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Posted (edited)

I rework them to java cause you are not able to do it ;) I did it just for users like you which need to put something in pack and then sell it :D

Okey thanks for your effort, you are l2j hero ,  now i would apreciate it , if you didnt reply again here, if you dont have something legit to say!

I will not bother reply to kenlegent, he is trying too hard for me!

Edited by `NeverMore
Posted

Yes i should spend 1 hour of my life, creating a video and uploading it ,  just to prove to "you" , ( while you are not even intrested ) that my source's are legit.

Yes you seems really smart ;) .

 

Who is really intrested, joined my test server, tested instances and w/e he wanted and he is already upgraded user.

33 and still counting ... ;)

Posted (edited)

Actually if you can't prove it then it's simply truth that your pack is just another copy/paste of L2j + few custom craps... ;)

Are you blind?

 

 

 

Who is really intrested, joined my test server, tested instances and w/e he wanted and he is already upgraded user.

33 and still counting ... ;)

 

 

Also i will re-post one my reply's

 

 

ofc some scripts will be similar or same with l2jserver, never hide that our project is based on l2jserver, but the fixes are taking place in our project has nothing to do with l2jserver anymore, about old skill engine you said, some datapack scripts didnt change but formulas reworked to be as retail as possible, if we still have some broken skills or some work in a very bad way we are free on suggestions how they should work and we are capable to fix them, like we did with other skills. you said its a copy of l2jserver, you can also test our geoengine and compare with l2jserver's problems, about some scripts which are made long time ago when java 7 and java 8 was like a dream or something, we updated and reworked those scripts on a daily basis, that shared version is like 70+ revs back, this can be confirmed from our svn customers. Haters gonna hate, but we are still here and we will continue our work for ppl will like some ppl will hate us thats business.
Edited by `NeverMore
Posted (edited)

Ofc and your problem is that you are lying to your customers :)

    • Reworked skills formulas to work 99% retail like
    • Reworked resist formulas to work 99% retail like

    1% is as always "custom"... 

Edited by Snehulak
Posted

Chill peeps... Why so mucho hate..

Anyway on topic I haven't got l2jsunrise on my hands but i heard many positive things about it as well as for Nevermore.

If your interested in H5 u should give it a try.

Posted (edited)

Yes i should spend 1 hour of my life, creating a video and uploading it ,  just to prove to "you" , ( while you are not even intrested ) that my source's are legit.

Yes you seems really smart ;) .

 

Who is really intrested, joined my test server, tested instances and w/e he wanted and he is already upgraded user.

33 and still counting ... ;)

So basically you have problem to upload a video that will required less then 10 min?

good job dude you the best bullshiter 2015 eu untile then ;)

Edited by legendkay
Posted

So basically you have problem to upload a video that will required less then 10 min?

good job dude you the best bullshiter 2015 eu untile then ;)

 

( while you are not even intrested )

 

does your mother had any smarter than you?

Posted

One of the most trusted and skilled member in here

i only see flame from random bots

i have tested his files and seems pretty cool

About bugs. Name one java project running bugs free...

They keep updating and fixing.

Posted

You already admited that you dont even have installed h5 client on your pc.

whos liying? bitch please

back to your cave now!

 

Why I should have H5 client when I'm working on Infinite Oddysey? But as you wish. Ill download H5 client to just confirm all what I said. So give me your IP adress for test server ;)

Posted

You are sayng that you have features that working only on ru packs (so basically if is true you are the king of the devs)

but you don't have 10 min to upload a video for show it, for fix all i said you should spendend tons of time and tons of work... so why don't show to all your massive work?

i told you why

because you are bullshitting my ass, even the greatest dev's can't fix this on common l2j and you wanna make you belive that you the htmls kings have done an impossible work

stop pls

i'm going to get cancer if you keep like that ...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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