Jump to content

Question

11 answers to this question

Recommended Posts

  • 0
Posted

Yep Clay I checked it "The only way to resolve this, is by checking all the calls of this method" Xerus problem is related to movement.
 

Starts at :
 at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934)

and loops here for ever..


 at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582)
 at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538)
 at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948)

He probably fixed with movement rework. That's what I'm interesting about.

  • 0
Posted

These are some examples: (Project: Acis (latest))

Exception in thread "AISTPool-1" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)
	at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
-------------------------------------AFTER 1001 ROWS OF THIS LOOP---------------------------------------------
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)

null

Exception in thread "AISTPool-3" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
------------------------------AFTER 993 ROWS OF THIS LOOP-----------------------------------
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)

Also this loop start from:

Exception in thread "AISTPool-9" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)
	at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168)
	at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)

Exception in thread "AISTPool-7" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141)
	at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)
	at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)


Exception in thread "AISTPool-6" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360)
	at net.sf.l2j.gameserver.skills.funcs.FuncMoveSpeed.calc(FuncMoveSpeed.java:39)
	at net.sf.l2j.gameserver.skills.Calculator.calc(Calculator.java:135)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:74)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)
	at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168)
	at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
  • 0
Posted

I didn't change anything related to DEX / Speed / Zones.

I have no idea where that happened.

aCis, latest revision.

 

Here are the lines:

 

1) net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)

	/**
	 * @return the RunSpeed (base+modifier) of the L2Character in function of the Armour Expertise Penalty.
	 */
	public int getRunSpeed()
	{
		return (int) calcStat(Stats.RUN_SPEED, _activeChar.getTemplate().getBaseRunSpd(), null, null);
	}

2) net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141)

		// If the character can't be affected by this zone return
		if (!isAffected(character))
			return;			

3) net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360)

	public int getDEX()
	{
		return getStat().getDEX();
	}
	/**
	 * @return the DEX of the L2Character (base+modifier).
	 */
	public final int getDEX()
	{
		return (int) calcStat(Stats.STAT_DEX, _activeChar.getTemplate().getBaseDEX(), null, null);
	}

4) net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)

	public void moveToLocation(int x, int y, int z, int offset)
	{
		// get movement speed of character
		float speed = getStat().getMoveSpeed(); // line 3514
		if (speed <= 0 || isMovementDisabled())
			return;
		
	public int getMoveSpeed()
	{
		if (_activeChar == null)
			return 1;
		
		if (_activeChar.isRunning())
			return getRunSpeed();
		
		return getWalkSpeed();
	}

5)net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)

		for (L2ZoneType z : getZones())
		{
			if (z != null)
				z.revalidateInZone(character); //line 84
		}
	public void revalidateInZone(L2Character character)
	{
		// If the character can't be affected by this zone return
		if (!isAffected(character))
			return;			
		
		// If the object is inside the zone...
		if (isInsideZone(character.getX(), character.getY(), character.getZ()))
		{
			// Was the character not yet inside this zone?
			if (!_characterList.contains(character))
			{
				List<Quest> quests = getQuestByEvent(QuestEventType.ON_ENTER_ZONE);
				if (quests != null)
				{
					for (Quest quest : quests)
						quest.notifyEnterZone(character, this);
				}
				_characterList.add(character);
				onEnter(character);
			}
		}
		else
		{
			// Was the character inside this zone?
			if (_characterList.contains(character))
			{
				List<Quest> quests = getQuestByEvent(QuestEventType.ON_EXIT_ZONE);
				if (quests != null)
				{
					for (Quest quest : quests)
						quest.notifyExitZone(character, this);
				}
				_characterList.remove(character);
				onExit(character);
			}
		}
	}
  • 0
Posted

you attatch the patches yourself when you updating acis?

if yes you might did this by mistake

i cant think anything else better ask in their forum of what happent

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2 NEXUM — SERVER FEATURES High Five · PvP · x300 · GMT+3 Play. Fight. Earn SOL. ✨ SERVER FEATURES ──────────────── ⚡ XP / SP: x300 💰 Adena: x50 👥 Party Exp / Party SP: x1.1 🐉 Raid Boss Drop: x2 🔥 Epic Boss Drop: x2 📜 Quest: x5 💚 Vitality: ON (up to x2) 🛡️ ENCHANT ──────────────── Safe Enchant: +6 Max Enchant: +30 Normal 60% · Blessed 80% · Crystal 65% · Divine 100% Olympiad field: +6 / +6 / +6 💻 WINDOWS / HWID ──────────────── 2 free · up to 4 windows VIP (HWID) 🎮 GAMEPLAY ──────────────── AutoFarm · Community Board (ALT+B) · Custom Hi5 interface DressMe · Active AntiCheat · Newbie / Safe / PvP farm zones Daily events: TvT · CTF · Domination · DM Weekly Olympiad · Weekly Sieges 📅 SCHEDULE (GMT+3) ──────────────── 🏰 Castle Sieges: Sun 20:00–22:00 (Lord 16:00 or 20:00) ⚔️ Territory War: Sat 20:00–22:00 🏆 Olympiad: Thu / Fri / Sat 18:00–00:00 · non-class 🐉 Baium: Sat random 20:00–21:00 🌋 Antharas / Valakas: Sun every 2 weeks 22:30–23:30 🧪 QA / Core / Orfen: 18–24h after death 💎 PLAY TO EARN ──────────────── Farm & fight like High Five. Crypto Auction — sell rare items for SOL. One SOL balance on the panel (Donate + Auction). ──────────────────────────────── SERVER BETA  OPENING Saturday 17 October · 20:00 GMT+3 · PvP x300 https://l2nexum.com    https://discord.com/invite/TmHftynKe5
    • I'm in to help test and trial stuff. L2 Pride brings back memories of countless farming in Cave of Trials
    • Version 0.4.0 - A geodata generator and L2J format support have been added   - Now, you can generate geodata for the server directly from the client. Most regions match server files at 99-100%. - Cruma opens and saves geodata in L2J format (.l2j). - Geodata can be converted from L2OFF to L2J and vice versa. - When exporting to L2OFF, you can immediately build a path node even if the original format is L2J. - Zones and NPCs are only displayed where there is geodata and no longer appear in mid-air.   Download
    • https://github.com/luannbr/L2Voice-Chat
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..