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Posted (edited)

this is the Postal2 game wich contains a diferent version of UnrealEd and i tink is capable to pak for L][neage the following paks

i did not test it at full capacity if it works and what it is capable of, but i hear it can do all ?

if i am wrong pls post an exact info and ill update !

 

 

 

.ukx                  not fully tested                        animated mesh

i have test it with a new mesh weapon from 3ds max 2009 but it haves the attachement problem

 

.usx              tested and working                    static mesh, static mesh + texture

tested with static mesh from 3ds max 2009 and example can be found here http://www.maxcheaters.com/topic/187595-old-church/

in that example you can see the meshes and textures are in one pack

 

.utx               tested and working                    texture

i still have to test some quality in texture and other stuff

 

.uax                     not tested                             sound

 

 

 

download          ~1 gb         postal2 game that comes with UnrealEd

 

download         ~30 mb       repacked UnrealEd only

Edited by puredemonsss
Posted

You can edit your 1st post with an explanation about this file.

 

Come on, there are members who don't know what it is. Help them!

Posted

I will give also a repacked version of mine, only 5 MB :)

 

Download PostED repacked (5MB)

 

This is the Postal 2 Unreal Level Editor, a tool included alongside Postal2. It allows L2 modders to intruduce un-animated .psk into the game, like static npcs and other stuff (Also hairs, I used it to adapt all the hairs from Lindvior to H5). I never need a guide, it's pretty easy.

Posted

I will give also a repacked version of mine, only 5 MB :)

 

Download PostED repacked (5MB)

 

This is the Postal 2 Unreal Level Editor, a tool included alongside Postal2. It allows L2 modders to intruduce un-animated .psk into the game, like static npcs and other stuff (Also hairs, I used it to adapt all the hairs from Lindvior to H5). I never need a guide, it's pretty easy.

 

nice one !

but the down side of it is that its not saving the settings as you left them :(

or its my fault ?

aniway thanx !

Posted

nice one !

but the down side of it is that its not saving the settings as you left them :(

or its my fault ?

aniway thanx !

 

Is a portable version made with a sfx compression tool that export the files in a temp folder. So it can't store configs.

Posted

Is a portable version made with a sfx compression tool that export the files in a temp folder. So it can't store configs.

 

amm i see

i have updated my post so you can download the reapaked 30 mb version

Posted
Posted

Is a portable version made with a sfx compression tool that export the files in a temp folder. So it can't store configs.

if you unpack the exe with 7zip or any other compressor can be stored settings :D

Posted

image.png

Wow. Nice custom UnrealED :)

 

if you unpack the exe with 7zip or any other compressor can be stored settings :D

Yeah, I know. But I like it that way :p. I find order in my chaos xD

  • 11 months later...
Posted

I just got this one:

 


download         ~30 mb       repacked UnrealEd only

 

I can open .utx package but i can't add any new .dds or .tga. File -> "Import.." -> picking image -> setting Compression -> OK -> and baam!... nothing.

 

Any ideas what can be wrong?

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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