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  • 10 months later...
Posted

@LightFusion

 

If you make a formula to calculate the correct speed and angle of the camera based on the 2 players' position (and maybe attack speed) it can work fine. It would be nice to pre-calculate if it will be a killing shot and if it is then play the effect.

 

This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies.

Posted (edited)

This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies.

Meantime I will be picking up your drop :troll:

Edited by SweeTs
Posted

Meantime I will be picking up your drop :troll:

 

Hahaha true :P When everyone watches the clip, you TP, pick up, go like never happened :D

Posted

@LightFusion

 

If you make a formula to calculate the correct speed and angle of the camera based on the 2 players' position (and maybe attack speed) it can work fine. It would be nice to pre-calculate if it will be a killing shot and if it is then play the effect.

 

This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies.

As i said before, it can be done without calculating player & target player. Thats just a part client + server related. From server you just need to trigger it, or say to Client that for this Player his arrow is bTrackingCamera; 

Or something in that way 

Posted

As i said before, it can be done without calculating player & target player. Thats just a part client + server related. From server you just need to trigger it, or say to Client that for this Player his arrow is bTrackingCamera; 

Or something in that way 

 

Well I have no clue of client developing so I guess you know better, it would be interesting though.

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