Xerus Posted December 9, 2013 Share Posted December 9, 2013 com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run WARNING: java.lang.StackOverflowError at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934) at com.l2jesios.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:240) at com.l2jesios.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:316) at com.l2jesios.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:673) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:417) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:340) at com.l2jesios.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3893) at com.l2jesios.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3039) at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582) at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538) at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948) This error is flloding my gs very often and produce lag anyone know how to fix it? this is the line in L2CharacterAI protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius(); Link to comment Share on other sites More sharing options...
0 Xerus Posted December 10, 2013 Author Share Posted December 10, 2013 Java, make sure you are using the 64 bits version.Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me Link to comment Share on other sites More sharing options...
0 MWZ Posted December 10, 2013 Share Posted December 10, 2013 Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag. Link to comment Share on other sites More sharing options...
0 Xerus Posted December 10, 2013 Author Share Posted December 10, 2013 You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag.Yes i am sure... i did 2 nodifications so far. Added taskmgr for olympiad save every 10 minutes and edited some ai from bosses scripts like oustapp players but i dont believe this is the problem Link to comment Share on other sites More sharing options...
0 Xerus Posted December 12, 2013 Author Share Posted December 12, 2013 Fixed by Versus request to lock Link to comment Share on other sites More sharing options...
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com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run
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