo(84920, -82936, -3552);
 Engine.MoveTo(85320, -84664, -3552);
 Engine.MoveTo(86184, -85944, -3408);
 Engine.MoveTo(86648, -86344, -3192);
 Engine.MoveTo(87288, -86536, -2984);
 Engine.MoveTo(88168, -86424, -2840);
 Engine.MoveTo(89016, -86168, -2744);
 Engine.MoveTo(89208, -86984, -2752);
 Engine.MoveTo(88728, -87656, -2752);
 Engine.MoveTo(88488, -88456, -2760);
 Engine.MoveTo(88344, -88968, -2760);
 Engine.MoveTo(87704, -89192, -2704);
 Engine.MoveTo(87064, -89208, -2704);
 Engine.LoadZone(script.path+'NoblesseStuff.zmap');
 engine.facecontrol(0,true);
 while not inventory.Quest.ByID(7593, item) do delay(500);
 engine.facecontrol(0,false);
 AttackDefense;
end;
if engine.queststatus(246,5) and not engine.queststatus(246,6) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148392, -56200, -2760);
  Engine.MoveTo(148872, -56264, -2768);
  Engine.MoveTo(149256, -56424, -2760);
  Engine.MoveTo(149592, -56664, -2864);
  Engine.MoveTo(149880, -56888, -2960);
  Engine.MoveTo(149976, -57032, -2960);
  Engine.MoveTo(150040, -57432, -2960);
  Engine.MoveTo(150184, -57832, -2960);
  while not engine.queststatus(246,6) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(246,6) and not engine.queststatus(246,7) then begin
  while not user.inrange(85279, 16107, -3656,500) do begin
   Teleport.TpIvory;
  end;
  while not user.inrange(85424, 16071, -1760,500) do begin  //go 4 floor
   engine.settarget(30727);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel(3);
   delay(500);
   engine.DlgSel(4);
   delay(500);
  end;
  while not Inventory.Quest.ByID(7679, item) do begin
   engine.settarget(30721);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
            
end;  
//////////////////////////////////
end;
procedure chapter4;  // Precious Soul 4
var
item: TL2item;
begin
if Inventory.Quest.ByID(7679, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148072, -56312, -2768);
 Engine.MoveTo(148392, -56232, -2760);
 Engine.MoveTo(148728, -56280, -2768);
 Engine.MoveTo(149016, -56424, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149624, -56696, -2864);
 Engine.MoveTo(149848, -56936, -2960);
 Engine.MoveTo(149944, -57112, -2960);
 Engine.MoveTo(149992, -57432, -2960);
 Engine.MoveTo(150024, -57720, -2960);
 Engine.MoveTo(150072, -57848, -2960);
end;
////////////
end;

 


begin
  chapter1;
  chapter2;
  chapter3;
  chapter4;
end.

 
// разная хуйня
// пофиксить отбивку через интерфейс.
Engine.LoadZone(script.path+'VOS_Unicorn.zmap');


if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not user.inrange(84429, 147265, -3392,500) do begin
   Teleport.TpGiran;
 end;

end;

while not engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 

 

 

Edited by amita
Posted
On 4/3/2020 at 4:28 PM, l3g0las said:

hi, 

does anyone has a nobless quest script?

I have nobless quest script but it doesn't kill the raidboss for you.

 

Quote

hi, any script for TTs + this captcha

https://imgur.com/a/lSufgOl

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

  • 2 weeks later...
Posted (edited)

 

On 4/9/2020 at 7:22 AM, darknesscrysis said:

I have nobless quest script but it doesn't kill the raidboss for you.

 

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

Hi! Do u have still the captcha script? Becuase i need it. In this server a captcha appears when u are leveling. So it would be easier for me to check my pc when adrenaline replays a sound than checking my pc every minute for this annoying captcha.

 

 

Edited by elrey2
Posted

Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 

uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

Posted
13 hours ago, darknesscrysis said:

Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 


uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

Thank you dark for the answer. Unfortunately the script doesnt work for me. The captcha is like a trade/party window. See in the image below. Anyone have a captcha script for this? I need only a sound when the captcha appears

Captcha2.png

Posted

The above script works for tutorial windows. For trade chats you would only need to change the packet ID, so search for that. You don't need to ask for a whole other script when you already have one that you just need to modify for it to work.

  • Upvote 2

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User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
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