Jump to content

Recommended Posts

Posted

So,one day after loong playing boring java's,a friend of mine told me that L2Holiday is opening... I thought why not to try? So i logged in,created my char and got IG. And then i thought WOW... Balanced buffer for server start,no vote rewards from start,everyone were equal. This was one of the better impressions made by Holiday. I was really happy that if you wanted some buffs like kitty,you had to level up second character,or ask your friend to level it. That made summoners not only overpowered oly farmers,but one of the needed supports in instances and pve. I played like for 2 months there,and i think every minute of gameplay was worth of it,because of administration doing their job and fixing everything that is needed. Also the event system is great. Events every hours let random players gather festives easier,than to fight for lindvior or participate in 9x9 events and etc. :) There was always competition for farm spots and grandbosses,so it was a lot of pvp too. And the thing i liked the most in L2Holiday was that there was no overpower for duelists like in L2Tales. Every class was equal,everyone could join events and instances,there was a really friendly community,and a lot of people from around the world(It was interesting to see,how turkish or belgian language looks). All in all,i recommend L2Holiday not only as one of the best servers at the moment,but also as a way to relax and have a great time playing on it at evenings after work,or even more. :)

Posted

very nice server, i was playing on 1 sezon it was cool ;]
balanced classes, pvp every spot, balanced donation, just join server, GL and HF on live

Posted

So,one day after loong playing boring java's,a friend of mine told me that L2Holiday is opening... I thought why not to try? So i logged in,created my char and got IG. And then i thought WOW... Balanced buffer for server start,no vote rewards from start,everyone were equal. This was one of the better impressions made by Holiday. I was really happy that if you wanted some buffs like kitty,you had to level up second character,or ask your friend to level it. That made summoners not only overpowered oly farmers,but one of the needed supports in instances and pve. I played like for 2 months there,and i think every minute of gameplay was worth of it,because of administration doing their job and fixing everything that is needed. Also the event system is great. Events every hours let random players gather festives easier,than to fight for lindvior or participate in 9x9 events and etc. :) There was always competition for farm spots and grandbosses,so it was a lot of pvp too. And the thing i liked the most in L2Holiday was that there was no overpower for duelists like in L2Tales. Every class was equal,everyone could join events and instances,there was a really friendly community,and a lot of people from around the world(It was interesting to see,how turkish or belgian language looks). All in all,i recommend L2Holiday not only as one of the best servers at the moment,but also as a way to relax and have a great time playing on it at evenings after work,or even more. :)

 just LOLed hard...duelist are Fcking Op on holiday like on every server based on tales files(i dont know who got them first but all tales,confllict,cartel,holiday has the same files)

 

BTW give this guy 100 fa not just 50

Posted

good server whit nice histority i wait till open will be very nice and populated :D + events + much more like tw and sieges whit much ppl because server willl be populated i can't wait till grand opening 

Posted

So me and my buddy was playing high rate pvp servers and we had fun me with my tank and he with his titan  but then we got board of all this high rate servers and we started looking for a mid rate one and we bumped onto holidays fun factor was that we find the server 1 day before go  and then we never left till rl probles was not allowing us to play l2 in general. we had much fun in holidays and i leared new stuff about l2 coz i was rolling only pvp servers but my buddy taught all the new stuffs i needed to know about mid rate l2 in general so all and all nice memories with this server sad storki my buddy cant play l2 and me  sometimes i can sometimes i can not  but  if server stay alive for a while i would like to have some fun now i can play for a little time see u in game friends.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock