SSnakEE Posted December 25, 2014 Share Posted December 25, 2014 Hi. Can anyone tell me, how can I port .ukx file (just mesh, not animation) from GoD to IL? :P If I use it without any changes, on IL I get crit error, so I guess I have to convert it somehow. Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted December 25, 2014 Share Posted December 25, 2014 yes, you have to convert it. without proper tools you are limited to saving them as obj's and converting them to ukx with oaukx or something like that Quote Link to comment Share on other sites More sharing options...
SSnakEE Posted December 26, 2014 Author Share Posted December 26, 2014 Ok while in topic I faced other problem. I have 2 ukx files (i can open both in umodel), one is original (v123) from interlude, 2nd is not (v117). Does this version matters? :P (I ask because this v117 is not showing in game) Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted December 26, 2014 Share Posted December 26, 2014 if you are using oaukx to do this you just drag/drop your obj into the program and press 1 to create the ukx. remember the name of your ukx will also be your mesh name meaning the obj name will be your ukx name example - newukx.obj -> newukx.ukx -> you use newukx.newukx in your grp Quote Link to comment Share on other sites More sharing options...
SSnakEE Posted December 27, 2014 Author Share Posted December 27, 2014 Oh as I see with this method I can only convert one mesh in one file. Because I need to convert about 150 3d models I need something that will keep them in one package. As I noticed some people shared packages with ukx files. Can I get more information about what tools I need for this and are they shared?:P Quote Link to comment Share on other sites More sharing options...
CriticalError Posted December 27, 2014 Share Posted December 27, 2014 Oh as I see with this method I can only convert one mesh in one file. Because I need to convert about 150 3d models I need something that will keep them in one package. As I noticed some people shared packages with ukx files. Can I get more information about what tools I need for this and are they shared? :P is depend what you trying adapt, anyway ofc is necessary private tools, the old ones shared before links off, MasterGildor sell this tool, is UT2004 patched for make L2PACKAGES readable to Lineage2 so well, this is all you need know for now. Quote Link to comment Share on other sites More sharing options...
SSnakEE Posted December 28, 2014 Author Share Posted December 28, 2014 So assuming there are 2 known methods of making .ukx files. 1. With using oaukx from obj files. But with this method I can make only one 3d more per one file without animations. 2. With glidors tools (tool or special patched ut2004).Here comes my question: this glidor tool can make everything (weapons, armors, accessories, nps)? or it has any limits? Quote Link to comment Share on other sites More sharing options...
LightFusion Posted December 28, 2014 Share Posted December 28, 2014 So assuming there are 2 known methods of making .ukx files. 1. With using oaukx from obj files. But with this method I can make only one 3d more per one file without animations. 2. With glidors tools (tool or special patched ut2004). Here comes my question: this glidor tool can make everything (weapons, armors, accessories, nps)? or it has any limits? Only armors npc Quote Link to comment Share on other sites More sharing options...
puredemonsss Posted December 28, 2014 Share Posted December 28, 2014 (edited) Only armors npc i tink its 3 metods and i'm trying to see if i can find it XD Edited December 28, 2014 by puredemonsss Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted December 28, 2014 Share Posted December 28, 2014 Only armors npc you can do it on weapons too but it needs server side work and something else Quote Link to comment Share on other sites More sharing options...
puredemonsss Posted December 28, 2014 Share Posted December 28, 2014 (edited) you can do it on weapons too but it needs server side work and something else and how come some custom items work in dev mode if server is not working ? leaving server side for now, you say about weapons that there is "something else" ? Edited December 28, 2014 by puredemonsss Quote Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted December 28, 2014 Share Posted December 28, 2014 and how come some custom items work in dev mode if server is not working ? leaving server side for now, you say about weapons that there is "something else" ? it works in a way in dev mode and in server but its kinda bugged without a server side fix Quote Link to comment Share on other sites More sharing options...
puredemonsss Posted December 29, 2014 Share Posted December 29, 2014 (edited) it works in a way in dev mode and in server but its kinda bugged without a server side fix so to fix my weapon attachement problem i have to fix/find a way about server-client relation or something aniway this is damn too crazy XD Edited December 29, 2014 by puredemonsss Quote Link to comment Share on other sites More sharing options...
SSnakEE Posted December 29, 2014 Author Share Posted December 29, 2014 you can do it on weapons too but it needs server side work and something else So there isn't possibility to put for example 100 hair accessories in one .utx? Even with those magic glidor tools :-\ Quote Link to comment Share on other sites More sharing options...
CriticalError Posted December 29, 2014 Share Posted December 29, 2014 So there isn't possibility to put for example 100 hair accessories in one .utx? Even with those magic glidor tools :-\ yes is possible, never say impossible, everything can be done. Quote Link to comment Share on other sites More sharing options...
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