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Posted

its crazy but i have a q for you !

did you used multyple materials on a single mesh or grouping or just export as parts ?

thanx again for help :)

most objects use original utx packs, so i don't change them, other custom modeled stuff using custom texture packs.

  • 7 months later...
  • 2 weeks later...
Posted (edited)

Is it possible to add your own StaticMeshes for L2 maps, or you can use only those that are alredy in Lineage client?

as le memer master said, all is possible, you just need a 3ds max and l2smr + postal 2 editor.

As for Example:

THIS done in 3ds max from zero (cave body), some cave objects just assets from LOA and other locations (that are collected to kit-sets). The Skull in the end handy made sculpt that done in Zbrush and putted in game after making Low-poly version.

And live example ingame:

One

Two

Three

Four

 

And if you like the map you can pre-order now https://gumroad.com/l/BUORu

 

p.s. also dont forget to check tutorial about lightmaps baking, cuz only baked light can produce amazing lighting and shadows in old UE2 engine.

Edited by deMEV
Posted (edited)

And if i post some photos ill get "warned" or even banned xD

Trash.

Edited by `Sanctus
Posted

 

If I use the geodata then I can not get on the stairs
 
i got the L2J_Server latest HI5
 

 

geodata only for Interlude, and map too.

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