MrPerfect20 Posted January 27, 2015 Share Posted January 27, 2015 Ty for this great share , it is very usefull if you put your mind around it :D Link to comment Share on other sites More sharing options...
An4rchy Posted December 12, 2015 Share Posted December 12, 2015 @LightFusion If you make a formula to calculate the correct speed and angle of the camera based on the 2 players' position (and maybe attack speed) it can work fine. It would be nice to pre-calculate if it will be a killing shot and if it is then play the effect. This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies. Link to comment Share on other sites More sharing options...
SweeTs Posted December 12, 2015 Share Posted December 12, 2015 (edited) This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies. Meantime I will be picking up your drop :troll: Edited December 12, 2015 by SweeTs Link to comment Share on other sites More sharing options...
An4rchy Posted December 12, 2015 Share Posted December 12, 2015 Meantime I will be picking up your drop :troll: Hahaha true :P When everyone watches the clip, you TP, pick up, go like never happened :D Link to comment Share on other sites More sharing options...
LightFusion Posted December 12, 2015 Share Posted December 12, 2015 @LightFusion If you make a formula to calculate the correct speed and angle of the camera based on the 2 players' position (and maybe attack speed) it can work fine. It would be nice to pre-calculate if it will be a killing shot and if it is then play the effect. This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies. As i said before, it can be done without calculating player & target player. Thats just a part client + server related. From server you just need to trigger it, or say to Client that for this Player his arrow is bTrackingCamera; Or something in that way Link to comment Share on other sites More sharing options...
An4rchy Posted December 13, 2015 Share Posted December 13, 2015 As i said before, it can be done without calculating player & target player. Thats just a part client + server related. From server you just need to trigger it, or say to Client that for this Player his arrow is bTrackingCamera; Or something in that way Well I have no clue of client developing so I guess you know better, it would be interesting though. Link to comment Share on other sites More sharing options...
LifeGame32 Posted December 27, 2015 Share Posted December 27, 2015 Link to comment Share on other sites More sharing options...
Kraker Posted December 31, 2015 Share Posted December 31, 2015 Nice idea. Going to use if character die inside Chaotic Zone due to time of 10 seconds to be re-spawned. Link to comment Share on other sites More sharing options...
Tessa Posted January 2, 2016 Author Share Posted January 2, 2016 Nice, we have a preview now. :) Link to comment Share on other sites More sharing options...
Herlitz Posted January 2, 2016 Share Posted January 2, 2016 heh, that's pretty cool Link to comment Share on other sites More sharing options...
Ubuntu Posted May 4, 2016 Share Posted May 4, 2016 Meantime I will be picking up your drop :troll: Maybe you now how to fix that :D http://www.part.lt/perziura/802dac0f51842930647b25b9f67ea31f895.jpg Link to comment Share on other sites More sharing options...
Tessa Posted May 4, 2016 Author Share Posted May 4, 2016 Import the SpecialCamera class from the serverpackets package... :lol: Link to comment Share on other sites More sharing options...
Guarder Posted January 28, 2019 Share Posted January 28, 2019 great !added Link to comment Share on other sites More sharing options...
Pamela32 Posted February 1, 2019 Share Posted February 1, 2019 maybe the most funny feature i ever seen Link to comment Share on other sites More sharing options...
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