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  • 0
Posted

Yep Clay I checked it "The only way to resolve this, is by checking all the calls of this method" Xerus problem is related to movement.
 

Starts at :
 at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934)

and loops here for ever..


 at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582)
 at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538)
 at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948)

He probably fixed with movement rework. That's what I'm interesting about.

  • 0
Posted

These are some examples: (Project: Acis (latest))

Exception in thread "AISTPool-1" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)
	at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
-------------------------------------AFTER 1001 ROWS OF THIS LOOP---------------------------------------------
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)

null

Exception in thread "AISTPool-3" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
------------------------------AFTER 993 ROWS OF THIS LOOP-----------------------------------
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:861)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
	at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:638)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)

Also this loop start from:

Exception in thread "AISTPool-9" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)
	at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168)
	at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)

Exception in thread "AISTPool-7" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141)
	at net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)
	at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1406)
	at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:623)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:353)
	at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:276)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3577)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)


Exception in thread "AISTPool-6" java.lang.StackOverflowError
	at net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360)
	at net.sf.l2j.gameserver.skills.funcs.FuncMoveSpeed.calc(FuncMoveSpeed.java:39)
	at net.sf.l2j.gameserver.skills.Calculator.calc(Calculator.java:135)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.calcStat(CharStat.java:74)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)
	at net.sf.l2j.gameserver.model.actor.stat.PlayableStat.getRunSpeed(PlayableStat.java:168)
	at net.sf.l2j.gameserver.model.actor.stat.PcStat.getRunSpeed(PcStat.java:333)
	at net.sf.l2j.gameserver.model.actor.stat.CharStat.getMoveSpeed(CharStat.java:543)
	at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)
	at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2803)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:510)
	at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:467)
  • 0
Posted

you changed anything on DEX / Speed / Zones?

it does this everywhere in map?

what pack you use and what rev if is available info?

  • 0
Posted

I didn't change anything related to DEX / Speed / Zones.

I have no idea where that happened.

aCis, latest revision.

 

Here are the lines:

 

1) net.sf.l2j.gameserver.model.actor.stat.CharStat.getRunSpeed(CharStat.java:427)

	/**
	 * @return the RunSpeed (base+modifier) of the L2Character in function of the Armour Expertise Penalty.
	 */
	public int getRunSpeed()
	{
		return (int) calcStat(Stats.RUN_SPEED, _activeChar.getTemplate().getBaseRunSpd(), null, null);
	}

2) net.sf.l2j.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:141)

		// If the character can't be affected by this zone return
		if (!isAffected(character))
			return;			

3) net.sf.l2j.gameserver.model.actor.L2Character.getDEX(L2Character.java:5360)

	public int getDEX()
	{
		return getStat().getDEX();
	}
	/**
	 * @return the DEX of the L2Character (base+modifier).
	 */
	public final int getDEX()
	{
		return (int) calcStat(Stats.STAT_DEX, _activeChar.getTemplate().getBaseDEX(), null, null);
	}

4) net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3514)

	public void moveToLocation(int x, int y, int z, int offset)
	{
		// get movement speed of character
		float speed = getStat().getMoveSpeed(); // line 3514
		if (speed <= 0 || isMovementDisabled())
			return;
		
	public int getMoveSpeed()
	{
		if (_activeChar == null)
			return 1;
		
		if (_activeChar.isRunning())
			return getRunSpeed();
		
		return getWalkSpeed();
	}

5)net.sf.l2j.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:84)

		for (L2ZoneType z : getZones())
		{
			if (z != null)
				z.revalidateInZone(character); //line 84
		}
	public void revalidateInZone(L2Character character)
	{
		// If the character can't be affected by this zone return
		if (!isAffected(character))
			return;			
		
		// If the object is inside the zone...
		if (isInsideZone(character.getX(), character.getY(), character.getZ()))
		{
			// Was the character not yet inside this zone?
			if (!_characterList.contains(character))
			{
				List<Quest> quests = getQuestByEvent(QuestEventType.ON_ENTER_ZONE);
				if (quests != null)
				{
					for (Quest quest : quests)
						quest.notifyEnterZone(character, this);
				}
				_characterList.add(character);
				onEnter(character);
			}
		}
		else
		{
			// Was the character inside this zone?
			if (_characterList.contains(character))
			{
				List<Quest> quests = getQuestByEvent(QuestEventType.ON_EXIT_ZONE);
				if (quests != null)
				{
					for (Quest quest : quests)
						quest.notifyExitZone(character, this);
				}
				_characterList.remove(character);
				onExit(character);
			}
		}
	}
  • 0
Posted

you attatch the patches yourself when you updating acis?

if yes you might did this by mistake

i cant think anything else better ask in their forum of what happent

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