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Posted (edited)

https://www.youtube.com/watch?v=aWU6Sjn-B4g

 

 

final_age.jpg

 

 

WHY CHOOSE US?

 

The only Server around with active English, Russian, Greek, Brazilian, Romanian, Bulgarian, German Support: Petitions, forums, skype, facebook (4 GameMasters(Special Events GM),  2 Developers, Sys Admin, DDoS Protection Administrator)

Our progressive development, infrastructure and active community deliver the most complete High Five experience.

The Server is optimized to have minimal latency at full capacity.
Thousands of active players in-game and on forum at any time of the day.

This is our second server, first one was in 2013 with huge success and massive communty and players from all over the world.
We never wipe our servers(transfer accounts to new one if needed)

Top Security is our priority - few different ways to protect your account.

 

Server Info:

 

10917493_849136631795192_892175196_n.jpg

 

Newbie gear for relaxed leveling
Unique Community board with all features that you need
Achievement and Ranking system
Votereward for server support
Good Class Balance

DDOS PROTECTED

BOT PROTECTION
GM Shop: Up to low S-grade.

Event Engine with competative events +good rewards and Event GM
Daily, Weekly, Monthly organised Events and Tournaments

Live Streams

 

Community Board:

cb_new.jpg

 

 

Global GateKeeper:

Gatekeeper.jpg

 

Buffer:

buffer_1.jpg

buffer_page_2.jpgbuffer_page1_1.jpg

 

 

Character Info:

character_personal_Settings_1.jpg

 

Config:

config.jpgconfig2.jpg

 

Warehouse:

Shop_CB.jpg

 

Drop Calculator:

drop_calculator1.jpg

 

Dabase Item Search:

search_db_New.jpg

 

NPC Search:

database_baium_1.jpg

 

Achievements:

 

achievements1.jpgAchievements2.jpg

 

Achievements3.jpgAchievements4.jpgAchievements6.jpg

 

Achievements5.jpg Achievements8.jpg Achievements9.jpg

 

Delevel Npc:

delevel_menager.jpg

 

And much more...

 

 

OPEN BETA TEST IS LIVE 23.01.2015

 

GIVEAWAYS

LIKE AND SHARE FOR CHANCE TO WIN

PROFESSIONAL GAMING GEAR:

STEELSERIES MOUSE
STEELSERIES PAD
STEELSERIES KEYBOARD

AND MORE..

 

 

Join us at http://l2age.com/

Register in our forums http://l2age.com/forum

Like our page https://www.facebook.com/L2Age
Follow us https://twitter.com/L2Age
Oly, Pvp's, Tournamnets, Events, Sieges/TW Streams http://www.twitch.tv/l2ageserver
Follow Us http://vk.com/id283019749

Edited by AgeServers
Posted (edited)

Welcome back to the game of mid rate servers....(one of the first h5 mid rates i joined :P )

 

edit: i see site/fb page is not the same....

Edited by l2m@niak
Posted

i dont know if it was on age or someone's else server that opened those days but there was a bug that u could aoe knoriks with 1 lvl chars :)

Posted

Hello and welcome. Thank you for possitive comments and feedback! 
JohnBoy13 Thanks, we fixed it already. And Yes we have same files like before, even much better now.
l2m@niak  that wasnt on Age. It's nice you remember us :) but is it good memories or bad? 

 

say about zaken drops

http://prntscr.com/5ssx19

http://prntscr.com/5ssy5o

http://prntscr.com/5ssxvz

http://prntscr.com/5ssycw

Posted (edited)

to much low drops, can rise little bit :c, just 1-2 vesp. per zakena

thanks for attention.

 

Im not amused as well. No problem if you have any other question shoot!! We are currently adjusting raid drops to match our server standarts they are retail like atm.

Edited by AgeServers
Posted

pretty good server with lots of ppl as i remember... arturo zaken drops are ok for x20 server...think that many cp (or even 2-3 guys alone xp chars to 85 to kill zaken all the time)

 

btw max window limit?

Posted

pretty good server with lots of ppl as i remember... arturo zaken drops are ok for x20 server...think that many cp (or even 2-3 guys alone xp chars to 85 to kill zaken all the time)

 

btw max window limit?

This zaken drop is x1. In x20 rates its not normal

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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