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Xerus
com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run
protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius();34 answers to this question
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