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Code For Making Monsters Editable Ingame Again.

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Hi everybody, im using the L2jServer BETA 10448 last udpated on September 24, 2014.

Since i can't edit ingame monsters anymore, can someone make a code to get that function back please? I got cero knowledge of coding.

Thanks.

All monster info located in XML. You can't edited them.

 

 

You can, but you need one shitcoded inefficient java text editor on the gameserver 

  • Author

You can, but you need one shitcoded inefficient java text editor on the gameserver 

 

You know where can i get one? Thanks :)

It's just too long to code and terribly wrong anyway. You have to generate the whole XML for every single change. You have to guess what were the IDs inside the XML. You have to format it.

 

You probably got no clue about what developement time it would need, and how terrible the result would be anyway.

 

If you want absolutely editable templates you have to revert the XML parsing for a SQL parsing, and generate SQL tables from XML. Which none will share, as it's a waste of time and a setback to the past.

Edited by Tryskell

It's work but doable without that much down side. We all have existing parser handling xml, and writing a single node should be easy.

 

Just find it useless :#

  • Author

So, even not possible to move the existing one from older datapacks versions to this one more new? Hmmm. It was nice because the monster editing was faster and you can test it at the same time you do it,  but ok, i will try to edit them the other way. Thanks everyone :)

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