Xerus Posted December 9, 2013 Posted December 9, 2013 com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run WARNING: java.lang.StackOverflowError at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934) at com.l2jesios.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:240) at com.l2jesios.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:316) at com.l2jesios.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:673) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:417) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:340) at com.l2jesios.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3893) at com.l2jesios.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3039) at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582) at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538) at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948) This error is flloding my gs very often and produce lag anyone know how to fix it? this is the line in L2CharacterAI protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius();
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 Java, make sure you are using the 64 bits version.Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me
0 MWZ Posted December 10, 2013 Posted December 10, 2013 Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag.
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag.Yes i am sure... i did 2 nodifications so far. Added taskmgr for olympiad save every 10 minutes and edited some ai from bosses scripts like oustapp players but i dont believe this is the problem
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Xerus
com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run
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