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Posted
21 minutes ago, adr.bot said:

 

 

26 minutes ago, adr.bot said:

 

 

Oh god, Thanks, didn't know I could do it without the script recorder or something like that!

 

Maybe I won't use it but It worked! It was Engine.ByPassToServer('custom_bank_deposit'), script working perfectly!

 

Thanks for help me learning <3

Posted

Hi all. I need a script that automatly give party to another character when the buffs are gone. (The other character will acept the party and buff the main character)

This is the script:

 

var Figth_Flag:boolean;
     Obj: TL2Buff;
     IdBuff: integer;
     Buffs:TL2Buff;
var L2Skill: TL2Skill;

procedure toBuff;
  begin
  IdBuff:=1204 ;  //Check BUFF
   while not User.Buffs.ById(IdBuff,obj) do begin
        Print('Check Buff');
        engine.inviteparty('CharName');  //Party
        Delay(7000);
        
 end;
        end;

 

 

I dont get any error message, but the script dont work. The adrenaline runs it for 1 sec and then stops.

 

Any advice?

Posted (edited)

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 

const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Edited by darknesscrysis
Posted
On 5/6/2020 at 1:51 PM, darknesscrysis said:

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 


const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Thanks dark, this works perfectly!

Posted

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

Posted
5 hours ago, batukada said:

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

 

(ChatMessage.Unread)
(ChatMessage.ChatType = ctParty)

 

https://adrenalinebot.com/en/api/example/game-chat-scanner-looking-for-needed-phrases

Posted

Hi guys, especially @adr.bot, how can we read system messages on adr? i have cracked 1.71 version. Or on screen damage messages?

On 2/19/2020 at 4:01 PM, fAkeN said:

Use WaitAction instead.

 


var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

@fAkeNhi, i  can print the id of message but cant read the message. how can i read the message text? need to read system messages. thx for any help

Posted (edited)

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.

uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

Edited by batukada
Posted
On 5/19/2020 at 11:43 PM, batukada said:

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.


uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

take a look at that

 

https://adrenalinebot.com/en/api/example/repeat-dialog-selection-by-bots-after-main-character

  • 2 weeks later...
Posted
On 8/20/2016 at 8:13 PM, adr.bot said:

well anyone if need with auto login, its not perfect but better than nothing


uses SysUtils;

const
buff_ID:integer = 7029;

var
loggedIn:boolean;
 
function ShellExecuteW(hwnd: integer; lpOperation, lpFile, lpParameters, lpDirectory: PChar;  nShowCmd: integer): integer; stdcall;
  external 'Shell32.dll';
 
function keybd_event(bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer; stdcall;
  external 'user32.dll';

function ShowWindow(hwnd:cardinal; action:integer):boolean; stdcall;
external 'user32.dll';
 
procedure disconnectMonitor;
const
  login = 'qq';
  password = 'aa';
  gamePath = 'C:\Users\Pc\Desktop\server\Lineage II\system\l2.exe';
begin
  while engine.Delay(3000) do begin  
    if (Engine.Status = lsOffline) or (Engine.Status = lsOff) then begin
      loggedIn:=true;
      print('dc');
      Engine.FaceControl(0, false);
      Delay(1000);
      Engine.GameClose;
      Delay(1000);
      ShellExecuteW(0, 'open', PChar(gamePath), nil, nil, 0);
      Delay(15000);
      enterText(login);
      Engine.UseKey('Tab');
      Delay(300);
      enterText(password);
      Delay(300);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(10000);
      ShowWindow(engine.gamewindow, 6);
    end;
  end;
end;
 
procedure enterText(const text: string);
var
  i: cardinal;
  upperCase: boolean;
begin
  for i:= 1 to length(text) do begin
    if isDigit(text[i]) then
      Engine.UseKey(text[i])
    else begin
      upperCase:= text[i] = UpCase(text[i]);
      if upperCase then begin
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
          Engine.UseKey(text[i]);
          delay(10);
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
      end else
        Engine.UseKey(text[i]);
    end;
    Delay(50);
  end;
end;
 
function isDigit(ch: char): boolean;
const
  digits = '013456789';
var
  i: cardinal;
begin
  result:= false;
  for i:= 0 to length(digits) do
    if digits[i] = ch then begin
      result:= true;
      exit;
    end;
end;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
Result:=false;
    if not User.Buffs.ByID(buff_ID, buff) then begin
        Result:=true;
        Print('Buffs are needed...');
        if Engine.SetTarget(31692) then begin //NPC ID
           engine.useskill(7029);
           delay(1111);
           //buff part here
           Print('Buffed.');
        end else begin
           if (user.target.valid) and (user.target.attackable) then
           while not user.target.dead do delay(50);
           Engine.FaceControl(0, false);
           print('No buffer - doing soe...');
           if engine.entertext('/unstuck') and engine.delay(1111) then
           while user.cast.endtime <> 0 do delay(2222);
           delay(5555);
        end;
    end;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(5555);
    end;
end;

procedure farmAndBack;
begin
while true do begin
delay(1111);
if not loggedIn then begin
if engine.status = lsonline then begin
//---------------------------------------------------
// Goddard
//---------------------------------------------------
if user.inrange(146272, -58176, -2976, 250, 150) then begin
if User.InRange(146272, -58176, -2971, 300, 150) then Engine.MoveTo(145849, -57856, -2983);
if User.InRange(145849, -57856, -2983, 300, 150) then Engine.MoveTo(145708, -57656, -2983);
if User.InRange(145708, -57656, -2983, 300, 150) then Engine.MoveTo(145480, -56995, -2983);
if User.InRange(145480, -56995, -2983, 300, 150) then Engine.MoveTo(145600, -56820, -2979);
if User.InRange(145600, -56820, -2979, 300, 150) then Engine.MoveTo(145770, -56703, -2888);
if User.InRange(145770, -56703, -2888, 300, 150) then Engine.MoveTo(146136, -56468, -2783);
if User.InRange(146136, -56468, -2783, 300, 150) then Engine.MoveTo(147158, -56153, -2783);
if User.InRange(147158, -56153, -2783, 300, 150) then Engine.MoveTo(147523, -56004, -2775);
if User.InRange(147523, -56004, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145264, -57680, -2976, 250, 150) then begin
if User.InRange(145264, -57680, -2971, 300, 150) then Engine.MoveTo(145484, -56907, -2983);
if User.InRange(145484, -56907, -2983, 300, 150) then Engine.MoveTo(145773, -56699, -2886);
if User.InRange(145773, -56699, -2886, 300, 150) then Engine.MoveTo(146107, -56480, -2784);
if User.InRange(146107, -56480, -2784, 300, 150) then Engine.MoveTo(147192, -56142, -2783);
if User.InRange(147192, -56142, -2783, 300, 150) then Engine.MoveTo(147520, -55983, -2775);
if User.InRange(147520, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145696, -57696, -2976, 250, 150) then begin
if User.InRange(145696, -57696, -2971, 300, 150) then Engine.MoveTo(145500, -56937, -2983);
if User.InRange(145500, -56937, -2983, 300, 150) then Engine.MoveTo(145773, -56701, -2886);
if User.InRange(145773, -56701, -2886, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147265, -56109, -2783);
if User.InRange(147265, -56109, -2783, 300, 150) then Engine.MoveTo(147500, -55930, -2767);
if User.InRange(147500, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144944, -55392, -2976, 250, 150) then begin
if User.InRange(144944, -55392, -2971, 300, 150) then Engine.MoveTo(144913, -55647, -2983);
if User.InRange(144913, -55647, -2983, 300, 150) then Engine.MoveTo(145027, -56285, -2983);
if User.InRange(145027, -56285, -2983, 300, 150) then Engine.MoveTo(145092, -56489, -2983);
if User.InRange(145092, -56489, -2983, 300, 150) then Engine.MoveTo(145356, -56891, -2983);
if User.InRange(145356, -56891, -2983, 300, 150) then Engine.MoveTo(145539, -56846, -2983);
if User.InRange(145539, -56846, -2983, 300, 150) then Engine.MoveTo(145763, -56692, -2887);
if User.InRange(145763, -56692, -2887, 300, 150) then Engine.MoveTo(146103, -56477, -2784);
if User.InRange(146103, -56477, -2784, 300, 150) then Engine.MoveTo(147008, -56177, -2783);
if User.InRange(147008, -56177, -2783, 300, 150) then Engine.MoveTo(147497, -55998, -2775);
if User.InRange(147497, -55998, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144752, -56752, -2976, 250, 150) then begin
if User.InRange(144752, -56752, -2971, 300, 150) then Engine.MoveTo(145283, -56881, -2983);
if User.InRange(145283, -56881, -2983, 300, 150) then Engine.MoveTo(145480, -56896, -2983);
if User.InRange(145480, -56896, -2983, 300, 150) then Engine.MoveTo(145769, -56691, -2885);
if User.InRange(145769, -56691, -2885, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147223, -56110, -2783);
if User.InRange(147223, -56110, -2783, 300, 150) then Engine.MoveTo(147480, -55983, -2775);
if User.InRange(147480, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149120, -58064, -2976, 250, 150) then begin
if User.InRange(149120, -58064, -2971, 300, 150) then Engine.MoveTo(149581, -57760, -2983);
if User.InRange(149581, -57760, -2983, 300, 150) then Engine.MoveTo(149689, -57638, -2983);
if User.InRange(149689, -57638, -2983, 300, 150) then Engine.MoveTo(149962, -57118, -2983);
if User.InRange(149962, -57118, -2983, 300, 150) then Engine.MoveTo(149948, -56913, -2983);
if User.InRange(149948, -56913, -2983, 300, 150) then Engine.MoveTo(149650, -56697, -2885);
if User.InRange(149650, -56697, -2885, 300, 150) then Engine.MoveTo(149265, -56443, -2783);
if User.InRange(149265, -56443, -2783, 300, 150) then Engine.MoveTo(148211, -56093, -2783);
if User.InRange(148211, -56093, -2783, 300, 150) then Engine.MoveTo(147914, -55957, -2774);
if User.InRange(147914, -55957, -2774, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150400, -56752, -2976, 250, 150) then begin
if User.InRange(150400, -56752, -2971, 300, 150) then Engine.MoveTo(150019, -56918, -2983);
if User.InRange(150019, -56918, -2983, 300, 150) then Engine.MoveTo(149663, -56695, -2889);
if User.InRange(149663, -56695, -2889, 300, 150) then Engine.MoveTo(149320, -56465, -2783);
if User.InRange(149320, -56465, -2783, 300, 150) then Engine.MoveTo(149125, -56366, -2783);
if User.InRange(149125, -56366, -2783, 300, 150) then Engine.MoveTo(148213, -56122, -2783);
if User.InRange(148213, -56122, -2783, 300, 150) then Engine.MoveTo(147934, -55937, -2767);
if User.InRange(147934, -55937, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150704, -55744, -2976, 250, 150) then begin
if User.InRange(150704, -55744, -2971, 300, 150) then Engine.MoveTo(150450, -56378, -2983);
if User.InRange(150450, -56378, -2983, 300, 150) then Engine.MoveTo(150249, -56735, -2983);
if User.InRange(150249, -56735, -2983, 300, 150) then Engine.MoveTo(150018, -56927, -2983);
if User.InRange(150018, -56927, -2983, 300, 150) then Engine.MoveTo(149657, -56697, -2888);
if User.InRange(149657, -56697, -2888, 300, 150) then Engine.MoveTo(149335, -56480, -2784);
if User.InRange(149335, -56480, -2784, 300, 150) then Engine.MoveTo(149183, -56379, -2783);
if User.InRange(149183, -56379, -2783, 300, 150) then Engine.MoveTo(148654, -56222, -2783);
if User.InRange(148654, -56222, -2783, 300, 150) then Engine.MoveTo(148065, -56072, -2783);
if User.InRange(148065, -56072, -2783, 300, 150) then Engine.MoveTo(147935, -55915, -2767);
if User.InRange(147935, -55915, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147680, -58208, -2976, 250, 150) then begin
if User.InRange(147680, -58208, -2971, 300, 150) then Engine.MoveTo(147709, -57988, -2983);
if User.InRange(147709, -57988, -2983, 300, 150) then Engine.MoveTo(147712, -57707, -2886);
if User.InRange(147712, -57707, -2886, 300, 150) then Engine.MoveTo(147720, -57307, -2784);
if User.InRange(147720, -57307, -2784, 300, 150) then Engine.MoveTo(147744, -56149, -2783);
if User.InRange(147744, -56149, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(148288, -58304, -2976, 250, 150) then begin
if User.InRange(148288, -58304, -2971, 300, 150) then Engine.MoveTo(147728, -58113, -2983);
if User.InRange(147728, -58113, -2983, 300, 150) then Engine.MoveTo(147719, -57704, -2884);
if User.InRange(147719, -57704, -2884, 300, 150) then Engine.MoveTo(147723, -57327, -2784);
if User.InRange(147723, -57327, -2784, 300, 150) then Engine.MoveTo(147747, -56101, -2783);
if User.InRange(147747, -56101, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147232, -58480, -2976, 250, 150) then begin
if User.InRange(147232, -58480, -2971, 300, 150) then Engine.MoveTo(147654, -58136, -2983);
if User.InRange(147654, -58136, -2983, 300, 150) then Engine.MoveTo(147710, -57978, -2983);
if User.InRange(147710, -57978, -2983, 300, 150) then Engine.MoveTo(147707, -57704, -2885);
if User.InRange(147707, -57704, -2885, 300, 150) then Engine.MoveTo(147709, -57313, -2784);
if User.InRange(147709, -57313, -2784, 300, 150) then Engine.MoveTo(147733, -56181, -2783);
if User.InRange(147733, -56181, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149088, -56256, -2776, 250, 150) then begin
if User.InRange(149088, -56256, -2771, 300, 150) then Engine.MoveTo(148389, -56149, -2783);
if User.InRange(148389, -56149, -2783, 300, 150) then Engine.MoveTo(148043, -56064, -2783);
if User.InRange(148043, -56064, -2783, 300, 150) then Engine.MoveTo(147912, -55922, -2767);
if User.InRange(147912, -55922, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146832, -55904, -2776, 250, 150) then begin
if User.InRange(146832, -55904, -2771, 300, 150) then Engine.MoveTo(147303, -56054, -2783);
if User.InRange(147303, -56054, -2783, 300, 150) then Engine.MoveTo(147490, -56005, -2775);
if User.InRange(147490, -56005, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146368, -56256, -2776, 250, 150) then begin
if User.InRange(146368, -56256, -2771, 300, 150) then Engine.MoveTo(146968, -56156, -2783);
if User.InRange(146968, -56156, -2783, 300, 150) then Engine.MoveTo(147349, -56110, -2783);
if User.InRange(147349, -56110, -2783, 300, 150) then Engine.MoveTo(147498, -55988, -2775);
if User.InRange(147498, -55988, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147664, -56464, -2776, 250, 150) then begin
if User.InRange(147664, -56464, -2771, 300, 150) then Engine.MoveTo(147701, -56046, -2775);
if User.InRange(147701, -56046, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147680, -56928, -2776, 250, 150) then begin
if User.InRange(147680, -56928, -2771, 300, 150) then Engine.MoveTo(147707, -56086, -2783);
if User.InRange(147707, -56086, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(148560, -55904, -2776, 250, 150) then begin
if User.InRange(148560, -55904, -2771, 300, 150) then Engine.MoveTo(148213, -56048, -2783);
if User.InRange(148213, -56048, -2783, 300, 150) then Engine.MoveTo(147970, -56030, -2783);
if User.InRange(147970, -56030, -2783, 300, 150) then Engine.MoveTo(147927, -55934, -2767);
if User.InRange(147927, -55934, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(149872, -57424, -2976, 250, 150) then begin
if User.InRange(149872, -57424, -2971, 300, 150) then Engine.MoveTo(149954, -56966, -2983);
if User.InRange(149954, -56966, -2983, 300, 150) then Engine.MoveTo(149857, -56845, -2983);
if User.InRange(149857, -56845, -2983, 300, 150) then Engine.MoveTo(149650, -56703, -2887);
if User.InRange(149650, -56703, -2887, 300, 150) then Engine.MoveTo(149320, -56472, -2784);
if User.InRange(149320, -56472, -2784, 300, 150) then Engine.MoveTo(149157, -56414, -2783);
if User.InRange(149157, -56414, -2783, 300, 150) then Engine.MoveTo(148651, -56204, -2783);
if User.InRange(148651, -56204, -2783, 300, 150) then Engine.MoveTo(147991, -56027, -2783);
if User.InRange(147991, -56027, -2783, 300, 150) then Engine.MoveTo(147888, -55926, -2767);
if User.InRange(147888, -55926, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(144960, -56224, -2976, 250, 150) then begin
if User.InRange(144960, -56224, -2971, 300, 150) then Engine.MoveTo(145058, -56508, -2983);
if User.InRange(145058, -56508, -2983, 300, 150) then Engine.MoveTo(145266, -56844, -2983);
if User.InRange(145266, -56844, -2983, 300, 150) then Engine.MoveTo(145477, -56903, -2983);
if User.InRange(145477, -56903, -2983, 300, 150) then Engine.MoveTo(145776, -56696, -2884);
if User.InRange(145776, -56696, -2884, 300, 150) then Engine.MoveTo(146140, -56448, -2783);
if User.InRange(146140, -56448, -2783, 300, 150) then Engine.MoveTo(146776, -56191, -2783);
if User.InRange(146776, -56191, -2783, 300, 150) then Engine.MoveTo(147356, -56089, -2783);
if User.InRange(147356, -56089, -2783, 300, 150) then Engine.MoveTo(147516, -55930, -2767);
if User.InRange(147516, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;   
if user.inrange(144496, -55088, -2976, 250, 150) then begin
if User.InRange(144496, -55088, -2971, 300, 150) then Engine.MoveTo(144742, -55433, -2983);
if User.InRange(144742, -55433, -2983, 300, 150) then Engine.MoveTo(144847, -56003, -2983);
if User.InRange(144847, -56003, -2983, 300, 150) then Engine.MoveTo(145064, -56560, -2983);
if User.InRange(145064, -56560, -2983, 300, 150) then Engine.MoveTo(145339, -56939, -2983);
if User.InRange(145339, -56939, -2983, 300, 150) then Engine.MoveTo(145563, -56858, -2983);
if User.InRange(145563, -56858, -2983, 300, 150) then Engine.MoveTo(145799, -56680, -2884);
if User.InRange(145799, -56680, -2884, 300, 150) then Engine.MoveTo(146159, -56446, -2783);
if User.InRange(146159, -56446, -2783, 300, 150) then Engine.MoveTo(146788, -56217, -2783);
if User.InRange(146788, -56217, -2783, 300, 150) then Engine.MoveTo(147374, -56057, -2783);
if User.InRange(147374, -56057, -2783, 300, 150) then Engine.MoveTo(147521, -55936, -2767);
if User.InRange(147521, -55936, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145392, -56960, -2976, 250, 150) then begin
if User.InRange(145392, -56960, -2971, 300, 150) then Engine.MoveTo(145577, -56837, -2983);
if User.InRange(145577, -56837, -2983, 300, 150) then Engine.MoveTo(145791, -56684, -2884);
if User.InRange(145791, -56684, -2884, 300, 150) then Engine.MoveTo(146151, -56432, -2783);
if User.InRange(146151, -56432, -2783, 300, 150) then Engine.MoveTo(146760, -56200, -2783);
if User.InRange(146760, -56200, -2783, 300, 150) then Engine.MoveTo(147179, -56107, -2783);
if User.InRange(147179, -56107, -2783, 300, 150) then Engine.MoveTo(147476, -56003, -2775);
if User.InRange(147476, -56003, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147705, -58490, -2981, 500, 150) then begin
if User.InRange(147705, -58490, -2976, 300, 150) then Engine.MoveTo(147720, -57977, -2983);
if User.InRange(147720, -57977, -2983, 300, 150) then Engine.MoveTo(147713, -57704, -2885);
if User.InRange(147713, -57704, -2885, 300, 150) then Engine.MoveTo(147711, -57295, -2783);
if User.InRange(147711, -57295, -2783, 300, 150) then Engine.MoveTo(147723, -56053, -2783);
if User.InRange(147723, -56053, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(150257, -57162, -2981, 500, 150) then begin
if User.InRange(150257, -57162, -2976, 300, 150) then Engine.MoveTo(149917, -56883, -2983);
if User.InRange(149917, -56883, -2983, 300, 150) then Engine.MoveTo(149643, -56689, -2884);
if User.InRange(149643, -56689, -2884, 300, 150) then Engine.MoveTo(149271, -56442, -2783);
if User.InRange(149271, -56442, -2783, 300, 150) then Engine.MoveTo(148627, -56183, -2783);
if User.InRange(148627, -56183, -2783, 300, 150) then Engine.MoveTo(148028, -56075, -2783);
if User.InRange(148028, -56075, -2783, 300, 150) then Engine.MoveTo(147923, -55927, -2767);
if User.InRange(147923, -55927, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145152, -57116, -2981, 500, 150) then begin
if User.InRange(145152, -57116, -2976, 300, 150) then Engine.MoveTo(145552, -56852, -2983);
if User.InRange(145552, -56852, -2983, 300, 150) then Engine.MoveTo(145797, -56682, -2884);
if User.InRange(145797, -56682, -2884, 300, 150) then Engine.MoveTo(146120, -56451, -2783);
if User.InRange(146120, -56451, -2783, 300, 150) then Engine.MoveTo(146788, -56201, -2783);
if User.InRange(146788, -56201, -2783, 300, 150) then Engine.MoveTo(147303, -56071, -2783);
if User.InRange(147303, -56071, -2783, 300, 150) then Engine.MoveTo(147508, -55967, -2775);
if User.InRange(147508, -55967, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;

    if user.inrange(147963, -55257, -2736, 500) then begin
        buffCheck;
    end;                                                
    
    if user.inrange(147963, -55257, -2736, 150) and User.Buffs.ByID(buff_ID, buffCheck) then begin
        //teleport
        engine.settarget(31275);
        delay(1111);
        engine.dlgopen;
        delay(1111);
        engine.dlgsel(1);
        delay(1111);
        engine.dlgsel(11);
        Delay(5000);
    end;    
                
    if user.inrange(149574, -112680, -2060, 500) then begin
        //coord to spot
        Engine.MoveTo(150009, -111081, -2236);
    
        Delay(500);
        engine.loadzone('hs');
        Engine.FaceControl(0, true);
        while (not (deadCheck or buffCheck)) and (engine.status = lsonline) do delay(2000);
    end;
end;
end else begin
if engine.status = lsonline then begin
if engine.entertext('/unstuck') and engine.delay(1111) then
while user.cast.endtime <> 0 do delay(2222);
delay(5555);
loggedIn:=false;
end;
end;
end;
end;
                        
begin
if engine.status <> lsonline then loggedIn:= true else loggedIn:= false;
  Script.NewThread(@disconnectMonitor);
  Script.NewThread(@farmAndBack);
end. 

Google translator...

Hello people!
Well, I prepared my script based on the one described above. Apparently, it is flowing normally, however, because my notebook is old, this video card warning appears, I already know the cause and the solution would be to buy only a more current notebook, but my notebook has good settings, the only problem it is the recognition of the plate by the game.
 

If anyone can help, I would like a line of code that I can confirm with OK, so that the game opens and the rest of the script continues.PW7LRAS.jpg

  • 2 weeks later...

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    • Very nice and passionate effort. Good luck.
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    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. Open-world PvP with rewards and ranks alongside it. ═══════════════════════════════════════ QUALITY OF LIFE ═══════════════════════════════════════ - No dual-boxing — one client per player, enforced - Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable - Auto-learn skills, auto-loot with low-value drop filtering - Extended-duration buffs, expanded slots, saved schemes - Offline trading and crafting - Global Gatekeeper, global class change - Offline combat automation disabled ═══════════════════════════════════════ BY THE NUMBERS ═══════════════════════════════════════ 380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers ═══════════════════════════════════════ BETA ═══════════════════════════════════════ Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
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